Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Neoexdeath

Pages: 1 2 [3] 4 5 ... 11
31
Hey.

I think I should explain why I just disappeared off the face of the Earth for about 5-6 months. I won't bother you with all the details, not to mention you guys probably noticed me mentioning 'family problems' in a few of my posts, so to put it simply: my parents decided to divorce a few months ago. One court process and a lot of tension later I end up staying with my mother.

Needless to say, this has knocked my life upside down and I needed some time off to sort things out. Looking back I could've squeezed in some time for rolls or at least say something, but... I guess it just wasn't the first thing on my mind back then. Nevertheless, I'm sorry for the lack of communication.

Anyway, I've managed to sort some things out and want to get this RtD back on track again... Only if you're willing to continue playing it, of course.

32
Roll 50
----
Estratia 1.01 is here, wooooooooo! (The numbers won't be included in the title, though):
- New mechanic: Pre-emptive. Characters with this will skip turn check and instead always go first. If two or more characters have Pre-emptive, then a special turn check will be done for them.
- Added Health Points! Well, the stat itself has always been around from the start, I just never actually added it to the character sheets.
- New mechanic 2: Reaction. This is another way of casting spells. Basically, instead of using an ability manually, a certain condition has to be met, after which it will be cast automatically without using up a major action (unless specified). Some abilities can both be used manually and as a reaction, although the latter will have an altered effect.
- Added some new stat mechanics:
-- STR: Each 3 points now adds an extra 1 inventory slot.
-- DEX: At 6 points and higher dual wielding will no longer have debuffs and you'll be able to gain EXP in that passive.
-- RES: Each 3 points increases maximum HP by 1. At 8 points the duration of debuffs is halved and pain accumulation is 1/4.
-- AGI: At 6 points and 12 points each you get +1 major actions.
-- INT: At 8 points you gain the passive "Magicka Beginner" which levels up like any other mastery and provides various bonuses.
- Changed the way Nix's Taunt affects targets so it doesn't constantly miss.
- Added a new rarity: Artifact. It is higher than Legendary and lower than Ultimate. This contains items that don't provide many (or any) combat bonuses, but have very... unique effects.
- Finally, I made a discord server for our rtd. Here's the invite link if you wish to join: https://discord.gg/QCsYqfg
--

Mercenary 1

You decide to take a better look at the empty crates.

(Roll to enter inspection mode: 10)

You start with the patterns on the outside first. On the first box, it seems that their yellow color flows in many directions, creating a sort of illusion of a river, although further observation reveals that it was actually the outline of some kind of landscape. There is a large, imposing pyramid gleaming in the heat of a golden sun sitting on sand that flowed like a river. Three tiny symbols are discernible on the front part of the construction, although you are unable to decipher it. Meanwhile, the other box, you can see the illustration of the head of a man with a ponytail, the rest of his hair hidden under an ornate helmet with many writings embedded into it. His eyes gazed straight forward and his lips were slightly parted, a frozen sentence lingering on them for eternity.

Anyway, you move on to the inside. You note that there is an obvious outline which the dust doesn't cover, which can only mean that whoever looted these things has done it recently.
"'Only those who are blessed with the comprehension of the Body's futility and the Soul's eternity shall bear Our blessing.'" Daxon recites, his finger trailing the words written on the second crate. "Huh. I've never seen something like this before..." he comments, straightening himself before glancing at you.
In the meantime, you can start feeling the poison from that lamia's stinger making your bones rot away.

---
Enemies:

---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

As you speak to Cordelia, you can feel it reaching for your mind again...

*On the floor, talon scraping lightly the wood. Sense a third presence nearby, but too obscure to locate. Frustrating. Presence disappears, suddenly, leaving nothing but a fragment of energy behind. Startled, sent a small projection at it, light appeared and-*

You hear the bird screech in anger and/or surprise as the link is forcefully cut, leaving you in strange state between the now-blank vision and reality. You quickly come back to your senses, however accurate the term 'sense' would be for a being which feels nothing, and realize that you've accidentally dropped the statue. Suddenly, the inscription lights up with a pure white glow, building up quickly to the point it fills your vision completely.

The light goes as suddenly as it came, allowing the darkness of the night to encroach your room once more. It appears that the presence went away with it, because you're unable to feel it anymore... And you also note that you now have a few burn marks on your bones, and even Cordelia's plumage looks somewhat more unkept than usual. You glance back on the floor, where the statue is, and note a ripped sheet of paper a little ways off.

---
Enemies:

---
Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3 (Roll has been saved somewhere else to save space)

------------------------------

Empire 1

You silently decide to let Fenrir handle the birds and signal to Carola to do the same. Despite her concerned look she gives you a small nod before turning to watch as the man slowly makes his way towards the edge of the bridge.

(Roll to train your cracao: 5 + 1 = 6)

The bigger ones start screeching as the man closed the space between them. At this he suddenly stops and adopts a passive posture before starting to speak to them calmly while holding out his hand. You can't discern what exactly he is saying, but it seems to have the desired effect: after about two minutes one of the crested ones approaches him with careful steps. It eventually stands in front of him and examines something on the ex-carriage driver's palm before pecking it. From the crunching sounds that follows you realize it was a seed of sorts. Nevertheless, soon the other cracaos approach him and you note his other hand disappearing into his coat and taking out a small pouch, which contents he pours onto the stone. All of the creatures rush at the seeds and start picking at them greedily, while Fenrir returns to you.

"They shouldn't try to attack us anymore, but... we should keep some distance." he says before glancing at you. "And stay with the swords sheathed, too." he adds, eyeing your blades.
"I see. Although, I am curious, why did you have that bird feed on you?" Carola asks, left hand resting on the hilt of her weapon. "As far as I know, horses do not eat seeds."
"I... I have a pet cockatrix at home. Just bought those for him in Tyrine, actually." the man shifts slightly, looking strained.
"Ah. Perhaps we ca-" the girls starts, oblivious to his discomfort.
"Just don't worry about it." he cuts her off, before making a slight motion towards you to move on.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

Brussian gives a short nod as you jump into the air, using your element to ascend lightly until you are at the tree-top's level. Unfortunately, the forest seems to be particularly dense in this area -and the fact that it's the dead of night doesn't help-, thus you can barely see any patch of ground through their leaves. Actually, the only landmark of note from up here is the dragoness' clearing, which is a respectable distance away now, along with about two or three, smaller ones strewn around.

You hop from tree to tree a few times, to get a better look around, and just before you give up and head down, you spot a thin cloud of smoke, nearly invisible on the night sky, coming from below. You realize that it's source is actually quite close to where you left the werewolf and Saraqael, the latter whom you hear howling. You can tell because it sounds more like a shriek than an actual howl.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

(Roll to persuade {INT}: 10)

"I- Ugh..." Diana glances at you and Kratin, then at 'not-Diana' before making a few motions with a tiny stick, from what you can see, that she is holding. Suddenly, two stone golems burst out of the wall on her right, sending dust and bits of rocks everywhere. "Well, I didn't want this to get ugly, but you don't leave me much of a choice..." the fairy then reaches for something in her brown robe but...

