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Mod Releases / Re: [43.05] Dwarvemon Mod (515/802 Pokemon)
« on: February 07, 2017, 07:55:37 pm »
That's not it either. Some times they are together and sometimes they aren't. Dwarf fortress is a mystery.
I did find out that if you put [INTELLIGENT] in the entity_default section rather than the creature, worldgen works fine as if they were intelligent but as soon as you embark your fortress crumbles.
Wonder if any super modders know a way to add 800+ diff creatures to a single civ and have them all show up and have the [intelligent] tag but also leave their base creatures without the [intelligent] tag?
probably some sort of script-based wizardry.
I did find out that if you put [INTELLIGENT] in the entity_default section rather than the creature, worldgen works fine as if they were intelligent but as soon as you embark your fortress crumbles.
Wonder if any super modders know a way to add 800+ diff creatures to a single civ and have them all show up and have the [intelligent] tag but also leave their base creatures without the [intelligent] tag?
probably some sort of script-based wizardry.