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Messages - psychologicalshock

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541
I broke a wolf's teeth out and then threw snow at it until it died of blood loss.

542
DF Adventure Mode Discussion / Re: Trophy tooth
« on: May 20, 2010, 10:45:27 pm »
Most interesting thing happened:
I was walking around killing a "goblin" fortress (i.e. a human+elven commune with one goblin whose a "general" with nothing on but underwear), then I walked right outside of it and found a brook, 3 steps later the brook disappears... I think it's frozen over. I just witnessed the coming of winter apparently, in one turn.

543
DF Adventure Mode Discussion / Re: Trophy tooth
« on: May 19, 2010, 02:59:16 am »
I found the same human a bit later (I checked the tooth's name and compared it to his), oddly enough when we met again (only a few hours after I gave him some bronze-age dentistry) his stats didn't show a missing tooth. Did he regrow it?

544
DF Adventure Mode Discussion / Trophy tooth
« on: May 18, 2010, 10:22:46 pm »
I clipped some human's tooth out (and nothing else) in a goblin fortress, I was like woah wtf something just flew off... Now I carry it around as a trophy.

545
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: May 12, 2010, 01:42:42 am »
Avum Gan, The Culmination Of Dishes.
"This is a barrel. All craftdwarfship is of the highest quality. On the item is an image of wild strawberry in Pink tourmaline."

It's pink, and sparkly, is named after dishes, and has a picture of strawberries on it.

I thought, OK, I'll at least have a nice thematic place to store some strawberry wine. My dwarves, however, are currently storing fish in it.

That's bound to end  in someone having a terrible stomach ache.

546
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 27, 2010, 03:11:28 pm »


Since attacking human towns isn't cutting it, any suggestions on encounters that I can have him killed in combat? He deserves a glorious death. Marching him into clown-world is a pretty time consuming task that I'm keeping as a last resort, since getting there is such an enormous pain.

Current kills: 1256 notable, 135 not.
Spoiler (click to show/hide)

Present skills:
Spoiler (click to show/hide)

Also, the Axe remains nameless.
Cool story, by the way how do you get to clown world? Open it up using a fortress?

547
DF Dwarf Mode Discussion / Re: Annoying mole and dumbass military
« on: April 26, 2010, 10:59:42 pm »
All I have is some wolves and rhesus macaques.

548
DF Dwarf Mode Discussion / Re: Annoying mole and dumbass military
« on: April 26, 2010, 09:50:17 pm »
It wasn't a tiny , it yielded about 30 units of foot total, when i checked its description it was said to be huge and fat. Welp a forgotten beast also showed up and killed all the kittens exploring the caves, I decided to wall up like a coward.

549
DF Dwarf Mode Discussion / Re: Annoying mole and dumbass military
« on: April 26, 2010, 09:07:20 pm »
Well I took the advice from this thread and it worked, the dwarves got armed then chased the mole around for a few weeks but eventually someone put an axe through one of its nerves and then hacked it apart.

Meanwhile a dwarf who was traumatized by said mole goes to leader's office to complain lugging along with him a barrel of beer, he then proceeds to sit down and patiently wait for the  leader to finish his book keeping work while I assume he sipped his beer.

550
DF Dwarf Mode Discussion / Re: Annoying mole and dumbass military
« on: April 26, 2010, 05:30:25 pm »
IMPORTANT: Do not assign dwarfs to train.  Training = goofing around, inactive is the best way to get them to practice because they will stand around doing individual drills. 

One more thing, for any defense or training or patrol orders, set the minimum amount to two dwarfs below the number you have in the squad (at least?).  This says that if the squad has 10 people its ok for 2 of them to be drinking or sleeping or eating at any given time.  You have it set at 10, and that means that the commander will never let anyone do anything until they are deyhdrated or starving because they only have 10 available dwarves to begin with.

Jesus , this is so complicated and confusing.......
I like it.

551
DF Dwarf Mode Discussion / Annoying mole and dumbass military
« on: April 26, 2010, 03:34:34 pm »
My military went thirsty/hungry while being taught to fight by one dwarf, this constantly made them unhappy and fearing a tantrum spiral I disbanded the military. Then suddenly a giant mole crawls into my fortress (dunno how), its hardly dangerous but killing it is impossible. I recruited my military again but they wont pick up their old weapons and so they beat the crap out of this mole, it runs away into the cave , recovers and comes back for another beating. How do I solve this problem?

552
DF Dwarf Mode Discussion / Re: Oh Shi- Bronze Collossus from Nowhere
« on: April 26, 2010, 01:30:28 pm »
The best thing to do is embark with few items, mine a hole in the wall transfer everything inside, transfer all dwarves insdie and wall it in. Then just keep playing like that.

553
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 25, 2010, 09:45:58 pm »
Well ok, I made a new fort after having to abonden one I forget why though. So I made the fort, got the trade depot up first thing and got everything ready for trade so I could get a large amount of food for my dwarves so I didnt need to worry about hunger so I didn't even bother with the farm plots just relying on gathering until the merchants came and i was like ok lets trade the rock crafts with them and then when i opened up the move items to depot menu i was like "Why are there no rock crafts, I had them ordered to make them!"  I looked around the map and found i forgot the most important thing.... I had nothing to trade for food. So that fortress just kinda was an embarassing fail.   :'(

Lol you'll probably feel dumb when I tell you this:
I was in a similar situation because I didn't have rock to begin with (no rock above the aquifer) and so when the caravan came I simply seized all the food and paid off the debt next year with offerings.

554
DF Dwarf Mode Discussion / Re: Fortresses: Inspiring Ideas
« on: April 25, 2010, 05:11:43 pm »
Oil rig fortress.

Drive giant pillars down to the sea floor, disconnect it from the mainland. Reveal in the marvels of dwarven engineering.

Speaking of oil rigs, are there any plans to actually add oil into the game? I recall playing Clonks and having a lot of fun with oil there.

555
DF Dwarf Mode Discussion / Re: Feline explorers!
« on: April 21, 2010, 06:54:46 pm »
I just started playing the new version and checked this thread before I played. Well  I dug around a bit and then finally got to the cave at which point I decided to test out feline exploration. I did so without even looking first how far the drop was, it turned out to be 15 stories, the kitty was chucked in, flew down 15 stories and smashed into pieces at the bottom its tail flying up 7 stories and then disappearing from view. Am I a bad person for doing this?

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