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Messages - Blood_Librarian

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136
As some of you may have noticed, the security installed within this department is part of a series of improvements through out the entire Elorius Dynast. Continue the work and resources will continue rolling in. Two designs are available for research now.

The attache military advisors are requesting heavy equipment that can utilize the power afforded by the Volcanic MPU to support the type 24 Exoskeletons and infantry.



Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Design Phase of Cycle 0.75. The next phase will be Revision.

137
As some of you may have noticed, the security installed within this department is part of a series of improvements through out the entire Phoziris Shard. Continue the work and resources will continue rolling in. Two designs are available for research now.

Army staff members put in quite a few requests for new equipment, everything from reproductions of enemy exoskeletons, anti-tank weaponry, heavy machineguns or even mechanized infantry fighting vehicles or tanks.


Spoiler: Phoziris Designs (click to show/hide)


It is now the Design Phase of Cycle 0.75 Next phase will be Revision.

138
Combat Report: Cycle 0.5 END

The dosimeter ticked. The carcasses of shattered buildings reached to the sky, gaping wounds from orbital bombardment pockmarking every space available.  Between the rusted and pitted metal foundations, on top of concrete seared into something like glass, observed the Phoziris Maneuvering teams. From the Black-zones, a single glance saw a single yawning smoke trail of black, acrid smoke reach to the dim skies., it was a relatively notable event, almost like a hearkening to forgotten times. At least, until radioactive material deposited by Elorius’s burning nuclear disaster had sent radioactive material into the atmosphere, where the wind drew it to the Black zone. The radioactive ash rained down onto the landscape, a black sludge intermixed with polluted water. What were they doing, wondered the highest minds of Phoziris, as their forces had to deal with the fallout of their little nuclear accident. This information is by and large suppressed to be known only by the military.

Time will tell if this is a prelude to a new era, or simply a one time disaster. A few weeks later, the first of the Volcanic MPU's rolled into the field.



Powered armor divisions create a push further and deeper into Phoziris lines. Each push is marked with stilled statues of Armour, stilled and then cored by enemy fire. Both sides sharpen their razor edge, with new advancements putting forth advancements into their armies without anything too new. Massive trucks dot the landscape behind Elorius lines, providing forward bases with power. Exosuits return to the field faster, and better armed with more plentiful batteries. Powered armor becomes a relied upon facet for every assault against Phoziris.

The Phoziris utilize the maneuvering gear thoroughly in all their combat operations when it helps. Fire teams thoroughly disrespect linear battlefields and utilize night-time raids to move deep into enemy territory and wreak havoc on logistic divisions. Intelligence notes that their tactics and strategy has come to include a marginally significant increase in forward troops. Phoziris dominates any and all recon efforts, but the lack of support weaponry hampers their efforts severely. The Metro is mostly neglected by Phoziris accomplishments..

Underneath the dirt, in the tunnels that were once the arteries of the Arcology, Elorius Exoskeletons march. The military leaders had focused their Type-22 Exoskeletons on the Metro front. Merciless exterminators within the confined conditions, the Phoziris cannot create enough bombs or diversions to keep them at bay. Each engagement is a lengthy affair or a resounding defeat as cover is pierced by  anti material rifles or magazine fed automatic railguns. Time seems to never pass, the constant , focused fighting is pushed from a standstill to a slow retreat. Punch marked by the occasional detonation of an EMP bomb, the Elorius march forward.



In the eves of the hot summer of Cycle 0, 12th armoured Elorius Regiment “Great Bleeders” had their eyes on the prize:

The last metro station directly underneath the Metro still under Phoziris control. 212 Exo’s and their line infantry stood at the gates, ready to squeeze in between the detritus and engage the enemy, some 400 meters of dark, cleared maintenance and railway shaft ahead. Whatever defensive equipment the Phoziris had was makeshift, but the heavy emplacements could still possibly endanger Elorius armor if given the chance.