(Not-Diana: 5 + 3 + 1 + 1 = 10 vs 10 = 1 + 1 + 2 + 3 + 3 Dodge Diana)

The fairy, although startled, just manages to avoid getting hit by the water sphere, but also drops the item she just took, a pure white gem with a yellow light inside, on the ground. It shatters surprisingly easy on the cave's floor, releasing the light which immediately starts to die out. She stares at it, shock mixed with horror written on her face.
"I-I knew I shouldn't ha-have trusted-" the other one begins as she glides over to you and Kratin.
"ROSA! DO YOU EVEN KNOW WHAT YOU'VE JUST DONE?!" Diana cuts her off, her voice becoming painfully high-pitched.
"Wh-what I did...?" Rosa, which is Not Diana's name apparently, blurts out, looking startled.
"THAT'S IT, YOU'RE GONNA DIE WITH THEM!" she declares before motioning the golems to attack.

In the meantime, the skeleton, who had been watching in disbelief the whole time, takes a step back and raises his sword and shield, however, before attacking, he looks towards your new-found ally.
"'Ey, uh, Rosa was it?" the fairy in question turns towards him. You note that she looked as confused as you are. "Think ye can do something to help my fella over here? That explosion got him good." he asks. She nods and flies down to you, giving you a small bottle filled with translucent pink liquid.
"You don't l-look too go-good either..." she notes, looking back up at Kratin.
"This? It's nothing." he replies, his eye-orbs twinkling, then turns his attention back at the golems.

---
Enemies:

Diana
Spoiler (click to show/hide)
2x Rock Golem
Spoiler (click to show/hide)
---
Allies:

Rosa
Spoiler (click to show/hide)

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

33
Roll To Dodge / Re: Roll for the player above you: Redux
« on: November 16, 2017, 09:27:55 am »
Ouch. Also, sorry for the typo.

(1)

Unfortunately, you manage to create a crystal that instead amplifies your magic powers even further, making everything around you an area of literal death and despair. To make matters worse, the artifact binds itself to your right hand permanently.

Stop my quest for now and go find a healer to cure my blindness and maybe fix my eye lasers.

34
Roll To Dodge / Re: Roll for the player above you: Redux
« on: November 16, 2017, 03:59:11 am »
Estratia is my RtD. It has gotten rather inactive in the last few months, although that's mainly my fault. Anyway, back to the game...

(1)

You search high and low for something that could inhibit or control smoke mirrors' destructive magic, but find absolutely nothing. Nobody seems to have ever heard of such an artifact, nor can you find any trace of one and to top it all off, you get lost in a large cave that you've started searching recently. You can hear a roar coming from the depths.

Get surgery for eye laser implants then go on a quest to find a very specific dwarf called Holfi.

35
Roll To Dodge / Re: Roll for the player above you: Redux
« on: November 15, 2017, 04:00:05 pm »
People seem to be rolling a lot of sixes in here.

(6)

You work incredibly hard to bring your other stats on par with your magic level, but in the process you forget most of your training in spellcasting and wizardry and whatever. Now you have all-around amazing stats, but you can't control your innate magic powers, which creates a trail of chaos and destruction in your wake. Oh, and Glass is in mortal danger right now because he's your party member.

Work to make Estratia a better RTD.

36
Roll To Dodge / Re: (Roll 49) Roll to dodge: Estratia (Waitlist Open)
« on: November 11, 2017, 06:36:19 pm »
Roll 49
----
Alright, since Rethi hasn't posted for about two weeks now, I will go ahead and skip his turn. (I just hope to God he doesn't think the site is down again)
--

Mercenary 1

For some reason you don't loot the lamias' bodies and instead go on straight downstairs, leaving all the good stuff for your partner to pick from. Anyway, you make it down without much issue, and begin inspecting the room you're in.

You note two golden scepters fixed into the ground flanking the stairs, along with two collumns which were probably the lower part of the ones you saw upstairs, since they went all the way up to the ceiling. Anyway, except for two crates which, suspiciously enough, had their lids and contents removed there was nothing of note around. Finally, the only way you could go is only through a hallway on the other side which turned east in a sharp corner.

"Not much to see here, eh?" you flinch a little as your hear Daxon's voice behind you. Looks like he caught up while you were looking around. "Although, I doubt those lamias would raid their own pyramid." he adds, looking thoughtfully at the empty crates, the red painting with golden drawings on them catching your 'eyes'.

---
Enemies:

---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

Your orbs go over the metal chest and the sculpture, while in your mind reasoning that it would be unusual for someone to sneak into your chest. Unless they were a spirit, obviously, but most of them were far too weak to affect the physical world without a host body.

Anyway, you get out of the bed, your feet making a light noise as they meet the wooden floor. You attempt to open the chest to confirm that it was locked, but you are proven wrong when you easily lift the lid, revealing... nothing. The chest was empty. How curious. Nevertheless, you make your way to the table atop which the sculpture sat and pick it up, studying it in the moonlight coming from the window. It depicted a female elf with long, flowing hair, wearing a simple dress and a tiara. You also note a scabard holding a sword held tightly in her left hand with a few words engraved on it, although you can't seem to make them out in the dim light.

"Woah!" you hear a male voice coming from a corner of the room just before the sound of an Umbra Bolt fills the air. Turning around you see Cordelia glaring at a... blue figure surrounded by a white, spherical shield, the latter thinning out and disappearing. The intruder's form vaguely resembled that of a humanoid, although it was constantly shifting, making it impossible to tell for certain.

---
Enemies:

---
Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3 (skipped)

You tell Nez'gol that you wish to make camp here. You also add that you should make a fire, if you are able.
"Well, I guess that's a good idea, since running around at night would be just stupid." he replies, grinning a little.

You then go to gather some wood for the camp, making sure to not stray too far into the marshes. In the meantime, your partner is busying himself with setting up the space where the fire will be while the chick is analyzing every nook and cranny of the small clearing.

(Roll to get stuff {DEX}: 3)
(Roll to set up {DEX - Nez'gol}: 8 + 2 = 10)

The only things you manage to get are some branches you cut off with your Zweihander from the trees around. Using the sword this way, however, takes quite some effort, and soon enough you find yourself dragging your feet back to the camp, muscles aching from exhaustion. When you get back you see that Nez'gol has already finished setting up: there were two beds made out of lime-colored oval leaves and in the middle there was a patch of grass removed, laying the ground bare, circled by stones of relatively the same size. You also note that the little bird was sleeping nearby, although your pressence woke him up.
"Well, I suppose that will do. Put them here." the lizardman says as the cockatrix runs up to you, chirping. "Will you start the campfire? I mean, if you think you can do it without, you know..." he trails off, looking slightly anxious.

