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Messages - puke

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256
Edit: (oops, confused starmade with starbound)

At a rough first glance, this looks quite similar to starmade, minus the combat stuff. 

Yeah, thats fair.  If starmade had resource use and survival aspects.  That is a fair comparison.

This (from what they say) starts out as a resource management / survival game where you are struggling for enough basic things like Air, Fuel, and Power just to survive.

Then it goes on to resource exploitation, and getting rich by processing and exporting vast wealth, presumably (and I don't want to read too much into it, to avoid NMS style head-canon based enthusiasm) X3 style (or factorio-light, if you will) resource and manufacturing chains.

It also hints at alien artifacts and some sort of meta plot laced throughout the game.

But from what I've read, the game is:  Survive -- learn to exploit resources -- re-invest your wealth so you can exploit resources on a larger scale -- repeat.

So I'm imagining a little bit of NMS meets Factorio without the pew-pew aspects of the former or the tower-defense aspects of the later, and a little bit of KSP's TAC Life Support layered on top.

What's the point of building stuff if you can't blow it up when it bores you?

I for one am tired of games defaulting to violence.  The default interaction in most games being to shoot a gun.  I like guns, I've shot more of them than most people ever will.  I don't need them to be in every piece of entertainment.

Also, if you should have been able to figure out ways of murdering your Sims without actual weapons, or of causing wanton destruction in simple physics puzzle games like Fantastic Contraption...  I expect you can cause similar destruction here with a little bit of creativity.  But the focus of the game does not look to be "build a bigger gun and shoot a space dinosaur" or whatever these other games are about.

257
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 08, 2016, 08:25:57 am »
Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!

The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.

What you say sounds familiar, it might have changed in a later version to allow larger numbers.  certainly by the time the cloning tanks were in the game, the caps were lifted.  The inquisition would get angry if you stored too much geneseed, but I dont know if they got mad if you had too many marines because I never really raised that large of a force.  Easier to buy tanks and ships.

Regarding fleet size, i just memory hacked in extra cash.  Inquisition never cared in game.  But fluff wise, it is definitely not just a codex violation, but a violation of the separation  of powers that is supposed to keep the marines from starting their own empire.  High Lords of Terra would be mighty peeved.

258
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 08, 2016, 06:51:24 am »
One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way

In that you had 10 companies, sure.  But you could actually go wildly off the reservation.

You could grow as far over 1000 marines as you had the geneseed for, and with the incubators that was basically unlimited as long as you could keep the inquisition at bay.  I think you could assign as many or as few marines to a company as you wanted, change squad size and composition arbitrarily, assign veterans, heroes, techmarines, and terminators however you wanted.  Go as vehicle heavy as you wanted.  Build as large of a fleet as you want...

It may have been a restriction that you could not assign terminator suits to non veterans, but you could absolutely give every marine from scout to champion dual plasma guns or auto-cannons, with croziuses and iron halos and whatever else.

There were actually very few codex restraints, it is one of the things I really liked about it.  My only complaint is that it didnt seem to handle dual-wielding heavy weapons, even though I'd assign them :)

259
Seemingly a little bit of Space Engineers meets No Man's Sky.  Single or Co-op play, explore, mine, build, survive.  I have not seen any hint of weapons or combat, which makes me hopeful that there is actual interesting constructive activity at the core of the game play.

This was a turn off for me on NMS and Space Engineers, they both seems to have their exploration, resource extraction, and construction as a backdrop to the actual game of blowing stuff up.  Astroneer, as far as I can tell, has nothing at all to do with blowing anything up.

Quote
Astroneer is game about wonder, discovery, power, greed, mystery, and grand endeavor in a new age of expansion on the fringes of humanity. You will land alone, or with a small crew of friends, on a planet to call your own. Harsh but bountiful, infinite worlds will beckon you to explore, exploit, and ultimately to reshape to your desire.

