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Messages - Smoke Mirrors

Pages: 1 ... 108 109 [110] 111 112 ... 150
1636
Help Dennis

1637
And even if the shrooms do become a problem, I have a plan for dealing with them.

1638
I decided join in.

Spoiler: Nephilim (click to show/hide)

1639
Sure, why not, sound like just the work out I need.

Rest, and after I rest, turn my cleaver back into a cross bow.

1640
Forum Games and Roleplaying / Re: Sindari: Immortals-OOC
« on: September 18, 2017, 02:38:16 pm »
C2's a great GM, he only kills us a few times every century, and the game is fun.
Fixed that for you.

For new people, one turn is a decade, with an action a year. Feel free to add as much or as little fluff as you want.

No one likes a show off, except Cisharni, because it makes it all the easier to find and kill you.

And kids, don't draw too much attention to yourself, otherwise you'll end up like a certain Ac-Sindari...

1641
Shift back to cleaver, then resume murderering.

1642
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: September 14, 2017, 06:04:21 pm »
Turn into smoke and avoid the fist.

1643
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us [9/10]
« on: September 13, 2017, 06:24:14 pm »
Don't call me that. But besides that, need some help?

Cleave the short sword weilders head off, and have my minions attack mace guy.

1644
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: September 11, 2017, 08:05:38 pm »
"Octavian" "Yes Rigel?" "I need transportation to Zakoss'a location." "Got it, hold for one second."
Rigel stood in the trees, waiting for Octavian. He was ready to help his brother, he had received a message from Zakoss, he needed help. A purple flash of light accompanied Octavian's arrival. "Hello Rigel, heard you needed transport." "Yes, a quick trip to, wherever Zakoss is, then you can go back to helping Ammon." "Yes, I need to get back to that, we'll be going now." A second flash, and they were gone. They reappeared on a snow covered peak, with a giant beast charging to the side of them, at Zakoss. Rigel let fly an arrow into the beasts leg, causing it to become unbalanced and tilt, missing Zakoss. "I'll be going now, enjoy your quest," said Octavian, followed by another flash. "Thought you needed some help Zakoss," said Rigel. Zakoss nodded, this beast would be a piece of work alone, but few things could stand up to two Sindari.

1645
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us: The Unavented [8/10]
« on: September 09, 2017, 09:41:08 pm »
Search for the others.

1646
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us: The Unavented [8/10]
« on: September 09, 2017, 10:13:01 am »
Just FYI, Dark One, I'm currently prepping for the hurricane. If I don't respond to the next turn (and potentially some turns after that, who knows), it's the hurricane's fault.
I'm in the same boat, so ditto for me.

1647
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us: The Unavented [8/10]
« on: September 08, 2017, 08:00:06 pm »
Find my way back to the keep.

1648
Forum Games and Roleplaying / Re: Sindari: Immortals
« on: September 07, 2017, 06:52:54 pm »
Mundane: The guards are now on par with the dragon guards

Magic: Aroubd the castle, Cisharni sense of direction and balance are confused.

1649
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us: The Unavented [8/10]
« on: September 06, 2017, 04:50:22 pm »
Yeah, if I can take forever to write an action, you are more than allowed to take a while on a turn. No one will have an issue with you taking a break for just a bit.

1650
Roll To Dodge / Re: Undead Hunt - Dark Age Upon Us: The Unavented [8/10]
« on: September 06, 2017, 11:16:25 am »
Go through the portal, be ready for anything in the other side.

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