---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

"Yes, that seems to be our best option at the moment. In the cave we will not be as exposed as here." Carola agrees, making a slight motion towards the edge of the bridge as you move on. You note a small grey tower jutting out of the mist nearby, which you eventually pass after a few minutes. A little while later you come across a three way intersection, the stones here covered in a large amount of moss. You even notice some hanging off the bridge's walls...
"Watch out!" the girl suddenly yells, pointing towards a some large birds that were climbing onto the bridge from somewhere. They had a similar orange coloration which turned to a dark green towards their back, and three of them were noticeably bigger with a long red crest on their head. "Are those cockatrixes?" she asks, reaching for her swords. Good thing you had yours out already.
"No, those are cracaos." Fenrir corrects. "And no sudden moves or yelling again." he adds, looking at both of you this time before turning towards the cracaos.
"Whatever do you mean to do?" the warrior leaves her blades halfway unsheathed, confusion filling her face.
"Just let me deal with this." he replies, giving her an annoyed glance before walking calmly towards the birds. She gives you an inquiring look.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

"... Of course. We are about halfway back to my cave." Brussian informs before taking a path through the trees around the clearing with the giant plants. There was no sight of the dragoness, so you get by without much of an incident.

Anyway, as you move, or in your case float, on, you hear a resonating explosion coming from near. For some reason you cannot see it's source anywhere, however. Saraqael is alerted by this and sniffs the air, although a disappointed whine indicates he didn't find anything.
"Strange. It seems that the sound came from underground." the werewolf notes, perking his ears. "I doubt we should investigate, though." he adds.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

You manage to take out the spellbook again and attempt to concentrate on the Magicka inside of you...

(Spell time! {INT}: 8)
(Rautherdir: 1 + 4 + 3 - 2 - 2 - 1 - 1 = 2 vs 11 = 1 - 1 - 2 + 2 + 3 + 6 Parry Gaia Hydra)

Despite managing to focus enough to create a bolt of electricty and direct it at the anaconda, your injuries make it almost impossible to gather enough energy.
"Don't worry, I got this for ya." you hear Kratin mutter as the lizard lunges towards you...

[Parry Bonus: (2 + 1 + 1)/2 = 2]
[Dodge Bonus: 0 = 0]
(Gaia Hydra: 4 + 3 + 1 + 1 - 1 = 8 vs 8 = 2 - 1 + 1 + 2 + 2 + 4 Intercept Kratin)

But the skeleton comes in and deflects it's attack! He then retaliates with his shortsword...

(Kratin: 3 + 3 + 2 + 2 + 1 + 1 + 1 + 1 - 2 = 12 vs 7 = 1 - 1 - 2 + 2 + 3 + 2 Parry Gaia Anaconda)

The blade slices straight through the beast's flesh, creating a large gash on it's chest and nearly severing it's leftmost head. Blood literally explodes from the wound, drenching the stones and the undead's bones.

Victory! +15 Exp

"You? Seriously?! And you came all the way here right when I was about to..." you see two tiny figures flying in the air at the other side of the cave chamber you were in. You guess the one talking is the thief Kratin was talking about.
"Yeah, I came to take back what's mine. Guess I'll be taking yer life, too." he interrupts, pointing his bloodied sword at her.
"H-huh? Di-Diana, who..." the other one speaks up in a timid tone, sounding confused. "Who are th-these people?" she finally asks. Diana gives her an exasperated look.

---
Enemies:

---
Allies:

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

37
Roll To Dodge / Re: (Roll 48) Roll to dodge: Estratia (Waitlist Open)
« on: October 29, 2017, 06:42:57 pm »
Roll 48
----
Well, yet another month tests has (almost) passed. I apologize for the mini-hiatus, but alas, schoolwork can really eat up your time (and energy).
Fortunately, this has given me some time to think over a few mechanics and stories for the game. To be more precise, an update is coming up and I expect to release it on roll 50, which would be... *stares at Roll to Magic's roll count* somewhat of an achievement to me.

--

Mercenary 1

You ignore the grey lamia's threat and instead gesture towards Daxon to engage her. He nods and you both switch places before launching your attacks...

(Nix: 2 + 4 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 2 - 1 = 13 vs 10 = 1 + 1 + 2 + 3 + 3 Dodge Brown Lamia)

The blades of your rapiers meet little resistance as they cut through the lamia's gown and plunge into it's flesh. She rolls her eyes and then falls over, two red spots spreading on the cloth. It doesn't take long for it to get soaked and soon blood pools up, mixing with the one from the other corpses on the floor.

(Daxon: 5 + 2 + 2 + 2 + 1 + 1 - 1 = 12 vs 8 = 1 + 1 + 1 + 2 + 3 Dodge Grey Lamia)

In the meatime, Daxon manages to slash a massive gash across the other enemy's chest, going from her neck all the way down to her waist, where she wore the skirt. She tilts backwards, nearly falling over, before slithering a away a little. She clutches her wound and shoots you a glare, her reptillian eyes filled to the brim with hate.
"F-fools... y-you are o-only... it's f-f-..." the lamia gasps and collapses onto the blodied steps, her sentence remaining unfinished.

Victory! +15 Exp!

A heavy silence floats in the air, somewhat akin to a storm cloud, after the skirmish is over. You also feel as the last of the vigour that the blue flame gave you fades away. However it's presence remainins in your soul, however unnoticeable it may be now. A sharp sound comes from beside you, ,made by your partner sheating his scimitars.
"Well then, take what you want and let's explore downstairs." he says, apparently just brushing off the lamia's last words. "I got attacked by those half-snakes before I could even put my boot on the last step."

---
Enemies:


---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

You decide to follow the elf's example and pretend that you didn't just talk about anything out of the ordinary. Your mind, however, isn't focused on the discussion anymore, choosing instead to think about a better replacement for your broadsword. Perhaps you could also buy a new rod while you are at it.

Nevertheless, you couldn't do any of that at the moment, so instead you give fifty gold coins at the barkeep for a room. He gives you two keys and some directions. After that you leave with Cordelia, who fluttered it's wings surprised to regain balance when you spun around, climb the wooden stairs to the upper floor and traverse the hallway to your chambers.

Unlocking the door you go inside, noting the few candles placed around which cast some light into the interior. Looking around you see a small table with a wooden sculpture gathering dust on it and a chair. Two beds sat on each side next to the walls, their white matress cast in a light orange by the candles' flame. Finally, there's a wardrobe tucked into a corner and a surprsingly well-kept iron chest with a lock on it, ember light reflecting from it's smooth surface. The hawk almost immediately chooses to settle on the chest, and after that it just keep staring at the reflection of it's violet eyes on the metal.

