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Messages - UselessMcMiner

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1
TLDR, saved distressed goblin maiden from dwarf hillocks, journeyed accross the ends of the earth, spent about 4 hours trying to find her sister who she wanted to be dropped off with (nobody else worked) and after deep diving with DFHack it turns out her sister was a random dancer I encountered under a psuedonym. How do I get her to reveal her true identity so persumably her sister knows its her?


Here is link to the save file.


https://drive.google.com/file/d/1eQklRxKobaPic3Pe50nLZcxxHmTpNYbO/view?usp=sharing

2
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: October 21, 2023, 12:43:05 am »
What are some creature tokens that have conflicts when placed in an entity/certain entity tokens?

Like having NO_EAT and fishing enabled causing crashing

3
DF Modding / Known worldgen bugs? [50.11]
« on: October 21, 2023, 12:06:25 am »
Anyone know bugs that cause early stoppage during civ placement or crashing during world gen? Made a bunch of civs that aren’t working but whose creature Raws are working fine, I vaguely remember there being a list of world gen bugs somewhere, if someone could link it that would be great!

4
DF Modding / How do I have one graphics tile for each profession?
« on: June 12, 2023, 08:35:52 pm »
Getting back into modding with the steam release, I'm struggling a bit with modding the graphics, specifically I want just one tile for each possible profession (to make it easier to tell units apart in fort mode) but otherwise no other tiles (just to make my life easier)

I assume I need to use a layered tileset for this, but with this tileset

Code: [Select]
graphics_furby

[OBJECT:GRAPHICS]

[CREATURE_GRAPHICS:FURBY_FURBY]
[LAYER_SET:DEFAULT]
[LAYER_GROUP]
[LAYER:MINER:FURBY_FURBY:6:1]
[CONDITION_PROFESSION_CATEGORY:STONEWORKER]
[CONDITION_PROFESSION_CATEGORY:MINER]
[CONDITION_PROFESSION_CATEGORY:MERCHANT]
[LAYER:METALSMITH:FURBY_FURBY:0:1]
[CONDITION_PROFESSION_CATEGORY:METALSMITH]
[LAYER:ENGINEER:FURBY_FURBY:1:2]
[CONDITION_PROFESSION_CATEGORY:ENGINEER]
[LAYER:FARMER:FURBY_FURBY:4:0]
[CONDITION_PROFESSION_CATEGORY:FARMER]
[CONDITION_PROFESSION_CATEGORY:RANGER]
[CONDITION_PROFESSION_CATEGORY:WOODWORKER]
[LAYER:JEWELER:FURBY_FURBY:6:0]
[CONDITION_PROFESSION_CATEGORY:JEWELER]
[LAYER:CRAFTSMAN:FURBY_FURBY:2:1]
[CONDITION_PROFESSION_CATEGORY:CRAFTSMAN]
[CONDITION_PROFESSION_CATEGORY:FISHERY_WORKER]
[LAYER:NONE:FURBY_FURBY:7:1]
[CONDITION_PROFESSION_CATEGORY:NONE]
[LAYER:STANDARD:FURBY_FURBY:0:0]
[CONDITION_PROFESSION_CATEGORY:STANDARD]
[LAYER_GROUP]
[LAYER:FURBY_UNDEAD:FURBY_FURBY:9:1]
[CONDITION_SYN_CLASS:ZOMBIE]
[CONDITION_SYN_CLASS:NECROMANCER]
[CONDITION_SYN_CLASS:VAMPCURSE]
[CONDITION_SYN_CLASS:RAISED_UNDEAD]
[CONDITION_GHOST]
[CONDITION_SYN_CLASS:DISTURBED_DEAD]
[CONDITION_SYN_CLASS:GHOUL]
[LAYER_SET:CORPSE]
[LAYER:FURBYCORPSE:FURBY_FURBY:5:1]




[STATUE_CREATURE_GRAPHICS:FURBY_FURBY]
       [DEFAULT:STATUES_FURBY:0:0:0:1]

All my tiles look ok, but in Arena mode, all units have random graphics from the tileset (not corresponding to their skills or their standard tileset) nor are the tiles for the undead layering onto the units (they just have random graphics)

Is there an issue with my tileset? Sorry if this is the wrong thread, couldn't find a thread for help with Steam graphics.

5
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2022, 09:03:23 pm »
Oh, and I've also noticed many bandit forts being continually declared war on by random civilizations, why is this? Is this to cull bandit populations? Because as far as I can tell it doesnt have a major effect on fort populations and instead results in clutter in legends mode with the 1991th pillaging of a random bandit fort being noted.

