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Messages - johiah

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601
Forum Games and Roleplaying / Re: Create a world III
« on: June 14, 2017, 08:13:43 pm »
Year 124.5: A threadomancer gestures at the world.
The world shudders and begins to move!
(I thought of saying this a little bit too late didn't I.)

602
Oh yeah, you want a name. How about Etheral Invasion: Domination from Within?, as a starting point for suggestions.
Hey that works. Also, if anything in the rules seems missing or not clear, PLEASE MENTION IT.
I want people to be able to understand my chaotic thoughts.
In the update tomorrow your locations, equipment, familiars, and some of the bonuses your possessor provide will be explained. Rest assured, you guys picked fun choices.

603
These all work great.
SM, your demon is technically two demons that were forced to fuse together via human belief back when the Bible was written. You will receive bonuses to decoding things and learning things etc, as well as the ability to manipulate the perceptions of others. And yourself. Lucifer will have a secret roll each turn with which he can mess with your perceptions, depending on how he rolls. (If he wants you to kill someone that you don't want to that person may appear as someone else, etc.)
Crazyabe will receive bonuses specifically to learning forbidden knowledge. At a price. This doesn't have any real straight combat bonuses until he starts making powerful artifacts with said forbidden knowledge.

This is enough people to start with, I will finish explaining the quests and upload the map and then I can start the first DM tomorrow.

Is everyone ok if I upload the map as a google drive link?

604
:D
EDIT: Sounds like Angelo and Diablo. (Y'know, SM.)
EDIT2: Mind you, Jack is in the unique situation of just being a confused person who doesn't really care a whole lot about having voices in his head. They've kinda all been there a while, and he was just already weird enough and easygoing enough that nobody figured it out for a while.
EDIT3: In other words, Jack is the kind of guy who doesn't give a shit, not because he's strong or brave enough to disregard the power of the gods, but because he's clueless enough to do so.
Yeah. Also, the rules explaining combat, general moves, and the stats, are on the way.

605
Glass your is fine except one thing I am going to note:
You can indeed be possessed by Summer and Winter, but one is an angel and one is a demon. Both are considered gods and are part of the main group of the most powerful entities. This will make the beginning a lot easier for you, but as your possession number grows, they will both fight more for control over you. As far as the other things in your head, those are all coming from you, not outside of you.

Lovely, our first applicant is already schizophrenic.

606
@OceanSoul
I made the actual topic thread, wrote the backstory, and explained character creation. If you want to join, or suggest a name for it, feel free. Some of the rules are still incomplete.

607
Demons and other creatures have always existed, scratching at the back of humanity's consciousness.
We just didn't want to admit they were real.
And now it has cost us everything.

Spoiler: The Story (click to show/hide)

Spoiler: TLDR (click to show/hide)

Spoiler: Character creation (click to show/hide)


Spoiler: The map (click to show/hide)


Spoiler: The players (click to show/hide)

Spoiler: Waitlist (click to show/hide)

608
All very good ideas. Probably something I will include, but I will need to change the history section residing in my head slightly.

Yeah the higher the possession the more power an entity can channel through you, but with the cost of becoming increasingly unstable.

The main characters wouldn't necessarily be in a group, but they will receive quests from those possessing them. Depending on the possessed these quests could be items that help the entity break the barrier to reality more easily, (Meaning you become more possessed in the process), or it could genuinely be trying to help you out of the goodness of its heart. You really don't know. Also I will use the demons as a method of giving characters information without needing to pm them or expose it some other way. (For example, a demon may advise that you kill someone. Assuming it was a demon or murder, this would be bad advice that would likely harm you. Your call.)
Depending on the character and the entity they are being possessed by, they may have end game quests that would let them "win", such as a war demon promising to leave you one tenth of his power and cease possessing you if you start a war between two nations. There won't be any real end game or true way to win unless you somehow take over the kingdom or kill everyone else. Only something on that level of spectacularity would count as winning.

As far as reducing possession, you can force part of the possession into tools or armor, failing resulting in increased possession and success resulting in a decrease with a powerful weapon, or just focusing on forcing it from your mind. However, doing so will result in lost time. Which means demon hunters will get closer. And failing while trying to reduce possession will result in an increase.

On the topic of gaining multiple possessions, I will keep THAT to myself. he means taking poorly worded deals with us. shush don't tell them. or what? or i will consume you. with my help. fine, okay, just wanted to give the poor innocents SOME warning.

609
So I am considering starting a semi minimalist rpg where the only stats would be:

Health (5 "tokens" or some other arbitrary system)
Possession: Starts at 10, and when it reaches 100, bad things happen. Is increased when you roll badly while using demonic power. If you are possessed by more than one demon, the bonuses are greater, but possession increases faster.

Basically the plot would be: You used to do a thing that you state in your backstory. Now, whether accidentally or intentionally, you are possessed by a demon. The demon possessing you will have a specific thing, (like a demon of cunning), which would provide bonuses to actions involving what trait the demon is tied to, at the cost of increased possession on bad rolls. Demon hunters are hunting you. Survive.

Obviously, there would be more to it than this, but I don't feel like writing it all up right now.

Just wondering really, how many people would be interested, how many should play at once, and how fatal should it be.

610
Roll To Dodge / Re: I need some feedback.
« on: June 13, 2017, 10:07:26 am »
Can I reserve a spot for this before it is even made? Otherwise I won't be able to get in.

611
Roll To Dodge / Re: Minimalism and Milk (Turn 32)
« on: June 13, 2017, 09:49:40 am »
Damnit!
Send in air reinforcements for the troops fighting the Chupacabras!
Have GS send the information out over the radio to every spot he can, and then have him evacuate. Once he does, it's time to lay low for a while.
Shut down that portal!
Have NASA and SETI send out a signal into space requesting aid to fight the forces of Chaos and their co-conspirators, the Reptilians.

Why not have Giraffe Snake hide in a box while he does so?

Also,
Didn't that alternate Earth get sucked into an alternate dimension?
Depending on what he says, do the following:
Put on the new, more advanced power armor.
Contact the nearest undeployed contingent of Ultramarines via vox and order them to acquire a Battle Barge. Go whererver the Emperor tells me to. If it is to the alternate Earth, also acquire the 13th penal legion to come with us.

612
Roll To Dodge / Re: Minimalism and Milk (Turn 31)
« on: June 11, 2017, 09:20:01 am »
Wait for my power armor
Ask the Emperor what he needs me to do.

613
Wow I am clearly not the favorite. Oh well, I am already in my final form. Changing my action to the below.
Laser anyone who attacks me.

614
Forum Games and Roleplaying / Re: (SG) You are a forgotten beast!
« on: June 11, 2017, 09:00:09 am »
A
We need to keep building forces and keep our enemies divided until no one can stop us.
Think Russia in HOI 4,
or Malcador in the beyonders series, if anyone has read that.

615
Oh no, you won't laser my death star.
That's pretty siggable.

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