You, on the other hand, lay down on one of the beds. Since you cannot sleep, you instead just stay there, contemplating your past life, or the fragments you could remember at least, your comrades, liege... the necromancer who revived you. You wonder what has become of the Estate you used to serve...

Suddenly, you feel a shiver like a thousand needles piercing your soul. You aren't used to feeling anything at all, but whenever you did, the sensation usually lasted for a while. Nevertheless, you quickly realize that something was... wrong. Like there was a third presence in the room. Cordelia fidgets, woken up from it's trance, making a low, guttural sound. It seems that it's lungs were still working to some extent. You can also feel it reaching out to your mind for a second, but the avian seems to change it's mind and stops, instead jumping off the chest and carefully walking on the dark floor.

---
Enemies:

---
Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You tell Nez'gol that you wish to make camp here. You also add that you should make a fire, if you are able.
"Well, I guess that's a good idea, since running around at night would be just stupid." he replies, grinning a little.

You then go to gather some wood for the camp, making sure to not stray too far into the marshes. In the meantime, your partner is busying himself with setting up the space where the fire will be while the chick is analyzing every nook and cranny of the small clearing.

(Roll to get stuff {DEX}: 3)
(Roll to set up {DEX - Nez'gol}: 8 + 2 = 10)

The only things you manage to get are some branches you cut off with your Zweihander from the trees around. Using the sword this way, however, takes quite some effort, and soon enough you find yourself dragging your feet back to the camp, muscles aching from exhaustion. When you get back you see that Nez'gol has already finished setting up: there were two beds made out of lime-colored oval leaves and in the middle there was a patch of grass removed, laying the ground bare, circled by stones of relatively the same size. You also note that the little bird was sleeping nearby, although your pressence woke him up.
"Well, I suppose that will do. Put them here." the lizardman says as the cockatrix runs up to you, chirping. "Will you start the campfire? I mean, if you think you can do it without, you know..." he trails off, looking slightly anxious.

---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

"Do you mean other predators lurking around? Well..." Carola glances towards the sky then rests her gaze on the wyrm's corpse, following you towards it. "Yes, we are quite exposed out here. So much so that caution will not to do us much good." she adds, this sounding more as an affirmation for herself than a reply.
"That's more reasons to get out of this place as soon as possible." Fenrir cuts in, his voice firm despite the nervousness betrayed by his eyes. You also note that his legs were slightly trembling, now, with each step he took towards the bulk of the creature.
"I cannot blame you for being sca-" the man cuts in before the girl can finish her words.
"I'm not scared, just not used to m-... to fightning these things." he trembles slightly, then runs a hand through his hair and stares somewhere in the distance. "That's all." he finishes.

An uncomfortable silence falls on the three of you as you finally begin picking away at the wyrm's scales. You use on of your blades for the job, and so does Carola, while Fenrir is forced to borrow one from you. He regards the dai-katana for a moment before gripping it firmly and starting to work. You also pluck a few feathers from it's wings, then cut the tip of it's tail off as a trophy. Unfortunately, you are unable to pry it's fangs off. Too bad. About twenty minutes pass and you manage to get most of the more proeminent scales off and stored in your bag.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

"... I suppose the fact that your vessel only smells of cloth and wood makes that quite believable." Brussian observes, shooting you an odd stare as you give the bulb to Saraqael. Or it may be just a normal stare, since his milky white eyes are almost permanently expresionless. "But I must ask: Why'd you steal it in the first place if you've no purpose for it?" he then asks as you spot a tree with it's twisted in a 'C' shape, making it stand out quite clearly from the others around it. You glide lightly toward it and make a small 'V' mark with the tip of one of your knives. After that you attempt to instrunct the xerberus to dig a hole and place the seed there.

He seems somewhat confused at first but eventually understands what you wanted him to do. Taking the bulb in his teeth he digs a small hole near the tree and drops the stolen item in it, before covering it up with dirt. In the meantime you wonder about splitting up your visual cognition so that you would be able to 'see' a 'ward' of some sort. You imagine it would take some time and practice before you can create a plant with a functional visual organ or something that can simulate this function.

Nevertheless, Saraqael has finished his work, so the three of you silently agree to move on. At the very least this would put some distance between you and the dragoness' territory.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

You decide to put your book away for the time being, then attempt to slash the Hydra with your scythe again.

(Rautherdir: 6 + 2 + 2 + 1 - 1 - 1 = 9 vs 9 = 1 - 2 + 2 + 3 + 3 Parry Gaia Anaconda)
(Rautherdir: 2 + 2 + 2 + 1 - 1 - 1 = 5 vs 10 = 1 - 2 + 2 + 3 + 4 Parry Gaia Anaconda)

The fire's flames reflect on your weapon's blade for a moment as you step back, your blows unable to go through the reptile's defense. Kratin then moves in to attack...

(Kratin: 2 + 2 + 1 + 1 + 1 + 1 = 8 vs 7 = 1 - 2 + 2 + 3 + 1 Parry Gaia Anaconda)
(Armor protection: 1 - 1 = 0 damage) {Acidic Poison proc}

"Hah! Ya won't be so tough soon enough... wait, what's it doing?" the skeleton comments, when suddenly vibrations start filling the air.

(Gaia Hydra: 2 + 3 + 1 + 1 = 7 vs 5 = 1 + 1 + 3 Dodge Rautherdir)
(Damage reduction: 2 - 5 = -3 damage)
(Gaia Hydra: 3 + 3 + 1 + 1 = 8 vs 10 = 1 + 1 + 1 + 1 + 1 + 2 + 2 + 1 Parry Kratin)

You feel as they ripple through your entire body, making your limbs feel stiff and harder to move. Your partner, on the other hand, seems completely unaffected. Nevertheless, you make your way to the stand and use your scythe to hook the scimitar.

"Now, time to... Wait, DON'T TOUCH THA-" Kratin turns around to see you managing to move the weapon from the stand...

(Trap: 5 + 3 + 1 + 1 = 10 vs 6 = 1 - 1 + 1 + 5 Dodge Rautherdir)
(Trap: 2 + 3 + 3 + 1 + 1 = 10 vs 8 = 1 + 1 + 1 + 2 + 3 Null Kratin)
(Trap: 1 + 3 + 3 + 1 + 1 = 9 vs 11 = 1 - 2 + 2 + 3 + 5 Parry Gaia Anaconda)

A blast of Darkness erupts from the stand, throwing both you and the undead into the opposite wall. Your ears ring from the explosion and your vision is bloodied, not to mention that you felt focus slowly slip away from you. You also felt pain burn up in your chest, flaring to unbearable levels when you tried to get up. And, to top it all off, the Anaconda you've been fightning seems mostly unhurt, only dazed by the explosion somewhat.

"H-huh? Wh-what is happening there? Yo-you said that this... this place is empty!" a high pitched voice enters your ears. It appears to come from pretty far away, but... the sound of Kratin getting up from beside you disrupts attention for a moment. It seems that he wasn't as badly affected as you.