6
DF General Discussion / Re: Future of the Fortress
« on: July 08, 2022, 07:02:56 pm »
I've noticed that custom modded bloodsucker races with their own entities perform bloodsucker purges. I dont think this is a bug since it makes sense for other races to purge bloodsuckers but is them doing it to themselves intended? limegreen

7
DF General Discussion / Re: Future of the Fortress
« on: March 13, 2022, 07:57:48 pm »
Will there be any changes to how "evil" artefacts get handled? For example the reason why necromancer apocalypses are so common is because after a slab is made, if the new necromancer either doesn't do much with it before perishing (persumably if they dont want to conquer the world/write books forever) and it gets dumped in a random hamlet/town it inevitably leads to the death of all nearby civilization because any random civilized mortal person who wants to become a necromancer can become one just by reading it with no delay. I doubt that anyone other than goblins/maybe weirder human civs would keep a dark slab like that around, especially if they know the potential consequences. Will this ever be changed? If it were would this apply say to artefacts made in fell moods/from goblin's doing murdering. It seems odd that fell mood artefact creators seem to go unpunished by their civilizations as well. Is this intentional?

8
DF General Discussion / Re: Future of the Fortress
« on: January 22, 2022, 11:08:30 pm »
Why are wars fought over some issues more than others? For example devouring of bodies, tree or animal killing, and trophies. I've been testing warfare for a while and it seems like certain ethics are more likely to trigger wars than others. The main thing that seems odd to me is slavery, which Im guessing wars arent fought over so that dwarves and humans are not constantly at war. Will this be in place forever or will it be changed eventually? Also will noble succession ever be "cleaned up" for the intrigue release? With actual pretenders to the throne and such?

9
Mafia / Re: Totem Mafia 3 - Vote Phase 3
« on: December 04, 2021, 09:25:52 pm »
/vote Webaddict[color]

10
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: December 02, 2021, 07:56:33 pm »
I’ve been incredibly busy recently sorry  for missing the last bit of the day

11
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: December 02, 2021, 07:56:08 pm »
Actually nvm I think I can

I just received a message from the mod saying that webaddict is mafia

12
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: December 02, 2021, 07:55:38 pm »
/vote Webaddict

I have a red check on webaddict

I can’t say what it is but I do have one

13
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: November 29, 2021, 07:32:49 pm »
I’m just gonna spin a wheel to decide my vote huh

14
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: November 29, 2021, 07:32:27 pm »
I was gonna use a vig shot tomorrow presumably after any power roles would get spicy info because from the claims I’ve seen this seems like a game that just gets mech solved lol

Anyways

Someone call me when this mech discussion is over

This seems like a bad combination of comments. Confirming that you can vig people confirms your ROLE, not your ALIGNMENT. Why should we let you do that?


...EucrheJack. All players likely have a minor and major power.

This is a bad reason for voting someone.


Unvote, Jack is a sheep apparently.
[...]
@Knightwing64: I think it is your call, if you want.  As locktown, you can demand one go first.

This is a good reason to vote EJ. Sheeping the noob and letting them make decisions for you is Toony's #1 scumtell at this point. Please actually do some thinking of your own.


Jack, McMiner, Knightwing, Vector. What did you do last night? Or at least confirm if you did something last night.

I took an action with no target.

it’s very funny to suggest there’s an ungated mafia vigilante in a 10er

again even if I’m not roleblocked which I’m assuming is what happened? If my shot fails I can still be hard confirmed

... At this point you aren't even reading, just distancing yourself from discussion. My point is that you are third-party.

firstly it’s a 10er, there isn’t a third part

secondly why the fuck are you third party hunting when you have no reason to believe there’s one

15
Mafia / Re: Totem Mafia 3 - Vote Phase 2
« on: November 29, 2021, 07:01:28 pm »
I was gonna use a vig shot tomorrow presumably after any power roles would get spicy info because from the claims I’ve seen this seems like a game that just gets mech solved lol

Anyways

Someone call me when this mech discussion is over

This seems like a bad combination of comments. Confirming that you can vig people confirms your ROLE, not your ALIGNMENT. Why should we let you do that?


...EucrheJack. All players likely have a minor and major power.

This is a bad reason for voting someone.


Unvote, Jack is a sheep apparently.
[...]
@Knightwing64: I think it is your call, if you want.  As locktown, you can demand one go first.

This is a good reason to vote EJ. Sheeping the noob and letting them make decisions for you is Toony's #1 scumtell at this point. Please actually do some thinking of your own.


Jack, McMiner, Knightwing, Vector. What did you do last night? Or at least confirm if you did something last night.

I took an action with no target.

it’s very funny to suggest there’s an ungated mafia vigilante in a 10er

again even if I’m not roleblocked which I’m assuming is what happened? If my shot fails I can still be hard confirmed

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