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Topics - UselessMcMiner

Pages: [1] 2 3 ... 6
1
TLDR, saved distressed goblin maiden from dwarf hillocks, journeyed accross the ends of the earth, spent about 4 hours trying to find her sister who she wanted to be dropped off with (nobody else worked) and after deep diving with DFHack it turns out her sister was a random dancer I encountered under a psuedonym. How do I get her to reveal her true identity so persumably her sister knows its her?


Here is link to the save file.


https://drive.google.com/file/d/1eQklRxKobaPic3Pe50nLZcxxHmTpNYbO/view?usp=sharing

2
DF Modding / Known worldgen bugs? [50.11]
« on: October 21, 2023, 12:06:25 am »
Anyone know bugs that cause early stoppage during civ placement or crashing during world gen? Made a bunch of civs that aren’t working but whose creature Raws are working fine, I vaguely remember there being a list of world gen bugs somewhere, if someone could link it that would be great!

3
DF Modding / How do I have one graphics tile for each profession?
« on: June 12, 2023, 08:35:52 pm »
Getting back into modding with the steam release, I'm struggling a bit with modding the graphics, specifically I want just one tile for each possible profession (to make it easier to tell units apart in fort mode) but otherwise no other tiles (just to make my life easier)

I assume I need to use a layered tileset for this, but with this tileset

Code: [Select]
graphics_furby

[OBJECT:GRAPHICS]

[CREATURE_GRAPHICS:FURBY_FURBY]
[LAYER_SET:DEFAULT]
[LAYER_GROUP]
[LAYER:MINER:FURBY_FURBY:6:1]
[CONDITION_PROFESSION_CATEGORY:STONEWORKER]
[CONDITION_PROFESSION_CATEGORY:MINER]
[CONDITION_PROFESSION_CATEGORY:MERCHANT]
[LAYER:METALSMITH:FURBY_FURBY:0:1]
[CONDITION_PROFESSION_CATEGORY:METALSMITH]
[LAYER:ENGINEER:FURBY_FURBY:1:2]
[CONDITION_PROFESSION_CATEGORY:ENGINEER]
[LAYER:FARMER:FURBY_FURBY:4:0]
[CONDITION_PROFESSION_CATEGORY:FARMER]
[CONDITION_PROFESSION_CATEGORY:RANGER]
[CONDITION_PROFESSION_CATEGORY:WOODWORKER]
[LAYER:JEWELER:FURBY_FURBY:6:0]
[CONDITION_PROFESSION_CATEGORY:JEWELER]
[LAYER:CRAFTSMAN:FURBY_FURBY:2:1]
[CONDITION_PROFESSION_CATEGORY:CRAFTSMAN]
[CONDITION_PROFESSION_CATEGORY:FISHERY_WORKER]
[LAYER:NONE:FURBY_FURBY:7:1]
[CONDITION_PROFESSION_CATEGORY:NONE]
[LAYER:STANDARD:FURBY_FURBY:0:0]
[CONDITION_PROFESSION_CATEGORY:STANDARD]
[LAYER_GROUP]
[LAYER:FURBY_UNDEAD:FURBY_FURBY:9:1]
[CONDITION_SYN_CLASS:ZOMBIE]
[CONDITION_SYN_CLASS:NECROMANCER]
[CONDITION_SYN_CLASS:VAMPCURSE]
[CONDITION_SYN_CLASS:RAISED_UNDEAD]
[CONDITION_GHOST]
[CONDITION_SYN_CLASS:DISTURBED_DEAD]
[CONDITION_SYN_CLASS:GHOUL]
[LAYER_SET:CORPSE]
[LAYER:FURBYCORPSE:FURBY_FURBY:5:1]




[STATUE_CREATURE_GRAPHICS:FURBY_FURBY]
       [DEFAULT:STATUES_FURBY:0:0:0:1]

All my tiles look ok, but in Arena mode, all units have random graphics from the tileset (not corresponding to their skills or their standard tileset) nor are the tiles for the undead layering onto the units (they just have random graphics)

Is there an issue with my tileset? Sorry if this is the wrong thread, couldn't find a thread for help with Steam graphics.

