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Messages - puke

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286
But it's only murder if it was unlawful. Also these are legislative principles and whether or not, say, Winston Churchill was a "killer" can be debated from some angles.

merciless slaughter (as per the thread title) can be perfectly legal. 

especially if you win the larger conflict.

287
Me while still learning Space Empires: "Oh, that's odd.  My passenger transports have the 'eject cargo' button enabled.  But there's no way, when I'm in the middle of deep space, that they would allow...ah, they allowed it.  Oopsie."

That was real tactic to depopulate planets that you couldn't hold. 

Capture / trade / espionage one you cant keep?  Going to lose it to an enemy fleet or to a rebellion?  Need to prevent your methane breathers from falling into the filthy oxygenoid's hands?  You can't directly fire on your own worlds, but one cargo bay in orbit lets you depopulate untold billions in a single turn...


288
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 24, 2016, 10:03:34 am »
Quote
6. On a scale of 1 (lowest) to 10 (highest), please rate your interest in virtual reality gaming?

Interesting question on their "sign up for our SS3 newsletter" questionnaire.

I'm also curious as to how many of the Dead Space (aka, unofficial SS3 under a different name because EA didn't have the rights) guys are on the new team.

289
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 24, 2016, 04:00:44 am »
(me posting this from my phone would have been seen as pretty magical a thousand years ago. I'd have to explain that I was conferring to a group of dwarven wizards or something. You know you are).

<snip>

But the concepts learnt, the worldviews, and the sheer ability to communicate could spark off thought processes that wouldn't otherwise be accessible without mobile internet that's easily useable.

sure, and I can see all that.  But I can't see it leaving anything as recognizable as human behind.  at least not recognizable as human society.

They'll posit that people can control time and energy and matter on a fine enough scale to produce these discrete effects, but the best use is to train special operators to  blast mutants with it? 

People are giving it more thought than the authors did, in the effort to justify it.  The authors just thought, "Hey, lets have a character that can move things with their mind and cast fireballs!" and so they put that stuff in.

You point to the iphone as disruptive and inconceivable by previous generations -- and truely enough.  And so there will well be further inconceivable advances.  Of course there will!  But what are they going to disrupt?  what will change on a broader scale about how we communicate and interact as a society?

It isnt just the psi... There is atomic level nano fabrication available, and the best use of it is to make fizzy drinks and bullets?  Really?

For some more positive examples of games done well, take a look at Iron Seed -- a ship full of uploaded minds, and you have to keep them sane by pressing the reset switch on them every so often and restoring to the last known good backup.  Or even Cortex Command, tele-operated drones fighting proxy wars for disembodied brains.

Or even something like Darwinia.  Sure, it is a cutsey Tron spinoff, but its just the sort of thing that could be plausible.  Virtual worlds within virtual worlds, evolving on their own without any concept of what is going on outside.

Perhaps wide-spread space travel and regular low-g exposure could be another triggering factor

in NC.0079, maybe...

290
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 23, 2016, 04:39:12 pm »
I disagree and say that the reason why some sci-fi has techno-wizards is because the authors think it's cool.

In some cases, sure.  But dont discount market forces:

Conan has wizards because Robert E Howard's publisher forced him to put them in.  The author was originally against having any magic in there.

I think in this case, the SS2 developers just thought it was cool.  You're probably right.

291
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 23, 2016, 02:48:33 pm »
When did this thread turn into nerds sperging out about science fiction?

About one page back. 

Since there's no SS3 yet, or any solid news about what it might hypothetically contain, feel free to sperge on about whatever tangentially related topic you like.

292
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 23, 2016, 01:50:56 pm »
Quote
Since there's no elements in the original SS to indicate that those powers result from some sort of special technology, psionics are prob the cause of it.

See, it is this sort of default assumption that is the problem with popular sci-fi.  No reasonable technology, so: magic?  Technology is special but hocus-pocus isn't?

You guys don't have to worry though, your interests will be catered to just fine.

293
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 23, 2016, 07:23:06 am »
I could see hackers being sort of psionic characters in some distant future,

the 'Mindjammer' tabletop RPG is a pretty good example of this -- ubiquitous networking, augmented reality, artificial intelligence, and nanotech.  It's basically Banks 'Culture' setting with the serial numbers filed off.

Hacking is more like spell casting, as human brains and artificial minds interact with the network as naturally as breathing.

As with any transhuman sort of sci-fi, the only reason you have anything as recognizable as human is by plot fiat. 

And when you start talking about tech that can negate entropy, create reactionles energy, negate mass, etc.. you're talking about civilization transforming things.  trivial planet killers, the end of energy economies, etc.

294
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 23, 2016, 04:22:20 am »
Well, the invisible guys were more transluscent, I assumed some sort of electro chromic thing like squids have. 

Anti gravity was already established technology, see the station its self.. replacing the technology with organic equivalents shouldn't be that hard, especially for a godlike AI.

And the energy bolts could have just been bioelectric, mixed with a little bit of cyber.  a little far fetched, but not entirely the same as magic.  Artificial gravity might as well be magic, but it is such an entrenched sci-fi trope it is hard to get rid of.

I'm probably in the minority, but I just dont like wizards in my sci-fi. 

