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Topics - UselessMcMiner

Pages: 1 [2] 3 4 ... 6
16
For some reason random animals without names keep becoming historical figures, I'm not sure whats causing this.  Does anyone have any idea? I modded my save so I'm not sure if its ok to report it to mantis's bug tracker

17
DF Dwarf Mode Discussion / Forgotten beast in sealed off cavern
« on: June 02, 2020, 03:34:31 pm »
Theres a forgotten beast in a sealed off cavern, will it ever leave?

18
Moving it because since it’s a scripting question, it would be better answered by people who work on DFHACK

19
So this code posted by Amazing Chicken IIRC generated a necromancy slab, in this current version of DF it doesn't work (probably because every necromancer has different powers) so how could I update it?

Code: [Select]
local material = 'INORGANIC:SILVER'

function getSecretId()
  for _,i in ipairs(df.global.world.raws.interactions) do
    for _,is in ipairs (i.sources) do
      if getmetatable(is) == 'interaction_source_secretst' then
        if is.name == 'the secrets of life and death' then
          return i.id
        end
      end
    end
  end
end

local pos = copyall(df.global.cursor)
if pos.x <0 then
  error('Please place the cursor wherever you want to spawn the slab.')
end

local m = dfhack.matinfo.find(material)
if not m then
  error('Invalid material.')
end

local slab = df.item_slabst:new()
slab.id = df.global.item_next_id
df.global.world.items.all:insert('#',slab)
df.global.item_next_id = df.global.item_next_id+1
slab:setMaterial(m['type'])
slab:setMaterialIndex(m['index'])
slab:categorize(true)
slab.flags.removed = true
slab:setSharpness(0,0)
slab:setQuality(0)
slab.engraving_type = 6
slab.topic = getSecretId()
slab.description = 'The secrets of life and death'

20
Since the circus coming to town in dwarf mode doesn't do anything special, how do I invite the circus to come to my world during world gen?

21
DF Gameplay Questions / Sieges always fleeing
« on: March 20, 2020, 11:53:49 am »
I keep having sieges that always flee when they enter my fort instead of actually trying to enter my fort. How do I fix this?

22
DF Dwarf Mode Discussion / How do I get my dwarves to make babies?
« on: March 19, 2020, 05:37:05 pm »
I'm trying to repopulate a civ but I can't get my citizens to marry. But they just keep making friends. Every citizen has around 5-6 friends but they arent getting married. What gives?

23
Mod Releases / Ancient Domains of Dwarf Fortress [47.04]
« on: March 19, 2020, 02:45:02 pm »
So this is my first baby step on a major mod I'm working on. I'm planning on adding a bunch of stuff from ADOM into Dwarf Fortress. I've added all the playable races (plus ogres cause I wanted to test out the caste system). I just have a few questions. My first one is "Is there still an age limit on marriages?" I remember in previous versions there was an age limit of 10 years maximum between the ages of two partners before they can get married. Is that still true? And also there are Ogre Magi in ADOM, they can cast spells. How can I add magic into this mod? I've figured out a way to turn them invisible but I don't know how to make them able to conjure cones of cold for example. And how do I add other spells that aren't restricted to a certain caste? Also how do I give the Hurthlings hairy feet. I'm not sure if the way I'm doing it makes sense.

EDIT: I've added all that stuff! Thanks to all the people who've given me help! I've made a major update! I decided that the Mist elves and Gnomes didn't offer a major change in play style, so I added a new race! I based this race off of the NPCs in the village of Terinyo in ADOM, if they're too OP please let me know in the comments!

https://www.dropbox.com/s/s6iwk153ncstd78/Ancient%20Domains%20of%20Dwarf%20Fortress.rar?dl=0

The races that are in the mod currently (I'm planning to add more. I believe I've added all the playable races. And all the major Humanoid races in ADOM. Im just planning to add npcs like the Cat Lord in as Megabeasts/Semi-Megabeasts. After that I'll add an entity for the forces of chaos and that will probably be it!

Spoiler (click to show/hide)

24
DF Adventure Mode Discussion / Reward for murdering nobles
« on: March 19, 2020, 01:46:36 pm »
If I kill nobles of a goblin civilization or enemy civs will I get rewarded for it?

25
DF Dwarf Mode Discussion / What do close friend and kindred spirit mean?
« on: February 16, 2020, 09:44:14 pm »
What does kindred spirit and close friend mean during the relationships screen

26
As the title says all my miners are dating each other. I made a new kind of dwarf that falls in love super easily and makes tons of friends. What are the consequences if 6 dwarves are dating each other?

27
DF General Discussion / What are the effects when the circus comes to town?
« on: February 16, 2020, 12:58:55 pm »
If you bring the circus to the world in fort mode how long will you have to wait before you notice anything different?

28
DF Dwarf Mode Discussion / Random noble appointment announcements
« on: February 16, 2020, 11:44:15 am »
Is anybody else getting announcements about random dwarves getting appointed to random civilizations? They aren't from my civ so I dont know why the game is telling me about this

29
DF Dwarf Mode Discussion / Is the monarchy hereditary?
« on: October 06, 2019, 02:43:34 pm »
If it is can it be inherited by children? Or only adults? And does it go to the oldest child of the ruler?

30
DF Dwarf Mode Discussion / Sites wont be razed
« on: July 03, 2019, 08:02:41 pm »
For some reason when I kill everyone in a site while razing the site will never be abandoned. It will always be <10 population and I can just steal things with nobody attacking me. I've modded the game but is this a known bug?

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