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Messages - bloop_bleep

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3286
DF Gameplay Questions / Re: Noob question about Adventure Mode
« on: August 29, 2017, 09:42:02 pm »
Attacks against a prone opponent are twice as effective as those same attacks against a standing one.

3287
Other Games / Re: Games you wish existed
« on: August 29, 2017, 05:53:35 pm »
No, but I meant a game where you have to design all the individual moving parts and how they fit together.
I'm thinking something steampunky, with gears, axles, valves, and all that.
I'm the sort of person who would totally be into that.

3288
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 29, 2017, 05:41:06 pm »
There are no muffins in DF.

This must be immediately remedied.

3289
Other Games / Re: Games you wish existed
« on: August 29, 2017, 04:43:13 pm »
A game where you design machines and send them out to kill people.
If this exists, tell me.
If this doesn't exist, I just found myself a new programming project.

3290
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 28, 2017, 07:31:12 pm »
I think it was a titan. Titans can be based on all sorts of creatures, not just those present in the game.

3291
DF General Discussion / Re: Everyone aboard the release hype train!
« on: August 27, 2017, 11:03:20 pm »
I have an idea for a community fortress I want to start, but since the release is so close I think I'll just wait until it comes out so I get to enjoy all the cool new features in the aforementioned fortress. Meaning that my hype for the new release is combined with the hype of starting the community fortress, so I'm really, REALLY hyped right now.
It'll be quite a while before the release is stable enough to play a community fortress. Things are bound to break if everyone upgrades every few days which each new update. And some won't upgrade due to lack of dfhack during their turn or whatever. Community fortress with everyone on different df versions? Fun, but not quite the right sort.

Start now, dorfs may all be dead within a month. Just in time for the release.

But, see, this new release will be a major game-changer. Interest in my fort will die down pretty quickly after the release since I won't be doing all the stuff everyone is so hyped about.

3292
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 27, 2017, 06:13:55 pm »
I didn't even know their were multiple species of mosquito
Rule #1 of Biology: There are multiple species of EVERYTHING.

3293
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 27, 2017, 12:11:47 pm »
I once had dwarf traders with a barrel of Gremlin sweat for sale.

Just... who would harvest that? And why put it up for sale?
It must be a by-product of the gremlin labor camps. Several thousand gremlins pulling levers for the dwarves all day must make a lot of sweat.

3294
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: August 27, 2017, 02:15:48 am »
I finally looked in the AmeriPol thread because of this, and, well.... shit.
It's "smellier than a whorehouse's outhouse," as Zoidberg would say.
I hardly know anything about who Neonivek is, but I'll F out of respect anyway.

3295
DF General Discussion / Re: How did they make the graphics of this game?
« on: August 27, 2017, 12:13:38 am »
In ncurses and pdcurses you don't have to clear the screen every time you want to change it. Instead you designate what needs to be changed and then refresh the screen.

Though keep in mind ncurses and pdcurses are C libraries, so don't expect a comfy object-oriented interface if you're using C++.

3296
DF General Discussion / Re: Everyone aboard the release hype train!
« on: August 26, 2017, 11:55:19 pm »
I have an idea for a community fortress I want to start, but since the release is so close I think I'll just wait until it comes out so I get to enjoy all the cool new features in the aforementioned fortress. Meaning that my hype for the new release is combined with the hype of starting the community fortress, so I'm really, REALLY hyped right now.

3297
Forum Games and Roleplaying / Re: You are a Wizard-Inventor!
« on: August 26, 2017, 11:43:19 pm »
I imagine attaching another portal bag by its side, with a wider opening. This allows us to stick our hand through the bag to the other side and interact with objects there, perhaps even pulling them through the bag and back into our shop. We could conduct overnight raids of the mage's guild and other places.

Though this is obviously very far off. We have a lot to do and learn before then.

3298
Forum Games and Roleplaying / Re: You are a Wizard-Inventor!
« on: August 26, 2017, 06:19:44 pm »
So, I had some ideas about what our young wizard could do with some of the things he has discovered so far, but sadly will require tools/materials/knowledge he does not yet possess.

1) "perfect" lenses, made of our invisible glass, blown into carefully shaped bottles, that are then filled with distilled alcohol. Since the glass has no refractive index at all, scratches on the surface will not mar or deflect light passing through, making the lenses very resistant to wear and tear. The alcohol is what actually functions as the lens.

2) "runestones."  Basically what you get when you mix dark age stained glass techniques with magic, and invisible glass. (specifically, the use of yellow and silver stain paints, mixed with lampwork) Results in invisible glass cabochons that have a magical enchantment embedded inside the glass, creating the visual effect of a disembodied rune floating in the air just above one's palm.

3) Optical illusion based enchantments.  We can combine the above two items with silvering (mirrored surfaces) to create optical illusions that optically combine the images of various adjustable or movable parts to create a "virtual", or "illusion" composition. It might be possible to create a "dynamic" enchantment this way.

which brings me to a possible magnum opus device:

4) "All seeing eye"

This device is a combination of a 3d mirage projector, the more fully understood "mini portal" based enchantment that our bag uses, invisible glass, perfect lenses, and optical illusion enchantments.  This allows us to create a portal to "an arbitrary location", which is still very small. This portal form inside the projector, and functions as the object that we are magnifying and creating the mirage of. The image of the portal is projected up through the aperature, where we can then look through it. The portal is dynamically reconfigurable, because we use optical illusion based glyph composition to create the enchantment using "runestones" and mirrors. This would allow us to use clockwork knobs and levers to control the device, and manipulate the location/orientation of the mini-portal on the fly.  The user looks through the viewing aperture, and can see a fully 3D mirage (they can lean over, walk around, and peer over the image, to see behind or around things.)  Upgraded version might have a magic wand with adjustable enchantments aimed into the portal, allowing it to be used to fire spells at somebody from a remote location.
So basically a flying surveillance drone. Made out of a bag and some stones.
I like it.

3299
DF Modding / Re: Potential third mod for me to work on could be...
« on: August 26, 2017, 05:46:54 pm »
Far future Culture Shock. May the goblin cyborgs invade your asteroid base on flying hoverboards!

3300
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 26, 2017, 05:43:22 pm »

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