---
Enemies:

Gaia Hydra
Spoiler (click to show/hide)
---
Allies:

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

38
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: September 25, 2017, 01:12:59 pm »
It would be incredibly difficult to use the gloves and sword at the same time.
Just pick up the sword first, equip it then do the same with the gloves.

Oh, and I realized that you can exploit the gloves by picking up and dropping an item until it gets turned into something useful/rare... Or a monster.

39
Forum Games and Roleplaying / Re: Silly/Useless Magical Items
« on: September 25, 2017, 12:41:49 pm »
Rod of unimaginative spellcasting.

After you cast a spell you instantly learn 10 copies of it with slightly lowered stats and different names.

Sword of Rogue: Turns anything it hits into something different and inexplicable.
Gloves of Rogue: Turns any item the wearer picks up into something completely different and unexpected.
Boots of Rogue: When worn, the wearer alway ends up somewhere that doesn't really make geographical sense given their route.

I'd wear that entire set only because of the sheer randomness that would ensue. Plus you'd get an unique experience every time you die.

40
Roll To Dodge / Re: (Roll 47) Roll to dodge: Estratia (Waitlist Open)
« on: September 24, 2017, 07:11:49 pm »
I'm forced split the post because of the word limit.
--

Order 1

"Yeah, sure. I'll just go grab my sword in the meantime." Kratin replies as you silently move to a more concealed position. You then watch as he moves towards the black scimitar, keeping the flame away from the wood stand. He makes an attempt to touch it, but then immediately steps back.
"Damn it, she placed a protection spell on it." you hear the skeleton mumble. Anyway, as the voices draw closer and closer, you hear something snapping before the ground starts shaking under your feet. It seems to be centered around your partner's position, because he struggles to regain his balance...

Without warning, a large hydra bursts through the floor in front of Kratin and knocking him onto the floor. For a moment it just stands there, sniffing the air with it's three heads, so you take advantage and channel electricity into your body before dashing towards the reptile and slamming into it. The lightning courses into it's body, paralyzing it momentarily as you step back, draw your scythe and book then slash at it with the former.

(Rautherdir: 1 + 2 + 2 + 2 - 1 - 1 = 5 vs 10 = 1 - 2 + 3 + 6 Null Gaia Anaconda)

Despite it being unable to even defend itself, your weapon simply bounces off the hydra's hide, not leaving a single mark whatsoever.
"What in the Underworld?! I was expecting some other nereids or maybe her pet or something, not THIS!" the skeleton says, clearly shocked, as he got up from the ground and drawing his shortsword. The fire stays floating above all of you, barely penetrating the darkness around you, but nevertheless providing enough light for you to see your adversary.

---
Enemies:

Gaia Hydra
Spoiler (click to show/hide)
---
Allies:

Kratin
Spoiler (click to show/hide)
---

Rautherdir
Spoiler (click to show/hide)

41
Roll To Dodge / Re: (Roll 47) Roll to dodge: Estratia (Waitlist Open)
« on: September 24, 2017, 07:10:20 pm »
Roll 47
----
Well, this roll was actually supposed to be released on Tuesday, since I only had Rethi's and Rautherdir's rolls to do. Unfortunately, school, homework and general exhaustion delayed it until now. Oh well.
--
@Crimson I know! That's why everyone loves RNGJesus.
--

Mercenary 1

"... Your notion of fun scares me." Daxon replies after a second, shaking slightly from the adrenaline. You decide to rush down the stairs to meet the lamias with your blades, your partner lagging just behind. This turns out to be a rather clever tactic, since they outnumbered you two to one, but only two people could fight side by side on the staircase.

(Nix: 1 + 4 + 2 + 2 + 2 + 1 + 1 + 1 + 1 = 15 vs 7 = 1 + 1 + 2 + 2 + 1 Dodge Brown Lamia)

You drive your rapiers straight through the skull of the first Lamia you see. She falls down onto the floor with a "Thud!" as you retract your weapons, bits of brainmatter and ooze clinging to them. All of this happens within the span of a few seconds, however, as you feel power flare up within your soul, making you move much faster than normal. Nevertheless, you move your attention to the next enemy...

(Nix: 1 + 4 + 2 + 2 + 2 + 1 + 1 + 1 + 1 = 15 vs 10 = 1 + 1 + 2 + 2 + 4 Dodge Brown Lamia)

This time you land two strikes on the chest, one going through the lungs and the other being dangerously close to the heart. She starts trembling coughs up blood for a few moments, before finally a heartattack claims her life. Her corpse joins the other one's, although you notice some runes inscribed on their limbs start glowing for a second before dying out. Anyway, in the meantime Daxon catches up, although the last brown lamia had already begun chanting a spell.

(Brown Lamia: 3 + 2 + 2 + 1 + 1 - 1 = 8 vs 10 = 1 + 1 + 1 + 1 + 1 + 5 Parry Nix)
(Brown Lamia: 4 + 2 + 2 + 1 + 1 - 1 = 9 vs 12 = 1 + 1 + 1 + 1 + 2 + 6 Parry Daxon)
(Brown Lamia: _ = _ vs _ = _ Null Grey Lamia) (Absorbed)

An earthquake ensues and bits of debris are flung your way, although you both easily parry all of them. What's strange is that a pink orb appears around the grey lamia, repelling any harmful rocks and, more importantly, absorbing energy from the spell itself. The shield disappears, although a red aura is present on her now. Meanwhile, the treasure hunter takes of advantage of the small window of opportunity that the earthquake had created, and slashes the brown one with his scimitar...

(Daxon: 1 + 2 + 2 + 2 + 1 + 1 - 1 = 8 vs 8 = 1 + 1 + 2 + 3 + 1 Dodge Brown Lamia)

But she just manages to dodge by a hair's breadth, leaving her unhurt. The man backs away before she can retaliate while the other lamia slithers up the stairs towards you!

(Grey Lamia: 4 + 3 + 2 + 2 + 2 = 13 vs 11 = 1 + 1 + 1 + 1 + 1 + 6 Parry Nix)

You almost expect her to attack barehanded but suddenly a stinger comes out of her sleeve, and she manages to stab your shoulder before you can defend yourself. She slithers back, a smug expression on her face.
"You've learned nothing from your first life, undead. The only thing you ssssshalt find here issss your tomb!" she says towards you, her grin revealing two white fangs, resembling those of a snake.

---
Enemies:

Brown Lamia
Spoiler (click to show/hide)

Grey Lamia
Spoiler (click to show/hide)
---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

Once again, Acci -ahem- Cordelia looks at you, understanding clear in it's eyes. However, it then simply returns to staring towards something behind you from your shoulder, not caring very much. You wonder: perhaps wild animals, with their enhanced senses and more... simplified form of language, don't really need names. After all, a 'name' is simply a mass of memories, thoughts, emotions and information you associate with a word. It wouldn't be far fetched to imagine that, say, one could identify another by their scent, or a few rustled feather, or coloration, or pretty much any feature that would set them apart from others. So, with animals' reliance on their perception, it is possible that they catalogue each other by these differences, however small they may be, without giving themselves names and going by them. Or something along the lines.

