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Messages - psychologicalshock

Pages: 1 ... 11 12 [13] 14 15 ... 47
181
DF Dwarf Mode Discussion / Re: Dog breeding.
« on: March 25, 2012, 01:17:03 pm »
Have your prime fighting squad run into battle with dogs, the stronger ones will survive thus natural selection.

182
DF Dwarf Mode Discussion / Re: mini lags ?
« on: March 25, 2012, 12:39:15 pm »
How I wish DF could use more resources now . 2 GB of RAM and a single processor is very low usage by modern standards. If it could use more we could have much larger fortresses and far less lag.

Computers today are simply not powerful enough to manage that much awesomeness, give it a few years and it might work (unless DF complexity is increased enough to compensate). I run either 3x3 or 4x4 max, compy is a 2 year old laptop so can't manage much more :>
That's not the issue, this game has been running for me at the same FPS since the early days of dual cores. The problem is low RAM usage and only 1 processor being used, that's why 3x3 maps are the most you can do if you want a fortress of 200+ dwarves and 30-40+ FPS (any lower is unplayably slow)

What really kills it is when you hit that 2 GB RAM mark, that's when the game gets really fucked. At that point all you can do is mass destroy stone and unneeded animals.

183
DF Dwarf Mode Discussion / Re: My Water is Ruined
« on: March 25, 2012, 12:37:07 pm »
Make soap, then it becomes a non-issue.

184
DF Dwarf Mode Discussion / Re: New dangers of GCS
« on: March 25, 2012, 11:21:54 am »
Even bronze helms block all of the hits from a GCS. Against the military they're a joke.

185
DF Dwarf Mode Discussion / Re: Some tips on vampire safety
« on: March 25, 2012, 11:18:07 am »
That was a great idea in 34.05, now that vampires can go insane from being naked it's an even better (read: horrible) idea to leave your fortress controls to them.

186
That doesn't solve the security issue. One word. Flyers.

EDIT: although, it would be funny to see "the dragon has been stung by a honey bee" x100 while he flies down a bee tower. Your fort would then crumble to it's end, as your dwarves are trying to haul 100 !!bee remains!! to your refuse stockpile
Dragons can't fly.

187
Probably just old, in the past ive had diplomats die  from being too old as well.
..Being killed from old age spills blood?
Hmmm didn't see that, well I don't know if that kind of death produces blood id need to pay attention next time, id guess no but maybe it does. If there are no combat logs that rules out most everything else. All I can think of is a very hungry vampire and I have had a bug happen where a vampire kills someone in plain sight but no one notices it.

188
DF Gameplay Questions / Re: Exporting Goblins
« on: March 25, 2012, 03:25:57 am »
This is an ancient bug - basically you can't trade anything living because only the cage will be hauled. Instead you need to figure out what to do with them on site.

189
DF Gameplay Questions / Re: Forgotten Beast punching bag
« on: March 25, 2012, 03:23:41 am »
I had a beast that could spit and it seemed to never use any other attack regardless of range.

190
DF Gameplay Questions / Re: Goblin Siege not attacking?
« on: March 25, 2012, 03:22:24 am »
Say I think that the old squad leader bug was fixed - I noticed that now when squad leaders die their squad  runs away right away.

191
Probably just old, in the past ive had diplomats die  from being too old as well.

192
DF Dwarf Mode Discussion / Re: Can't get any bars hauled
« on: March 25, 2012, 01:28:03 am »
Edit: I figured out the problem, to get magma  burrows working you need to turn off all of your other bar/block piles from accept metal.
2nd Edit: I found that locking the dwarves in the magma forge basement greatly speeds up the process.

193
DF Dwarf Mode Discussion / Can't get any bars hauled
« on: March 25, 2012, 01:22:27 am »
So down in my magma forge I assigned like 10 peasants specifically to haul bars and finished goods but they will hardly touch them at all, what gives?

194
DF Dwarf Mode Discussion / Re: You shot my eye out
« on: March 24, 2012, 11:24:07 pm »
I don't bother assigning ammo. Just go with default settings and let them shoot wooden and metal however they feel. Build one of those marksdwarf courses with the walls missing to recycle ammo.  If you need them to stay out of battle--fortifications and locked doors do wonders.

I used to be like this but then I figured out how to make them use bone for training and metal for combat and trust me it does make a huge difference. Enemies even with marginal armor will shrug off 90% of bone bolt shots, on the flip side only very well armored  enemies can resist  metal bolts . I went from a shower of bolts only marginally crippling a few goblins to a few marksdwarves killing a whole squad of gobbos and their mounts. With bone bolts a lot of headshots don't count as kills whereas with metal bolts 9 times out of 10 it goes right through their head, I get tons of 1 shot kills now.

195
DF Dwarf Mode Discussion / Re: Single bones lying around
« on: March 24, 2012, 11:19:11 pm »
What are you trying to do with it? If you're making bone bolts it should work fine but if you're doing something else with the bones it might work differently, I don't know as I never use bones for anything else and it's working as intended for me.

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