Funny story: I would be a returning player here like Twin and Rain, but due to... reasons, I never ended up actually running the sheet I made for this game.
Well, time to fix that. Cree deserves a little love
Name: Cree Daniels
Age: 38(?)
Personality: A man whose been called many things over the decades. "Little Killer", "Gutter Rat", "The Dragon's Shadow", "Boy King of the Scoundrels", "Criminal Scum", "Conman", just to name a few. Each of those titles was earned with blood, usually not his own, but in his middle age he's mellowed a little from his earlier days. He addresses most everyone he meets with the same roguish charm he did in his youth though, and for the most part comes off as a fairly affable fellow with a love for drinks and friendly games of chance. But beneath it all is still the frigid, world-wearied core of the man who earned the many titles he carries, the man who's seen some of the worse cesspits of scum and villainy all across the ass end of space, and fought more than his fair share of monsters masquerading as men. Sometimes, even a smuggler must carry a sword for monsters, and well... Cree still carries his, albeit concealed.
Appearance: A Caucasian human male standing at 5'11 and weighing in at 78 Kg. Short, disheveled Chestnut brown hair, blue eyes and slightly crooked nose. Often seen with a roguish grin on his face. Frequently wears a black synth-leather vest with matching slacks and a white dress shirt.
Background: A former smuggler from a neutral world, Cree has been all over known space and the civilized systems. Met all sorts of people, carried all sorts of cargo, gotten into all manner of conflicts, pissed off more local big wigs, pirate gangs, and crime lords than he can count, and ultimately picked up a number of invaluable (if somewhat underhanded) skills for all his troubles over the decades. Sometimes he used those skills to line his pockets with much needed Galactics, Feathers, Eris, etc. Sometimes he just felt like helping out the little guy. Sometimes he just wanted to spite particularly despicable assholes. These days though, well he's had his own little horror story regarding the Resanti, lost a lot of old friends to them. He... may have also made a slight miscalculation on a certain wager.... look, he wasn't stranded, okay? He could've found his way to the next star system just fine if he wanted. The eclipse crew just found him first, and well.... common goals and all.
Interceptor Name: The Aeon Hawk
Appearance: The Aeon Hawk is an interceptor set upon the frame of the ancient Ryxori Royal Starhopper design, a starfighter left over from the bygone age when the planet wasn't one of the worse shitholes in the galaxy and ruled by whoever had the biggest guns and was willing to shed the most blood; bearing a sleek, spade-shaped body and slender, multi-pronged wing design that likely no one but another native Ryxori with an interest in their own people's history will even recognize. Coupled with the patchwork of antiquated components installed on it, in battle the Aeon Hawk presents the visage of a starcraft seemingly displaced in the very fabric of time itself, lifted right out of any myriad of long forgotten conflicts to wreak havoc in the modern day.
Weapon Slot: AG-2G Quad-Rail Cannon: A novel piece that debuted decades ago but for a myriad of varied reasons failed to be a commercial success on the market. AG-2G Quad-Rail was a weapon designed for those who had speed and hit-and-run tactics in mind, taking the principles of your standard rail gun and seeking to improve handling and quick target acquisition. By exposing loaded shots to 4 surfaces instead of 2, AG Corp was able to expose loaded shots to the same levels of magnetic force propulsion as a Bi-Rail design, but at only half the length. The kicker that was to tie it together was the swiveling base design using surprisingly advanced components that could bring the cannon to bare on any direction within 360 degrees horizontal and 180 degrees vertical. AG's theory worked well in the testing lab, but the use of non-standard rail sizes ironically led to the units downfall, as corporate greed reared its ugly head; the Cannon could only be maintained with proprietary rails, having built-in system locks if it detected incorrect alloy composition, or signs of cutter use. Combine the fact that AG execs pushed for 1 AG-2G rail to be priced completely with a single standard rail, and well you have a recipe for total flop. That was then however. This is now. And nowadays, the 2G Cree arms himself with is a heavily modified version, with each and every last bit of proprietary lock up software personally cut out and burned like the greed-riddled trash it was. He'll take whatever damn brand of rails he wants, cut them down to size, and use them to maintain the gun as he so desires.
Mobility Slot 1: Modded Girodyne SRB42 Sublight Engine: A piece of vintage hardware, thought of as a collector's items by old timers like Cree and as an obsolete piece of junk by the younger crooks. The SRB42 was once the premier primary engine of any and all individuals looking to stay two steps ahead of the law and one step ahead of the competition. Boasting impressive acceleration and reliability for its time, Cree has poured ample love and effort into restoring this piece back to its prime specs, and then pushing it even further beyond using modern advancements. Younger spacers may ridicule his choice when they recognize the older gear, but they'll be rendered speechless as he accelerates to top speed before they even finish, and proceeds to totally trounce their own as they try and catch up.
Mobility Slot 2: Duralek B287 Predator Thrust Array (2 slots): A state of the art array of supporting thrusters strategically installed throughout the Aeon Hawks body. The Predator line of products was designed for only the most daring, or foolish, of pilots and spacers, who desire a considerable boost to overall speed and an exceptional one to maneuvering capabilities, but actually possess the hair trigger skills to not become a blast scar on the nearest asteroid or capitol ship because of it. It operates by prioritizing power distribution only to those directional cones actually needed at a given moment, using a "dummy-relay" system to keep all others on standby without ever letting them cool below optimum operation temperature. This combined with an excellent acceleration rate allows for complex, decisive maneuvers on the fly, but also puts intense strain on a pilot's body inside due to shifting Gs.
Variable Slot 1: Xirca-Tech 1974 Inertia Buster: Another antique that was restored and brought up to modern snuff by Cree. Xirca-Tech is a now defunct corp from a long since past era in smuggling and crime. Though best known for producing life support, crew amenity, and strong-forces mitigation systems for military craft, just as many, if not even more, parts created by Xirca found their way in the hands of criminals everywhere. Though their underhanded dealings ultimately lead to the company being raided, its headquarters razed to the ground, and all official assets being seized by the Assembly, the name of Xirca lives on in the quality of it's products, even decades later. This particular peice is a complex system of Gryoscopic dampeners which form an integrated shell around an Interceptor's cockpit, effectively providing a barrier between pilots and the vast amount of shifting G forces generated during complex flight manuevers.