On another note, undead generally don't care much for the gender they had before death. It's possible that the hawk either forgot what gender it was or simply didn't care about it anymore due to the lack of pheromones and need to reproduce present in it's body. Anyway, with that settled, you return your attention towards the inkeeper. After voicing your question, he glances around the room for a moment, in a rather sudden act of caution.

"There are not a lot of practicers of Darkness in Indinera, and they definitely don't live in villages." he whispers, drawing his head closer towards you. "But I heard from an... adventurer that there is a witch who made a coven somewhere in Mt. Zulle. If anyone can help with your condition, then it's her, I suppose." the elf offers vaguely, a supertitious fear flashing in his brown eyes.
"So, what will it be for tonight? I'd say even a skeleton needs to rest their bones sometimes!" he says after giving you some space, back to his old self.


Inn
Spoiler (click to show/hide)
---
Enemies:

---
Allies:

Cordelia
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

Despite already coming to the realization that the little baby bird was a cockatrix, you decide to check him over again. Again, it's fluff was mostly orange with about a third on it's belly being an azure blue. You also note a few tiny feathers forming his tail, although they were slightly ruffled, most probably from running away so much. Finally, his eyes had small round pupils colored green, his beak was mild-sized and looked like it could inflict some damage and a tiny red crest grew on his head.

As you finish your second inspection, the chick jumps in the air making a cute chirp before starting to run around your legs in circles at an impressive speed. Anyway, with that over with, you proceed to ask Nez'gol what was he doing while you valiantly defended this cockatrix's life from some evil carnivorous lizards.
"Well, after seeing your newfound fire powers I decided to give you some space to cool down. As I was walking around, the egg Sar'nir gifted to you started hatching and eventually the chick got out." the lizardman begins explaining after taking a deep breath. "As luck would have it, around tht moment I stumbled upon two green lizards. The baby cockatrix started panicking and ran away, stumbling upon you I presume, while I stayed and killed those basilisks." he continues, eyeing the little bird as it stopped running around and now pecking some random flower growing in the grass instead. "I had no idea there were more of those reptiles lurking around, otherwise I would've went after him, instead." he concludes. A cold wind starts beating, and the shadows of the trees around you start getting longer and longer as the sun sets.

---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

You swing your dai-katanas towards the Wyrm's tail, specifically the part around the middle, in a slashing motion...

(4/4 Counter!) (Golden Pazsaza 4 + 3 + 3 + 2 + 1 - 3 - 2 - 1 = 7 vs 9 = 1 - 1 + 1 + 1 + 1 + 1 + 1 + 2 + 2 Dodge Mystel)
(Mystel: 4 + 3 + 2 + 1 - 1 - 1 = 8 vs 6 = 1 - 2 - 1 + 2 + 2 + 2 + 2 Parry Golden Pazsaza)
(Armor protection: 2 - 3 - 1 + 2 = 0)
(Electric Enchantment: -1 health)

As if sensing your intent, the creature rushes at you with it's fangs, but manage to move out of the way and proceed to slash at it's body. Despite your blow being blocked by the scales again, your enchament shocks it again, burning it's body even more. Before you can even follow up with a stabbing attack, though, it bellows in pain before launching itself into the air.
"I think we have it on the ropes!" Carola says as another small concentration of darkness erupts from Fenrir's wand...

(Fenrir: 1 + 2 + 1 + 1 + 1 + 1 - 1 = 6 vs 3 = 1 - 3 - 1 - 1 + 1 + 3 + 2 + 1 Dodge Golden Pazsaza)
(Armor protection: 3 - 3 + 1 = 1)

It hits the wyrm  right in the head, making it fall down onto the ground. A small shockwave hits the three of you as it's body slams into the bridge, making dust fly everywhere. The construction itself stands strong, though, and the winged lizard remains motionless, it's eyes devoid of any life.

Victory! +20 Exp, Mystel levels up!

"If even Wyrms fly around here, then just how high is this... 'castle'?" the warrior asks after you all sheath your weapons.
"Frankly, I couldn't care less. All I want is to get back to solid ground before one of us ends up slipping and falling off of here." the man replies, looking rather shaken.
"You'd have to be quite clumsy for that to happen." she retorts, sighing. "Anyway, should we take the time to skin the wyrm's corpse? If we can't manage to use them for crafting later then we shall simply sell them." she then says, in an atemmpt to change the subject. It is true, though, that wyrm scales were on the rarer side of crafting ingredients, but dawdling around may turn out to be dangerous.

---
Enemies:

---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

"I concur, although I've never heard of a dragon that is unable to channel and control Magicka." Brussian replies, looking thoughtful. "It is possible that this one specializes in the Nature element, but then again, I've never heard of a dragon growing their own garden." he adds, rubbing his thigh with a claw.
Either way, you accept the implied dare of stealing from the belongings of a dragon. Not precisely the wisest idea, but that doesn't dissuade you. Either way, you throw one of your knives towards the nearest cocoons, letting only tiny amounts of Magicka to flow through you so that you may manipulate the air around the weapon, guiding it towards your target. Making it twist around the bulb requires a little more finesse, but that is no problem to you. Finally, you tug at the wire attached to the knife, reeling in the 'fruit', if it could be called that, to you. As you do this, you notice a tiny green dot, which was quite hard to see since the giant flower's stalk was of the same coloration, lighting up in the place where the cocoon was.

Anyway, with the object of your curiosity now in your possession, you begin inspecting it. It is about the size of your palm and now that you can see it more closely it appeared to have a shape more reminiscent of a seed than of a sphere. The 'seed's' surface is glossy and smooth to the touch. You can also sense a large amount of Magicka locked inside, some of it is aligned to Nature while the rest being just raw. Finally, despite your doll body not having any functional organs, you try to smell it...

(Roll to simulate smelling {INT/2}: 9 + 1 = 10)

You don't let your lack of organic senses stop you, so you use some of your understanding of the Nature element and analyze the odor molecules - basically tiny fragments of objects that float in the air around them, giving them their smell- and come to the conclusion that it smelt like... wood with a faint scent of mint? {+2 Nature Magic EXP}
"What exactly will you do with that?" the werewolf's voice startles you. You realize that both him and Saraqael were staring at you, the former looking worried while the latter only curious.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

42
Roll To Dodge / Re: River of Lost Souls: IC Thread
« on: September 16, 2017, 06:30:52 am »
Gunnulf marveled as he realized what amazing invention he was holding in his hands. So small was the contraption that he could fit it in a pocket of the... leggings he was wearing, and yet it had so much information in it! There was even a system for writing letters! Prohibited to only people who possessed the same device, most probably. Still, so many options at his fingertips... Not to mention that he didn't even know what the other icons did!

