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Messages - puke

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631
Other Games / Re: Caves of Qud: Now in Open Beta
« on: August 16, 2015, 12:24:57 am »
*Fixed some issues and improved the performance of the Asphalt Mines builders

Oh!  Are there reasons to go there now?  Or is it just a dungeon?

632
Other Games / Re: Shadowrun Returns - Let's Kickstart this into space
« on: August 01, 2015, 03:10:54 pm »
most of the missions stand alone. 

the official ones dont include character import natively, but I think there are mods or hacks that let you do it?  Not sure.

633
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 26, 2015, 01:42:06 pm »
From following unormal on the twitters, it sounds like there is a lot of memory cleanup going on to make the game more efficient and run better under unity.

The implication is that a mobile version might be coming, but the result is probably going to be a cleaner more efficient game for everybody.

It sounds like there are also a bunch of bug fixes.  I am understanding that there is a roadmap for additional features and content, but those are not yet being worked on.

634
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 25, 2015, 08:47:51 pm »
I suppose "made a mistake" should include "didn't pay enough attention to the game to know what they were trading in"

635
Other Games / Re: X-Com 2: Gears Of Muton
« on: July 25, 2015, 08:40:11 pm »
For all the jokes made about the lasgun bayonets there's surprisingly few actual pics of suicide charges using them.

I think the intended purpose is not for suicide charging, but rather for when the green tide finally reaches you despite the constant hammering of your guns.  More last-ditch-defense than desperate offense.

636
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 25, 2015, 08:15:41 pm »
Also, indiegames.com has covered Qud.

Trade is done in Dollars?  Someone either made a mistake, or had an over-zealous editor.

637
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 25, 2015, 12:14:29 pm »
Proselytize never seems to work for me, even as a high ego Priest of All Suns. Is there certain targets that are immune?

I seem to remember it being tied more to level than ego?  you would have a better chance at lower level creatures, but things higher or equal level to you would nearly always resist?

Anyone else know better?  The Wikia site is surprisingly weak, I know there is more knowledge on the game out there but it isnt being documented anywhere that I can find.

638
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: July 25, 2015, 12:01:22 pm »
you can, but that presupposes that he has some.  If he cant recruit, he might be out.

639
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 19, 2015, 11:05:44 pm »
I've read combat in Caves of Qud isn't as detailed as DF combat...

So what's it like in this one?

Nothing is.  Closest contender is IVAN, and even it isnt.

This has a HP counter and also various status effects.  all equipment is damageable and degradable, but also upgradeable.  various bonuses and penalties interact in complex ways across most aspects of the game, so there is lots of neat stuff to micro manage and optimize if you like that sort of thing.

You have lots to do in combat with various moves and abilities, so you're not just bumping into something until its HP counter goes down.  That said, its just a HP counter without any real anatomy.

640
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 19, 2015, 12:44:42 am »
So...I'm playing a outdated version 'cause I haven't bought the game (yet), version...1.0.4646.16699 Beta, to be precise, and I just ended up finding a boulder apparently blocking the tile below the stairs, is there any way I can get rid of the thing?

Sounds like you already found one way :)

I can't rightly remember, but I am pretty sure there was a teleport cheat (or level change cheat?) that was put in exactly for that sort of problem.

641
Other Games / Re: Caves of Qud: Now in Open Beta
« on: July 18, 2015, 09:55:53 pm »
From reading some of the comments here over the course of the limited alpha, and also some things on the twitters:  it sounds like tinkers are a viable class now?  Like, you can get XP from things your turrets kill, and you can disassemble your turrets for parts now?  Is that right?

I tried to play a tinker when I first found this game all those years ago, and it was a real struggle.  After many failures, came back with a paladin and cleaned house. 

It seems like ranged builds should be viable, I have not picked up the new version yet but in the old one there were some good skill trees for the various ranged branches that looked like they would be useful in the mid-late game.

642
Other Games / Re: SALES Thread
« on: July 18, 2015, 09:50:49 pm »
I guess this is in anticipation of Cossacks 3 coming out?  I expect there will be additional sales on the franchise as the release gets closer (and possibly bundles after it comes out)

643
Nooo, Pax Imperia wasn't anywheres near that complex.

Maybe "Stars!" I never played it, but its the right sort of game in the right era.  Also, "reach for the stars 2000" was a thing.

644
Other Games / Re: SALES Thread
« on: July 11, 2015, 08:57:59 am »
wow, that GOG sale looks amazing.  Lots of excellent games on there.

Startopia was on my wishlist for a long time, but finally grabbed it on the summer sale.  the LoC series I hear is great, and has similarly been on my list for a while.  Project Eden, I always wished there were more games like that.  I loved that game.

This is a really good list of classics, I'm not sure there is a bad one on it.  Except Daikatana...

645
Pemmican is amazing stuff... nutritionally. It is not a tasty substance.

mmmm... beef candles...

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