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Other Games / Re: Astroneer - hard(ish) SF space exploration and engineering
« on: April 08, 2016, 08:46:27 am »
Edit: (oops, confused starmade with starbound)
Yeah, thats fair. If starmade had resource use and survival aspects. That is a fair comparison.
This (from what they say) starts out as a resource management / survival game where you are struggling for enough basic things like Air, Fuel, and Power just to survive.
Then it goes on to resource exploitation, and getting rich by processing and exporting vast wealth, presumably (and I don't want to read too much into it, to avoid NMS style head-canon based enthusiasm) X3 style (or factorio-light, if you will) resource and manufacturing chains.
It also hints at alien artifacts and some sort of meta plot laced throughout the game.
But from what I've read, the game is: Survive -- learn to exploit resources -- re-invest your wealth so you can exploit resources on a larger scale -- repeat.
So I'm imagining a little bit of NMS meets Factorio without the pew-pew aspects of the former or the tower-defense aspects of the later, and a little bit of KSP's TAC Life Support layered on top.
I for one am tired of games defaulting to violence. The default interaction in most games being to shoot a gun. I like guns, I've shot more of them than most people ever will. I don't need them to be in every piece of entertainment.
Also, if you should have been able to figure out ways of murdering your Sims without actual weapons, or of causing wanton destruction in simple physics puzzle games like Fantastic Contraption... I expect you can cause similar destruction here with a little bit of creativity. But the focus of the game does not look to be "build a bigger gun and shoot a space dinosaur" or whatever these other games are about.
At a rough first glance, this looks quite similar to starmade, minus the combat stuff.
Yeah, thats fair. If starmade had resource use and survival aspects. That is a fair comparison.
This (from what they say) starts out as a resource management / survival game where you are struggling for enough basic things like Air, Fuel, and Power just to survive.
Then it goes on to resource exploitation, and getting rich by processing and exporting vast wealth, presumably (and I don't want to read too much into it, to avoid NMS style head-canon based enthusiasm) X3 style (or factorio-light, if you will) resource and manufacturing chains.
It also hints at alien artifacts and some sort of meta plot laced throughout the game.
But from what I've read, the game is: Survive -- learn to exploit resources -- re-invest your wealth so you can exploit resources on a larger scale -- repeat.
So I'm imagining a little bit of NMS meets Factorio without the pew-pew aspects of the former or the tower-defense aspects of the later, and a little bit of KSP's TAC Life Support layered on top.
What's the point of building stuff if you can't blow it up when it bores you?
I for one am tired of games defaulting to violence. The default interaction in most games being to shoot a gun. I like guns, I've shot more of them than most people ever will. I don't need them to be in every piece of entertainment.
Also, if you should have been able to figure out ways of murdering your Sims without actual weapons, or of causing wanton destruction in simple physics puzzle games like Fantastic Contraption... I expect you can cause similar destruction here with a little bit of creativity. But the focus of the game does not look to be "build a bigger gun and shoot a space dinosaur" or whatever these other games are about.