After managing to calm down a little, the man reads the first note in the list. Shirou-sama... he imagined the latter word was some sort of suffix added as a form of respect, while the former was actually the name. Either way, he -or she, he had no idea how to judge the names of this country yet- was most probably an acquaintance of Managi, or even a friend. The same could be said about Masa, also.

Anyway, he decides to go in-depth with the analysis of this message. First, there was yet another abbreviation, AI. Judging from the rest of the message, it was related to these 'robots' in one way or another. Then there were these regulations that were put up quite hastily by a bunch of people. Who were 'they', though? Another question for the pile. "Open source software"... What could that be? Was it some sort of expression for something that went into a 'robot's' creation? And judging from what was said earlier, using it was a bad thing, apparently. Finally, there was the word comp. It could be yet another abbreviation, but all he knew it may just be an unknown word.

Well, it seems that's all he can get from the message for now, so he fiddles around some more until he find a map. A map! Inside this little tablet! How was that even possible?! He shook his head, putting the thoughts of awe at the back of his mind and focusing instead on the map itself. He presses the various icons displayed on the screen there, to see what they do, then inspects the map a little more to see if he can glean any useful information out of it.

Whenever the reincarnated scholar finds anything useful or not in the map, he presses the button which turned on the phone and slides it into his right pocket. After that, he goes to inspect the table to see what each of the contraptions there did. He didn't want to leave anything unchecked before going outside.

43
Roll To Dodge / Re: (Roll 46) Roll to dodge (Waitlist Open)
« on: September 13, 2017, 04:01:38 pm »
Roll 46
----
I finally got my internet back, hooray! Although, I don't really like the speed at which I'm posting the rolls right now.
--
By the way, do you think that I should add color to character speech?
--

Mercenary 1

You decide to inspect the noise, which, you soon realize, was coming from the stairs on the south end of the room. You quickly make your way there, ignoring the display, and stop at the top of the stairway, flanked by two pillars and with the pool of water behind you. You peer down, intent on learning who or what was climbing up to this floor.

It doesn't take long for you to recognize the familiar shape of your partner, Daxon. He seems to have noticed too, because he quickens his pace to reach you. For a few moments he doesn't say anything, being more focused on regaining his breath. Finally, the man rights himself, his features showing a huge relief.
"My friend!*ahem* I'm surprised to see you." the explorer finally says, coughing to clear his voice. "I'd love to ask what happened to you after opening that damned chest, but time is not on our side right now." he adds, motioning towards the other end of the stairs. Following his gesture, you see a lamia appear at the far end. Or there may be more, you cannot really tell at this distance.

---
Enemies:

---
Allies:

Daxon
Spoiler (click to show/hide)
---

NRDL
Spoiler (click to show/hide)

Mercenary 2

It barely takes you any time at all to come up with a name, inspiration springing in your mind immediately. Accipiter. He stares at you for a second, not seeming to care much for it, then jumps off the sill, perching himself on your shoulder this time. With that over, you enter the Inn.

The door creaks a little as you close it. The inside doesn't look as lively as it seemed from the windows: most of the patrons sitting at the tables were either sleeping in their chairs or directly on the table, or babbling some nonsense in a drunken stupor. You imagine that it was pretty late. Nevertheless, you note that most of the people here were humans, with a few pale green orcs and two lycans with yellow fur.
"Gwahaha, what do you mean you don't have any more wine?!" a male voice rings from one of the tables, loaded with about eight emptied bottles of alcohol. It turns out the drunkard was a bald man in a distinct yellow light plate armor. Distinct because he was pretty much the only one wearing armor in the entire room. A petite woman with brown hair wearing a simple dark blue dress with a white apron.

You ignore the small commotion, though, and instead walk at the bar, where a muscular elf wearing dark blue clothes with a white apron, much like the woman, was washing some glass bottles. He notices you and sets down the bottle in his hand on a shelf.
"Erm... Traveling? There's a few more villages towards the south, closest one's about a day on foot, smaller than ours though. West you can reach Mt. Zulle, about five days to get there, seven if you take the trade route, I reckon." the barkeep explains when you ask about travel options, after staring for almost a minute at you, the jewels embedded in your forehead then Accipiter. "We don't have many supplies here, mainly food, and don't even think about the wine, our stock suffered enough from that bald man." he adds, glaring towards the one in question. He probably didn't even realize skeletons couldn't drink.


Inn
Spoiler (click to show/hide)
---
Enemies:

---
Allies:

Accipiter
Spoiler (click to show/hide)
--
WunderKatze
Spoiler (click to show/hide)

Mercenary 3

You prepare yourself to kick the last basilisk's ass, but only if necessary. And, as it turns out, it wasn't, because it immediately turns tail and jumps into the bush nearby, scurrying off into the forest.

Victory! +9 Exp

With the foes either dead or driven off, you kneel down on the grass and examine the little chick. He seems to be more relaxed now that his life wasn't threatened anymore, although he kept his distance from the the bloodied corpses of the reptiles you've slain. You realize that it was a cockatrix, since only their babies are almost double the size of any domestic chick and have dual coloration. Not to mention the tiny crest on his head that only males had. As you inspect him, the little bird chirps and then cuddles on your leg.
"Well, I see you two are getting along..." surprised, you get up and turn around only to see Nez'gol coming towards you. He had a small bite mark on his leg, but otherwise looked fine.

---
Enemies:

---
Allies:

Chick
Spoiler (click to show/hide)

Nez'gol
Spoiler (click to show/hide)
---

Rethi-Eli
Spoiler (click to show/hide)


Empire 1

Before any of you can do anything, the Wyrm comes down the rest of the way with reckless speed, managing with a few wingbeats to slow down enough to make a landing right in front of you on the bridge. Nevertheless, you take some time to enchant the dai-katana you bought yesterday while Fenrir launched his spell towards the enemy...

(Fenrir: 6 + 2 + 2 + 1 + 1 + 1 - 1 = 12 vs 10 = 1 - 1 - 1 + 2 + 2 + 3 + 4 Dodge Golden Pazsaza)
(Armor protection: 2 - 3 + 1 = 0)
(Fenrir: 2 + 2 + 2 + 1 + 1 + 1 + 1 - 1 = 9 vs 9 = 1 - 1 - 1 + 2 + 2 + 3 + 3 Dodge Golden Pazsaza)

One of them hits the creature but leaves no visible damage, while the other is dodged completely. The reptile seems ready to retaliate, but in the meantime Carola had managed to get closer and now threw a ferocious assault on the beast with her swords.

