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Messages - qxel

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DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 19, 2020, 12:42:49 am »
Hello everyone, hello Ulfarr,

First, I'm very sorry for the long delay but I was at the bottom of the mine off home for work, so I haven't been able to test before this last week-end.

Ulfarr said:
Quote
The fix is rather simple qxel (once you know it that is). I strongly advice you that you do the whole proccess on a fresh install of the Starter Pack.

1) Copy the content from Dwarf Fortress 0.47.04\data\twbt_art in Dwarf Fortress 0.47.04\data\art.
2) Copy the content from Dwarf Fortress 0.47.04\data\twbt_init in Dwarf Fortress 0.47.04\data\init.
3) Copy the content from Dwarf Fortress 0.47.04\raw\twbt_graphics in Dwarf Fortress 0.47.04\raw\graphics.
4) Copy the content from Dwarf Fortress 0.47.04\raw\twbt_objects in Dwarf Fortress 0.47.04\raw\objects.
5) Make sure that in the LNP launcher you have chosen "Print Mode: TWBT" (found in the Graphics tab).

During steps 1-4 merge/overwrite everything when asked. You should be able gen new worlds with the correct tiles now.

It worked perfectly!!! Thanks you very much!

I tried a similar thing before, but I messed up in the directories; I don't know, maybe it wasn't dwarfen enough was too simple and I copy too much things into too much (and wrong) directories...
Whatever, your explanations were very clear and I am now able and ready to have FUN(tm)  ;D

Q'Xel

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DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: October 06, 2020, 01:38:21 pm »
Hello everyone,

First, a great thanks to PeridexisErrant for maintaining this amazing pack! I’m playing DF thank to you.
Then, I’m not a native English speaker and writer, so apologize for my mistakes.
Last, I must confess that even if I know how to tweak DF for my personal world generation, I absolutely don’t understand a thing about modding, graphic packs, the working of DFHack, TWBT or anything like these. So, sorry if I’m asking something dumb.
One last clarification: I use the Phoebus pack, mainly because I’ve started with it and I’m now used to it.

Since LNP include DF 0.44.xx or higher (unfortunately, including 0.47.xx), I have a very annoying graphical problem: my U/D stairs & bins are capital X. It works fine with DF 0.43.xx (I test all the way to the Starter Pack 0.43.05-r11).
I search this thread and try some tips related the Phoebus pack, like downloading the latest version of it and copying the files, even try to disabled transparency (I saw something about it) or multilevel, but nothing worked (tests made with almost all LNP 0.44.xx-rxx versions, and recently with the latest available: LNP 0.47.04-r08).

So, I tried with other graphic packs (Mayday, Obsidian, Spacefox…) and it’s the same.
That makes me think that it’s not related to Phoebus, but to either DF, the LNP or an addon (like TWBT or other), or my personal configuration of LNP (Laptop with mouse, TWBT, no truetype fonts, multilevel view…).

Is someone having this very same problem has been able to solve it, and how?
If more informations (about my LNP conf or anything else) are required for the answer, I’ll gladly provide it.

Thanks for your kind replies.

Q’Xel

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