Video Montage from GDC:    https://twitter.com/astroneergame/status/711288783128436737

Verge article:    http://www.theverge.com/2015/10/8/9483347/astroneer-video-game-space-exploration

Steam Page:    http://store.steampowered.com/app/361420/

Official:    http://astroneer.space/






260
Perhaps I should have said "The theoretical purpose of forums".

Why?  That wouldn't have been nearly as funny.

Some threads can get very upper boards

why the upper boards hate?  Whenever I check Toady's post history to see whats up in FOTF or whatever, it is always the lower boards I see drawing his moderation attention.  Anyway, lets not turn this into upper/lower wars, I didn't even know that was a thing so lets not make it one.  At least not here in the middle board, haha.

261
One of the main purposes of forums is to bring together disparate opinions on a subject and hash them out logically.

lol.  I would like to visit your world, sir.  It sounds like an admirable and amazing place.

262
There is also weird defensive backlash about the same sort of stuff. 

I was legitimately looking forward to and excited about xcom2, but lots of the previews just looked silly so I wanted to make fun of them.  Because making fun of silly stuff is fun, even if you are a fan of it.

The backlash on the forum thread was out of proportion crazy, so I left the fanbois to get on with their fanboism in peace.  I'm still actually a fan of the game and the franchise, I just had no desire to discuss it with those folks anymore.

Whats wierd is the folks that really need their point of view to be respected / acknowledged / seen as RIGHT / validated by people who disagree with them. 

F.F.S., get on with your life and go post somewhere where you're not hurting people feelings.  Don't get all upset because people aren't as emotionally mature as you and they can't handle criticism of their beloved vaporware, or they cant handle criticism of their dour pessimistic attitudes, or WHATEVER it is that they cant handle.  Belaboring either side of it isn't making ANYONE look good here.

The real problem with NMS is the cultural imperialism and the lack of equal racial, gender, and economic representation.  I haven't seen a single anthro in any of the previews, and that's just discriminatory.

263
classy. 

lots of fully staffed studios don't support that.  The "before" behavior is what I see in almost every tactical game I've ever played.

264
Other Games / Re: That which sleeps- Kickstarted!
« on: April 06, 2016, 08:10:42 am »
I really liked the Quot Capita mod for Civ IV.  It included some other UI mod that presented you with way more information in the interface.

Specifically, it gave you all the components of the numbers that modified your combat odds.  So instead of just seeing something like 75% to attack (or whatever) it would say +1% for this, +5% for that, -6% for something else... then also give you the odds of other fringe outcomes and your injury chances and whatever else.

It was a huge amount of information, but SUPER useful and I found it much preferable to native Civ IV.  I see why they didn't include it in the native UI.  I also see why they made Civ V they way they did... but I likes me some numbers, and I think there may be some value to what TWS is doing here.

Of course, it won't have mass appeal.  So it is probably a bad move, even if some people would like it better that way.  On the other hand, Kickstarter is the vehicle for niche games that wouldn't otherwise get made, so good on 'em for giving crazy people their crazy numbers.

265
+1

266
he who controls the applesauce, controls the universe?

267
Heh, first one I've seen all day.  Well played.  Looks nice, too.  Could probably sell that game.

268
Other Games / Re: Stardew Valley - Harvest Moon type game for PC
« on: March 31, 2016, 04:11:32 pm »
I don't think I could get my head around animal-folks with animals as pets and livestock.

There is obviously only ONE solution to this.  The mod must be taken FURTHER and the livestock must be people. 

There will only be one color of eggs though, because all livestock will be Demetrius.

I always liked Animal Crossing more than Harvest Moon.  I think it is neat that a mod could steer the game that way.  Although I'd prefer innocuous cartoon animals to the more modern anthro-fetish style art in the mod.

269
Other Games / Re: Mount and Blade
« on: March 31, 2016, 02:16:02 am »
Sometimes I turn on the "show all units" cheat to track those down. 

Especially when you get the one where the bandits are on the run and you're supposed to ask after them with traveling groups.

270
Other Games / Re: The "Recommend me a game" thread
« on: March 26, 2016, 06:01:36 am »
The Sims.

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