(1/4 No counter)(Carola: 3 + 2 + 2 + 2 + 2 + 2 + 1 + 1 - 1 = 14 vs 11 = 1 - 1 + 2 + 2 + 2 + 3 + 2 Dodge Golden Pazsaza)
(Armor protection: 3 - 3 = 0)
(1/4 No counter)(Carola: 3 + 2 + 2 + 2 + 2 + 2 + 1 + 1 - 1 = 14 vs 14 = 1 - 1 + 2 + 2 + 2 + 3 + 5 Dodge Golden Pazsaza)

"Urgh!" the girl grunts as her blades slice the air where the winged serpent was. At the very least, her first blow cut off a few of the scales, leaving that part exposed. The Wyrm, however, seems to have had enough, because it turns towards her and opens it's jaws wide. A yellow-ish jet of fire erupts from there, covering the warrior and the area around her in flames...

(Golden Pazsaza: 3 + 3 + 2 + 2 + 1 - 1 - 3 = 7 vs 11 = 1 + 1 + 1 + 1 + 1 + 1 + 1 + 2 + 2 Parry Carola)

Yet she somehow manages to block it entirely. Although, both of her weapons were red hot now, and she was having visible difficulty holding them. Nevertheless, you move in last to attack the monster...

(Crimson: 6 + 3 + 2 + 1 - 1 - 1 = 10 vs 9 = 1 - 1 + 2 + 2 + 2 + 3 Parry Golden Pazsaza)
(Armor protection: 1 - 3 - 1 + 2 = -2)

You just manage to get through it's guard, but only to dent it's scales a little. However, a small lightning discharge happens the moment your Ackbukc dai-katana makes contact with the reptile, inflicting some damage.

---
Enemies:

Golden Pazsaza
Spoiler (click to show/hide)
---
Allies:

Fenrir
Spoiler (click to show/hide)

Carola
Spoiler (click to show/hide)
---

Crimson
Spoiler (click to show/hide)


Empire 2

With a pout, you give up your inspection and give Brussian some space. He seems to be quite focused on the path he was following, and didn't seem to notice anything of what you just did. In any case, you continue on with Saraqael beside you, carefully following the werewolf through the wilderness. The night, combined to the dense shrubbery around, made it almost impossible to see anything more than three feet in front of you, so getting lost was quite easy without his guidance.

It doesn't take you long to realize that you were not following the same route that first led you to the werewolf with the ingredients. The most obvious giveaway was that you didn't encounter the river from last time at all. Not to mention that the trees covered the night sky almost completely here. It could be just a precaution, since the fire demon that you fought could try to come back for revenge, you imagine.

Eventually you come across a rather... odd clearing. If it could even be called that, considering the massive plants that resided in it. In height they competed with even the tallest trees around, and they had a plethora of flowers and some sort of white cocoons, which radiated Magicka, growing on them. There was also some normal plantlife around, although it paled in comparison.
"Don't try to go in there." the red canine warns, beckoning you behind some small bushes. "Pixies say that a green-scaled dragoness has claimed this area as her own." he explains when you are next to him. "I never saw it myself, but..." he trails off, looking towards the sky. You follow his gaze, but see nothing other than a few distant stars shining upon the clearing.

---
Enemies:

---
Allies:

Saraqael
Spoiler (click to show/hide)
--

_DivideByZero_
Spoiler (click to show/hide)

Order 1

"Aha! Thanks-a-lot!" the skeleton replies, looking happy. You can only guess it from his tone, though, because his facial features don't move at all save for the lower mandible. "Name's Kratin, if ya were curious." he adds, fiddling with his shield's straps.
"Anyway, I'll give ya a quick rundown before the action." he then says, now staring directly in your eyes. It's a little irritating to return his stare due to the glowing orbs, so you settle for studying his body for now. "Long story short, there's a nereid in Indinera that likes to steal valuable equipment, which includes a very good sword of mine, and hide them away somewhere. I want to get my weapon back, so we're going to go find it." Kratin explains, drawing a shape in the air that resembled a cutlass.

"But that's the easy part. I paid a fella to sculpt a tracking rune in the hilt, so we can just use this room to teleport to wherever it is." he continues on, sounding like he actually enjoyed telling you his plan. It must be pretty easy to give long speeches when you don't have to breathe. "Anyway, the only way this would be dangerous is if she or someone else is there, so having ya with me will make fighting easier." you shift your feet, so they don't get numb. "Oh, and ya get whatever else is in there. If there's nothing, the I'll just help ya with a mission or something. Anyway, let's go!" the undead finishes and moves towards the small circle he pointed out earlier. His feet make a low scraping sound against the stone floor, being careful not to step on any of the carved circles. You follow after him quietly.

You both step into the circle in question after which the skeleton says a word you don't quite catch. Red light engulfs both of you, and for a split moment you feel like you were hanging in mid-air before darkness fills your vision. A flame appears next to you, in Kratin's free hand to be more exact, revealing that you were in a cave. On the wall you see a wood sword support in which was placed a scimitar, most certainly the one you were looking for. The flame's orange glow gave it a dark color, and you realize that the blade wasn't reflecting the light at all. You don't have time to inspect it, though, because you hear voices echoing from somewhere, and they were getting closer.

---
Enemies:

---
Allies:

---

Rautherdir
Spoiler (click to show/hide)

44
Hey everyone. I am unable to post the roll at the moment due to lack of internet. Unless I get some brilliant idea about getting the whole thing on my phone, you will have to wait until tomorrow (hopefully).

Finally, I'd like to ask Wunderkatze to make his action before I skip it.

45
Roll To Dodge / Re: River of Lost Souls: IC Thread
« on: August 30, 2017, 10:40:29 am »
Suicide... So, he had inherited this body because the first owner wanted to commit suicide. He exhaled deeply in relief, his troubled mind soothed somewhat by this new information, although not by much. There was still the dilemma of the suicide note, of which he could only understand that the reason for it was because some construct called "Robot" was banned in most countries.

Speaking of countries, he couldn't recognize any of them. European Union? Did all the countries and/or empires of Europe unite into a single one? Also, what did U.S. stand for? Finally, there was Japan, which, judging from the use of first person after it's mention, was most probably the country he was in right now. He made a mental note to consult a map as soon as possible.

Not to mention, what was he supposed to do now? Should he try to impersonate this Managi Shin person for the time being? Or perhaps act like himself? Would the people of this place notice the change in personality if he started doing that? Even if he went with the first option, the man didn't have the faintest idea of the boy's personality, way of speaking, clothes he wore, likes or dislikes, relationships with others and so on. Hopefully no one knew about the suicide, so he wouldn't attract unwanted attention the moment he went out through the door.

A few more minutes of contemplation later, Gunnulf decides to try and learn whatever he could about Managi, starting with the weird contraptions he used. First things first, he takes the glowing glass tablet in his hands and fiddles around with it, touching the squares on it to see what they each do.


Pages: 1 2 [3] 4 5 ... 11