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Messages - Pyoro

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Definitely removed by now. I think weapon twisting was removed in DF 0.40.01, but I'm not too familiar with older releases.

I started playing when 34.11 was the latest release, it was present in that version, and I don't think I've seen it happen since in newer versions.

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When you get your weapon stuck in an enemy, is it still possible to "twist the weapon around"? This was a thing in older versions, I don't remember if this has been removed or not. I can only pull the weapon out.

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DF Adventure Mode Discussion / Re: Fighting hydras is tiring.
« on: November 23, 2018, 10:16:57 am »
Though do keep in mind you can actually lose your grip on your weapon if it is lodged in an enemy, leaving the weapon embedded in their body and you unarmed

You can always wrestle to regain possession of the weapon, though

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DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: November 21, 2018, 04:50:49 pm »
Does anyone know if "nomadic" groups that have been forced out of their homes will ever settle back or somewhere else?

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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 20, 2018, 10:45:32 pm »
So I'm currently playing an adventurer who's goal is to exterminate all the night trolls, and something happened that I've never seen happen before.

My man Ohe had just killed another night troll, who left him wounded pretty bad. In order to "save" him from bleeding to death, I had use dfhack to bodyswap to one of his companions, and then I fast traveled to and back to where he was. When I bodyswapped back, I noticed that Ohe had made himself some jewlery from the night troll and the dead goblins in the area!

Oh, and he also got some nice clothes and a pocket full of money from somewhere.



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DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: November 18, 2018, 01:11:35 pm »
So I've been thinking...say you've got a dorf in your fortress that likes very specific food, like Giant Blind Flying Platypus' minced balls, or something. Is it possible, as an adventurer, to find the said platypus somewhere in the world, catch it and bring to your fortress for breeding?

Nope, you can't transport animals as an adventurer. However, this brings me an idea. What if, you set up a fortress in an area where you know where will be a platypus, you catch some in cage traps, retire the fort, and have an adventurer move the cage to your fortress? I think you should be able to move caged things, you just can't cage things in adventurer mode

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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 17, 2018, 11:38:08 am »
So, I created a new adventurer at the capital of their civilization. . . and immediately after starting, all the nobles are just SLAUGHTERING each other

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DF Dwarf Mode Discussion / Re: Demon Kings CAN be Beaten.
« on: November 14, 2018, 02:36:00 pm »
This is useful to know, as I've been playing with a fortress with the intent to conquer the surrounding goblin and human civilizations.
How do you execute the demon king, though? Does this happen automatically after the dark fortress surrenders?

Yep. Not sure if conquer and occupy works differently though.

Well, I figure if you're trying to conquer and occupy, you have to kill the demon king in the raid, but with the way raiding works, that's very unlikely to happen, so no conquering without making the goblins surrender

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DF Dwarf Mode Discussion / Re: Demon Kings CAN be Beaten.
« on: November 14, 2018, 01:49:03 pm »
This is useful to know, as I've been playing with a fortress with the intent to conquer the surrounding goblin and human civilizations.
How do you execute the demon king, though? Does this happen automatically after the dark fortress surrenders?

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 29, 2018, 11:32:31 am »
@Pyoro: It should be obvious for Catten.
Ah, I see. As I've never had this happen before in fort mode, I wasn't aware that a message would pop up. Well, it doesn't matter anyways, Catten went bersek too

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 28, 2018, 05:28:41 pm »
So I started up a fortress since the previous one died of fps death, and everyone there was depressed. I got my second migrant wave, and boy, did things get crazy

So as the dwarves arrived on the map, I decided to check them out and see where they came from, if they had come from my old fortress or somewhere else. A pair of dwarves were generated by the game, but were said to have left "The Law of Shadow", which is a government I created as an adventurer, who took back a town overrun by goblins. Why these dwarves got involved, I don't know. One of the was said to be a hearthsperson.

So more dwarves show up, and some of them come from a fort I made before, called "Lancertrusted". One dwarf who emigrated from there was named Catten Maystakes. The first thing Catten did was throw a tantrum, head right for the temple, and topple the one statue that was there. Now, the temple wasn't dedicated to any deity in particular, but does this still mean Catten has been cursed? I don't know! Looks like I'll find out in the coming months. Catten then proceeded to beat one of the stray cats.

Zefon Booklauds was another dwarf from Lancertrusted. I remember him, as he's caused me trouble before. He too threw a tantrum on arrival, and began to try to fight everyone else in the migrant wave. Nobody was seriously hurt, though.

Then there was Ast Axebeast. Ast was a miner from Lancertrusted, and as soon as he arrived, he went berserk. The first dwarf he saw was the administrator of the fort, Rimtar Moistenedroom. He struck her with his pickaxe, and tore off her lower left arm. Rimtar got out of these as soon as she could, and sent Urdim Portalwhip, the only soldier in the fortress, to kill Ast, which she did. Chopped him up into five pieces.

What am I gonna do with these troublemakers? I don't have any hillocks linked to my fort, so I can't send them away, and I feel guilty just exiling them. They're probably just trying to get away from their old, stressful lifestyles.

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DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: October 22, 2018, 01:55:25 pm »
How do I deal with bandits? I was told of some bandits at a town and so I went there and ambushed the warriors hanging out there, got through like 5 or 6 of 17 before started fleeing. And now that I'm walking around they arnt attacking me, only a few even spit at me or comment on all the murder.

When someone tells you that there are criminals at a town, they are either hiding out in the dungeon under the keep, or catacombs under temples. You must have accidentally attacked the wrong people.

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DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: October 17, 2018, 02:15:34 pm »
How do I sell goods? I have an item I light up for trade, and [a]sk for currency. Then I press "t" and the merchant is like "yeah just tell me what you want". I get the implication is to barter but I just want money!

Trading in adventurer mode is currently borked. What you have to do, is select the coins in their inventory, how many you want from them, select the good you want to sell, and then press (t). If you picked too many coins, the merchant will tell you "Throw in some more goods and I can make you an offer", so just keep decreasing the coins you want from him until they agree to the trade.

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DF Adventure Mode Discussion / Re: Underworld spires don't have vaults
« on: September 25, 2018, 05:07:23 pm »
Vaults are separate structures from underworld spires. I think if you want to find the location of a vault, you have to ask a goblin about it (or you could export legends info, load it in legends viewer, and find the vault's location).

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The important question is, can we now visit dark fortresses without the game slowing to an unplayable crawl?
I'd say yes. It's not been an issue for me for at least a year.

Huh, even in this new version, whenever I go to a dark fortress, the goblins start to scatter everywhere and it really slows the game down

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