The assault took place across four hundred meters of metro tunnel and the twisty, hellish maintenance tunnels and passenger walkways that surrounded it. Eight separate cave-ins occurred as the Phoziris detonated pre-placed explosives, but they couldn't bury the rail line, their only way out. Phoziris utilized salvaged weaponry in the form of heavy machine guns with a custom tooled caliber, in smooth-bore pipes. Serious losses on both sides result as Elorius armor eventually begin to fail after dozens of EMP pulses, and the Phoziris lose more than half of their soldiers holding out. A brief cease fire occurs as commanders on both sides use old-Directorate transmissions. One meets the other, and they have a discussion. Central command loses contact with both sides of the respective division a short while later. Post-incident documentation reports Elorius and Phoziris forces emerging from the train station surface, both sides moving to nearby logistic points of both sides, splitting up to seize the most resources possible. 

At this point in time, Phoziris authorities were already ahead in figuring out that a desertion was in progress, and ordered available forces to intercept  Elorius deserters for a chance of seizing equipment and sympathetic individuals, gambling that their own traitors would not be organized if they were cut off from the network. The fight between those two factions was devastating, but ultimately resulted in a narrow victory for the deserters who continued their movement to the supply base. Six dozen exoskeletons moved to position, taking the time to resupply before betraying the onsite logistics staff and capturing or executing the vast majority of present forces. Captured audio indicates that this mass desertion was lead by a XO of the Great Bleeder Regiment, who tried to convince present staff to join the desertion so as to escape the withered clutches of the authoritarian Dynast. Roughly half were left behind dead or tied up. The rest had mobilized the logistics base into the onsite Volcanic MPU as well as its associated  press ganged cargo loaders.they packed up fast and only took vehicles, maintenance equipment and available exosuits as Elorius fireteams in cargoloaders were moving in.

They met up with the Phoziris splinter team, still unnamed, who had successfully packed up the resources present at the train site as well as several outlying caches. The entire group united, and began moving to a known “path” through the blackzone, supposedly able to lead to the other side into a less devastated proportion of the world. With resources in tow, the deserters left behind a transmitter, the a message explaining their reasons and justifications towards abandoning their people, as well as their intent to create a new state that would return to install a new regime on both sides. This lines up with  a series of disappearances on bothsides of civilian staffing: There was a pre-planned element to this desertion.

A Elorius Line infantry moves into the metro, and begins an engagement with the quickly reinforced final metro station. With most of its dug ins ruined or seized by the previous parties,  the Iona ICA becomes the victor in this fight despite enemy body armor, and a tentative grasp over the zone  is won in favor of Elorius.

The Elorius have assumed complete control of the Metro. If they can hold onto it, they will gain +1 Minerals next turn.

The fight is at a standstill in the Arcology

Summary:
A hearkening back to more enlightened times, The “Volcanic” Mobile Power unit is a salvaged ~50 ton truck, designed to carry multiple tons of heavy loads on top of its bed. It’s old hot-core fission reactor was yanked out, as  with most of its bed to hold a much larger, manufacturable molten salt reactor with an attached steam turbine. Slowly plodding along the ruined debris-strewn wasteland, these power systems allow Elorius combat armor to operate far longer, as the prestigious power they provide when not on the move allow for  more maintenance facilities to come online, without burdening logistics with hauling battery banks.

Meanwhile, every single one of Phoziris’s forces are equipped with the ability to rapidly, safely maneuver with  their aptly named Maneuvering gear, thanks to a series of upgraded manufacturing schema and training to use it effectively.  In addition, statistical projections note a marginally significant increase in forces laid against Elorius: The enemy has managed to reduce the personnel they lose to the environment as well as cohesion  through an unknown method. Elorius intelligence notes the placement of implanted objects in the skin around the skull of deceased enemy forces. Microelectronics and wiring with no clear purpose, though it is slightly similar to cranial jacks of old. Analysis indicates that it makes interfacing with external hardware  to the frontal portions of the brain easier.

Both sides respond to the mass desertion with  a thorough investigation as too which officers in the military are still loyal, as well as eliminating anyone who voices opinions against the war. increased resources are available to their respective R&D teams, which allows for 2 designs and 2 revisions to be done every quarter cycle.



Below is the list of Intelligence on enemy equipment. Due to the ruthless nature and competence of both sides intelligence gathering forces, both sides may open the tabs below to figure out what your enemy knows you have, and what the enemies themselves looted from the dead world to wield.

