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« on: July 08, 2022, 04:42:50 pm »
Irine
Magic Check: 7 (Success), 1 (Crit Success) (2 Fire Orbs Created)
Irine Loses 20 Mana (Now 80)
Wyvern 1 Mana Check: 8 (Failure)
Wyvern 1 Loses 20 Mana (Now Dead)
Wyvern 2 Mana Check: 1 (Success), 8 (No Crit)
Wyvern 2 Loses 10 Mana (Now 50)
Wyvern 2 Mana Check: 4 (Success), 4 (No Crit)
Wyvern 2 Loses 10 Mana (Now 40)
Wyvern 2 Mana Check: 5 (Success), Remainder 1
Wyvern 2 Loses 10 Mana (Now 30)
Wyvern 2 Mana Check: 8 (Failure)
Wyvern 2 Loses 20 Mana (Now 10)
Wyvern 2 Agility Check: 2 (Success), 2 (Crit Success) (1.5X) Remainder 8 vs 1 (Success), 2 (Crit Success) Remainder 3
Damage Check: 4 (Success), 3 (No Crit) Remainder 2 vs 2 (Success), 3 (Crit Success) Remainder 3
Irine Loses 12 Mana (Now 68)
Irine generated another fire orb, but, due to annoyance at having failed to kill the wyvern, a desire to convince them to leave her alone, or some other reason, when Irine flicked her tail, two fire orbs formed instead of one. She launched one at the first wyvern, finally managing to kill it, but despite launching the other four at the othe wyvern, it survived, though heavily burnt.
The remaining wyvern either ignored Irine’s statement or didn’t understand it, and dove at her, talons outstretched. While Irine wasn’t able to get out of the way in time, the talons mostly hit her tails, leaving the rest of her relatively unscathed.
(Ok, In the future I’ll just make sure not to give Irine infinite prep time.)
Nuada
Nuada gained 10 Mana (Now 50)
Agility Check: 1 (Success), 5 (Crit Success) (1.5X) Remainder 10 vs 7 (Success), 7 (No Crit) Remainder 5
Damage Check: 10 (Success), 2 (No Crit) Remainder 2 vs 9 (Failure)
Wyvern 1 Loses 120 Mana (Now Dead)
Wyvern 2 Agility Check: 4 (Success), 9 (No Crit) Remainder 8 vs 4 (Success), 8 (Crit Success) Remainder 4
The wyvern that Nuada had stabbed the first time hadn’t been able to get as far away as the other one, so Nuada decided to stab it again, this time succeeding at killing it.
The second wyvern attempted to slash at Nuada, but it missed, instead only managing to slash the ground.
Doc Holliday
Luck Check: 5 (Success), 5 (No Crit) Remainder 5
Luck Check: 4 (Success), 3 (Crit Success) (+2 to roll under number for Damage Check. -2 to Wyvern roll under number for resisting damage.)
Agility Check (+5 for point blank): 3 (Success), 9 (Crit Success) (1.5X) Remainder 3 vs 9 (Success), 1 (Crit Success) Remainder 2
Damage Check: 1 (Success), 4 (Crit Success) Remainder 3 vs 8 (Failure)
Wyvern 2 Loses 90 Mana (Now Dead)
Doc, riding on the back of the wyvern, pulled out some forceps from his belt. He got to work, trying to pull out some of the wyvern’s scaled in order to get a clear shot at it’s vitals. It wasn’t easy work, as the wyvern bucked and rolled, trying to force off it’s unwanted rider, but this wasn’t doc’s first rodeo. It took some work, but he was able to pull out enough scales to place the muzzle of his gun onto an unprotected patch.
Putting away the forceps, Doc drew his gun. The wyvern, in pain from the impromptu surgery, still angry at being rode, and potentially sensing what was about to happen, started bucking harder, shaking around and performing complex flying maneuvers in an attempt to force Doc off it. It was almost successful, but before it could knock Holliday off it’s back, a gunshot rang out, blasting through the wyvern’s flesh and killing it.
Right, as we seem to be getting close to ending round 2, I'm starting work on round 3. I'm also planning to finish up active abilities by the time we finish round 2 so that everyone can edit one one their sheet for round three. Looking back, I realized there were some things I had forgotten since coming back, such as rolling to cast a spell, but I don't think they would have changed too much of what happened in the previous turns, and I'll do my best to remember to note them for future rounds. Also, I'm planning to take the advice someone mentioned and double all servants mana, starting nect round.