4
DF Modding / Unintended consequences of modding too hard, a thread
« on: November 01, 2021, 08:47:40 pm »
So I just had a civilization that seems to keep purging its own citizens, presumably for them possessing the [BLOODSUCKER] tag. Despite presumably all citizens wanting the taste of warm blood.

Anyone else have any funny unintended side effects of modding too hard on the history of the world?

5
DF Adventure Mode Discussion / Stalked by cows
« on: March 05, 2021, 09:34:23 am »
https://www.dropbox.com/s/pozoaoypkjjqvmj/region6%20%28cow%20stalkers%29.rar?dl=0

Does anyone know what's going on here? These cows followed me out of the village

6
Mod Releases / All Animal People Fortress [47.05]
« on: March 01, 2021, 04:02:50 pm »

I got bored and wanted to test out python for a bit, and I decided to create a python script to make all animal people playable. I also added some weapons/made some changes to the animal people raws so that animal people are playable completely in fort mode. Tell me if there's anything missing!

7
DF Adventure Mode Discussion / Squashing a barony
« on: February 28, 2021, 07:46:59 pm »
Is it possible to take over a barony? Every time I try another baron/baroness just pops up in the city I made, how can I destroy the old site government completely?

8
DF General Discussion / Unknown civilization
« on: February 28, 2021, 03:16:43 pm »
I understand that this is most likely a bug, but does the unknown civilizations causing wars have anything to do with insurrections? Is it because if the war is fought mostly be mercenaries/animals/whatever the game gets confused about whos actually fighting?

9
DF Dwarf Mode Discussion / Dwarves not caring about anything anymore
« on: February 26, 2021, 11:57:15 am »
Has anyone noticed this becoming more common? Almost all of my citizens dont care about anything anymore. Is it because I'm using mods?

10
Mod Releases / [47.05] Desktop Dwarfgeons - a Desktop Dungeons themed Mod
« on: February 25, 2021, 10:19:51 pm »
Spoiler (click to show/hide)

All races are playable in both modes, please give me some feedback!

11
DF Modding / Making a siege against my fortress with animals
« on: February 24, 2021, 08:33:34 pm »
So I want to challenge myself a bit, and I think that having my Fort be attacked by a coordinated group of the same animal would be interesting. However while I could use DFHACK to make them berserk I feel that would make them attack their allies. Is it possible to force them to not attack each other (I don’t want to use the CRAZED tag. I want only the ones I want to attack my fort to attack it. Unless the gods send some animals to attack me anyways)

12
DF Dwarf Mode Discussion / Stress test by leaving Fort afk
« on: September 28, 2020, 10:40:08 pm »
So I’ve just started a Fort, with 20 humans (I’ll explain why I used humans later) to test what would happen if I left a fort without interfering for as long as I possibly can. I used humans for this just so I wouldn’t have to worry about alcohol and strange moods. And I used the starting 7 and DFHACKed a bunch of children for them. Just because I was curious how much of a strain 13 children would be on the Fort. I locked everyone in starting autumn, which gave me enough time to set up really nice bedrooms and a dining room. Unfortunately the outpost liaison got trapped inside the Fort. No idea what the consequences of that will be. So far the forts been running a year without much issue. Will report with more info later

13
DF Gameplay Questions / Summoned a hydra, what are the consequences?
« on: August 22, 2020, 11:01:49 am »
So thanks to some adventure mode shenanigans, there is an extra hydra in this world, it left the city I spawned in. Where can I find it? Also will any future dwarf fortresses be raided by the hydra?

14
DF Dwarf Mode Discussion / What causes economic links?
« on: June 04, 2020, 07:09:36 pm »
A random dark pit to the west of my fort just economically linked to me, I literally started the fort only a month (in game) ago? What causes this?

15


Does anyone have any idea whats going on here? I looked in legends and for some reason the parent civilization randomly attacked on of its own governments, I'm not sure why.

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