Spoiler: Map (click to show/hide)




139
Balor Finishing process

Continued development time puts finishing touches on the Balor, with a more conservative design goal: The engine thrust output is revamped so that its thrust is only marginally faster than equivalent engine systems rather than a full 50% in long term movements between planets. However, in combat conditions the output of engine matches original design specifications, our craft is expected to be able to keep the distance or pursue enemy aircraft with a large margin of speed in comparison to enemy craft.

The Reactor is hardened and restructured with the expected power output of a speed two craft. This massively reduces maintenance costs, combined with the relatively cheap fuel schema and reduced maintenance times, at the very least its power output-resource cost ratio should be on parity or better than a Chords reactor scheme.

Another attempt at armoring the Balor is attempted: With a down-powered engine, it might be marginally less prone to detonations.

Quote
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (2) TricMagic, Blood_Librarian
Credit the CEASEFIRE: (2) TricMagic, Blood_Librarian
Balor Finishing Process: (1) Blood_Lirarian

140
 
Quote
"Logistics Express" Nuclear Maglev Train
Well, given that the previous assumption about the damage to the underground infrastructure was apparently incorrect, evidently we should be working on using our nuclear power to make a functioning maglev network. This requires the use of a Mobile Nuclear Power Station reactor in a train body, and the repair of any damaged maglev components. Luckily, with the Alpha Foundry/Magnetized Reclamation Works up and running we have plenty of simple metals available for use in the electromagnets and probably some regular magnets as well should the system use them for some reason or another.

After extensive examinations of the magnetic levitation tracks themselves, we've managed to replicate the levitation equipment. With our experience in magnetic weaponry figuring out magnetic levitation based on many different extant examples wasn't too terrible. Most importantly, during the (presumably extensive) repairs to the train system, we've also gone ahead and added an additional component to the magnetic levitation system, a non-load-bearing stability component that makes physical contact with part of the "rail" system (it's a magnetic levitation system it doesn't necessarily have rails) to prevent the vehicle from drifting from side to side or otherwise risking a collision. This would reduce the efficiency of the system and its service lifetime if we were sending these trains hurtling around at the speeds a maglev system can reach, but since we've stuck a nuclear reactor in the front of this train it's generally best not to go hurtling around at patently unsafe speeds down potentially damaged tunnels and tracks.

The trains are meant to be used for transportation of goods as well as soldiers, and so the engine compartments are heavily armored with simple bolt-on metal plates to protect the crew and the reactor. The immense power of a nuclear reactor should compensate for the increased weight, and if it doesn't, well, we don't need to go all that fast to outdo all our other transportation options. Surface travel is a lot less direct and a lot more full of murder-bots, after all.



Difficulty: Hard
Result: [1 + 1] - 1→  1 Utter failure

Everyone is dying of radiation poisoning. Thick plumes of smoke hazily rise from the grave of the “Logistics Express” lay-yard, which leaves a chalky white residue on everything it touches. An unmitigated humanitarian crisis that affects thousands of our people has occurred early and crisp morning, unlike the usual 0.5 summer heat.  Suits of powered armor desperately battle all the way until the evening to contain the radioactive fires and succeed after three days of constant activity. An oily tar-like rain falls over the next few days, and miles of (abandoned)cityscape becomes slightly more radioactive than normal.

What was the cause of this rather large issue? Investigations conclude that it originated in a stockpile of fissionable material that was being inserted into the new reactor for the maglev engine: the first piece of technology to be designed before anything else. During the loading of fissionable materials, one of the casings of nuclear rods had cracked, leaking radioactive particles into the air. Very few radiation detecting equipments was installed at the facility. Only after two hours had a Dosimeter going off had alerted plant operation staff of the issue, resulting in a stop-work order being issued. An evacuation began, and several safety standards set in place for the handling of nuclear material were violated: common sense safety handling for these reactors were not in place, and over a ton of RESU battery stock was stored near to the reactor assembly. This battery stock detonated due to abandoned heavy equipment slowly crushing the casings of these batteries over a period of three hours before a spark occurred and instigating detonation that initiated a chain reaction. The electrical transformers of the Mag-lev train were still intact and charged at the time: Pre-collapse deteriorated energy systems that detonated spectacularly with the chemical explosion, adding to the terrible ruin in the facility.