Any technological explanation for the kinds of psi powers that were in SS2 would have had repercussions that would transform human civilization into something unrecognizable as human.  I had the same problem with Mass Effect, that stuff just takes me out of the story.

295
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 22, 2016, 06:19:18 pm »
Psionics have been in SS1

There was? 

Do you have an example?  I just reviewed a 'creature list' and didnt see anything psionic on there, and don't remember anything from the game. 

I'm super curious now, I can almost remember something in the game with mental projection powers with some sort of blueish attack, but that might just be the power of suggestion at work.

I backed Underworld purely on a "thanks for the memories" trip, with not much hope for the actual game

I like the cut of your jib.  I'm totally behind a Spector SS sequel, sight unseen, for similar reasons.

push the envelope further, just like they used to do with every LGS release

They really did.  Underworld broke the mold.  I had already played too much Dune 2 and Warcraft to enjoy C&C, but I appreciate that it took the formula in a fresh direction with much cleaner technology.  Thief, amazing.  Tera Nova:SFC was one of the most awesome little under appreciated gems.

Everything they made, really did push the envelope further.

I almost hope they decide to do something totally fresh, not resembling the previous games at all.  Flip it on its head, and do something like Endgame:Singularity where you play from the machine's point of view. 

They could pull whatever crazy stunt they wanted, and I'd buy the game because they've got the credibility and have earned the right to take a moonshot.

This sounds like Sentient

So it was!  wow, I might have to find a way to try to play the finished game.  Psygnosis was one of my favorite studios.  I just found a manual with a credits page, and nope -- no relation to the LGS guys at all.

Gosh, makes me want to play Brataccas or something...

296
Just started playing around with the free version.  This game is pretty great.  Especially as an old Dungeon Keeper fan, this is tons of fun.

I've lost a bunch already.  My first keeper was eaten by a dragon.  My second had his arm eaten by a dragon, but went on to be erased after a crash-bug came up when my ogre tried to throw a slowing potion at a knight.  Third was shot by a patrolling archer when he wandered too near a keep.  Fourth was lost due to forgetting to plug the laptop in.

10/10, would lose again!

Is there a way to re-map controls, though?  I read something about clicking mouse wheel to change level, and I don't have a mouse.  Also, I like keyboard scrolling, but the D in WASD conflicts with the D in Designate/Dig.

297
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 20, 2016, 09:26:41 am »
I'm actually hoping they leave Psi out of the third one.  Leave that stuff for the fantasy games.

298
Other Games / Re: The "Recommend me a game" thread
« on: February 19, 2016, 12:57:16 pm »
I'm looking for games where getting hit matters, forcing you to play more intelligently. Games that have a damage model in which most hits will affect you

two 'rougelikes' come to mind, though I dont know if either is actually anything like 'rogue' rather just indie with ascii / text.

Armored Commander is a tank sim:  http://www.armouredcommander.com/

Sub Commander is a sub sim:  http://www.subsim.com/radioroom/showthread.php?t=202304

Both have threads here.

In the vein of mechwarrior 2 (and all the other various battltech games you might find) there was also Heavy Gear which was a pretty cool robot game.

I'm also a big fan of Mission Force: Cyberstorm, which was a turn-based game set in the Starsiege universe.  Damaged mattered within a mission, and losses mattered between missions.

I just started playing Fallen Enchantress, which is a pretty good Master of Magic spiritual-successor sort of thing.  Or Heroes of Might and Magic like, if that reference works better for you.  Any way, taking hits on a hero isnt a huge deal until you lose him -- but taking hits on a squad usually means losing a guy which reduces your effectiveness and causes cascading problems.

The original (pre vegas) Rainbow Six games were pretty great.  If you or one of your guys took a hit, they'd either be out or injured and would be limping, reduced aim, not available for the next mission, etc.  Perfect rescue but Ding got shot in the gut and is down for a month?  RELOAD!

Man, I'll be watching this space for other recommendations.  I hates the common generic hitpoint systems and luvs me some damage with consequences.

299
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 19, 2016, 12:29:33 pm »
Does anyone remember a sci-fi game the Looking Glass Studios guys were working on after System Shock 1?

It was a "social" type game, where you were on a ship falling into the sun, and had to talk to the other passengers on the ship to find out what was going on and what to do about it.  I think reading their facial expressions to know how to interact with them was supposed to be a big part of the game.

Dont know if it ever got published, but they released a demo on one of the demo CDs that got distributed with game magazines back then...

300
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 18, 2016, 10:09:30 am »
sure, you can make this stuff up to explain it away in fairly plausible ways.

But as more crossovers and sequels happen, you've got more stuff to explain away and keep track of.  Your continuity starts to fall apart. 

I'm not just making this up, or espousing a radical opinion here, this is a pretty classic problem -- especially with scifi.  It is probably best typified by StarTrek.  There is probably a TVTropes page on it.

This is *among* the reasons series get rebooted once they grow a little long in the tooth.

Also, Crusader and SS were probably never designed with continuity in mind.  Their dates are all wrong, among other things.  More likely, two studios inside the same publishing house said "hey, lets throw in a homage to the other game, just for fun" and 20 years later we're all loading the head cannons with all kinds of crazy quasi-canonical fluff.

But hey, it's fun. 

And MAN, I'd love another crusader game.  Except, with like WASD movement and mouse aim.  FFS, the controls were arcane.

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