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DF Adventure Mode Discussion / Re: I killed a bronze colossus, and you'll never guess how
« on: May 21, 2010, 12:22:07 am »
I broke a wolf's teeth out and then threw snow at it until it died of blood loss.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Avum Gan, The Culmination Of Dishes.
"This is a barrel. All craftdwarfship is of the highest quality. On the item is an image of wild strawberry in Pink tourmaline."
It's pink, and sparkly, is named after dishes, and has a picture of strawberries on it.
I thought, OK, I'll at least have a nice thematic place to store some strawberry wine. My dwarves, however, are currently storing fish in it.
Cool story, by the way how do you get to clown world? Open it up using a fortress?
Since attacking human towns isn't cutting it, any suggestions on encounters that I can have him killed in combat? He deserves a glorious death. Marching him into clown-world is a pretty time consuming task that I'm keeping as a last resort, since getting there is such an enormous pain.
Current kills: 1256 notable, 135 not.Spoiler (click to show/hide)
Present skills:Spoiler (click to show/hide)
Also, the Axe remains nameless.
IMPORTANT: Do not assign dwarfs to train. Training = goofing around, inactive is the best way to get them to practice because they will stand around doing individual drills.
One more thing, for any defense or training or patrol orders, set the minimum amount to two dwarfs below the number you have in the squad (at least?). This says that if the squad has 10 people its ok for 2 of them to be drinking or sleeping or eating at any given time. You have it set at 10, and that means that the commander will never let anyone do anything until they are deyhdrated or starving because they only have 10 available dwarves to begin with.
Well ok, I made a new fort after having to abonden one I forget why though. So I made the fort, got the trade depot up first thing and got everything ready for trade so I could get a large amount of food for my dwarves so I didnt need to worry about hunger so I didn't even bother with the farm plots just relying on gathering until the merchants came and i was like ok lets trade the rock crafts with them and then when i opened up the move items to depot menu i was like "Why are there no rock crafts, I had them ordered to make them!" I looked around the map and found i forgot the most important thing.... I had nothing to trade for food. So that fortress just kinda was an embarassing fail.
Oil rig fortress.
Drive giant pillars down to the sea floor, disconnect it from the mainland. Reveal in the marvels of dwarven engineering.