Two more explosions occurred over a period of ten minutes, their cause unknown. The facility was flatly leveled, the maglev train mostly a distant memory. Resources for the rest of the project went towards handling the crisis and preventing the R&D staff present from dying of radiation poisoning with the best medication available: We will probably not lose the experience we gained from the MPU. Thankfully, the wind is blowing the radioactive dust towards the Black zone, or else we might have some very real problems.

Our engineering teams are once again starkly reminded of the perils of nuclear engineering: The new safety rules are written in the blood of the dead and dying.

Train related Ecological Disaster
Provides 1 nuclear crisis, black rain, and a trail of radioactive dust that is blown towards the Blackzone by wind.
["Cheap"]


Designs
Spoiler: Elorius Designs (click to show/hide)

Spoiler: Map (click to show/hide)


It is now the Combat Phase of Cycle 0.50. The next phase will be Design.



141
VR Training Simulations: Virtual Combat Training

The first in the use of VR in simulated environments, this training pits teams against each other in live combat, within the simulation. A live game to improve our soldiers ability to fight with each other, against certain situations where they may be outnumbered, or facing something like a battleframe(programmed in to serve as practice against a greatly superior opponent), as well as granting combat experience to new soldiers.

This will see our veterans grow stronger, and new soldiers to have a certain level of ability before seeing actual combat. We even have programmed in an approximation of enemy weaponry to train against and learn about, though such only mimics it according to code, like all things in VR.

Needless to say, it will be updated as we learn more about weapons and gear others deploy, and according to our own weaponry advancements. No plans are in place to add vehicles to the simulation yet. But that will occur at some point in the future when we have more time and more resources for the computing needed.

Another note is that this will supplement training, soldiers still need to train their bodies as well. This just allows training of their reflexes, planning, coordination, and other aspects that require experience.


Difficulty: Normal
Result: [2 + 2] →   Below Average

Most of our armed forces consist of those already on the brink: People who were scavengers, frontiersmen or vagabonds who know the dangers of the world around us. Despite all the precautions, we cannot safely draft any more of this personnel without endangering our resource production: The people brought in outside of these professions have not been exposed to the tons and tons of war-torn debris and chemical pollutants that saturate the warzone, and do not know how to safely navigate these environments, requiring additional learning on the job.

 Our computer implants are designed to tap into the frontal lobe, where higher thought processing occurs. Tapping into the place that really matters for training reaction times and muscle acuity would require a cortex jack, but the simulations still have a purpose in our construction. It is used with the massive computational assets we have to create authentically realistic facsimile generations of the habitation blocks with all its perils, especially with the placement of its more insidious hazards.

Generating these environments allows for soldiers to be trained in handling these environments and fighting in it. Effectively, our forces can organize marginally better: there are less wounded to tend too, and they will try to prevent their exposure to deleterious chemical compounds. Training together, a new comradery is fostered where units are trained together by veteran instructors matched with simulation architects.

Virtual Combat Training
Our forces are trained by virtual reality simulations that enable green forces to handle the rigors of fighting in a decimated environment, one in which no life grows even long after an apocalyptic war. Unit cohesion and organization are marginally increased.
[Cheap]

Spoiler: Phoziris Designs (click to show/hide)


It is now the Combat Phase of Cycle 0.50 Next phase will be Design.



142
Quote
Quill LLAAW (0):
H-VOC (3): auzewasright, Blood_Librarian, TricMagic
SILK (0):
Ares (1): auzewasright
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: ():
Babel: ()

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (2) Blood_Librarian, TricMagic

143
Quote
SID Starship Interceptor Destroyer Balor Prototyping
The Balor is a test bed with the explicit purpose of engineering Evrasium-based fusion systems into a functional system, and utilizing its power for ship-based propulsion. Half-finished chassis of Chords are lifted from their construction beds and into the research directorates clutches. All armor excepting structurally critical pieces are lifted from the chassis and replaced with miles of cable and infrastructure to support the beating heart of a star.

the ass-end of the Chord is ripped out and replaced with an Evrasium fusion reactor & a direct fusion drive. The pulsating beats of the Starfire Power Plant are the tempo at which gouts of plasma a half-mile long is ejected from the DVD. For power concerns, newly revised magnetoplasma drive turbines enable the drive reactor to be significantly more efficient than traditional evrasium systems to justify its cost. The Balors fusion reactor represents the maturity of design techniques and the implementation of evrasium fusion reactor.

With the systemic stripping of armor, the craft is much more maneuverable, with only a partial decrease in endurance: enemy projectiles over penetrated through Chords in traditional conflicts, thereby making armor worse than useless as it hampered ability to effectively dodge. To make up for a decrease in survival capability, drop tanks are added, designed to be disposed of after traversing to deployed systems allow for a safer system with a smaller chance likelihood of internal detonations from fighting in the field. a revision will be required to increase its manuverability through a augmented manuvering system and improve its EWAR capabilities so as to cement its role as a agile craft.

The result is a craft that is able to accelerate to speed three, dodge enemy fire with a much higher percentage of success while keeping the enemy where their railguns cannot do the most damage and return fire without being blown out of the sky.

Quote
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1):
Babel: (1) TricMagic

Starfire Part 3R: (1) TricMagic
ITC Redesign: (1) TricMagic
Chord Redesign: ()
AC Redesign: ()
SID Balor: (1) Blood_Librarian

144
Quote
Cybernetic Overwatch Differential Electro-Optronics (CODEO)
Second Generation Electronic systems as well as the maturation of man-machine interfaces allow for the introduction of systemic changes to our modus operandi that allow for these systems to be fielded when they have logistical and combat applications on planetary operations.

Cybernetic prosthesis, addons, and interfaces are being designed for implantation into our forces. A standard set of internal hardware, designed to interface with an external computer interface with semi-explosive dead-bolts as well as manual disconnect systems to mitigate Electromagnetic pulses will be the most common implant, as it allows for interfacing with computer elements normally impossible outside of unique circumstances. Internal router hardware or the machinery that connects the human brain to external prostheses are electromagnetically hardened to prevent damage from electromagnetic discharges as well as unintended signal interference. The external computers are largely left unshielded outside of bulky external casings given when specially requested by fielded forces to lower overall mass sent up and out. The external computers are where the magic happens, outside of a few cases (replacements for natural body organs and limbs, usually), and are standardized with removable antennae (Hardening external computers is more difficult when an antenna is attached), communication software, and expansion module slots for managing external hardware. This also allows for our forces to communicate with one another on a tactical level.

All logistical facets of our military organization have been streamlined through the usage of best practice CODE systems. Medical technology has reached new heights with remote-controlled cybernetic surgeons and cybernetically augmented surgeon drone control systems. Our forces can recover from the loss of limbs and eyes through the usage of (basic) replacement prosthesis. in the field, these cybernetic systems allow for externally connected sensor suites, digital scopes, as well as communicate with command through encrypted radio waves.

Communications will evolve with these cybernetic systems:  increased range through digital encoding as well as increased cooperation between ground and orbital assets means that our forces can organize themselves from long distances, along with working together and planning with other units.

A re-organization from the B.M.U standard is required, such that an entirely new unit base is made. While the BMU does receive some of the less intensive improvements that went into the new unit template, Tier One Augmented Division (T.O.A.D), all the bells and whistles are organized into the new standard.


I think we should only produce 2 Slaughterfield units and then 2 units of artillery if we have them since it is gonna be expensive to keep ourselves combat effective in more than one world with 2-3 units per planet we have an active conflict in.

Note, I left my two votes on HVOC and ARES as im gonna change it depending on how votes come in shortly.
Quote
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic
CODEO: (1): Blood_Librarian

145
Quote from: Vote Box
Quill LLAAW (0):
H-VOC (1):Blood_Librarian
SILK (0):
Ares (1):Blood_Librarian

146
Forum Games and Roleplaying / Re: Interplanetary Arms Race
« on: July 09, 2020, 05:27:56 pm »
"Dark Site" lore entries in the contest written by me.

Quote from: Turing Reconstruction Concern
The Technates Technological Meritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.

On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.

They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.


Quote from: A Spacers Angst
In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization,  men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.

The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.

Why should we listen to them?



Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.


147
Quote
Quill Light Laser Anti Armor Weapon
 
The Quill is designed as a direct-fire anti-armor weapon, directly inspired by old-world designs of a similar design once used by special forces to sink floating ships without planting explosives or utilizing torpedos due to the active sensors on their hulls. it is a man portable weapon designed to fire a series of nanosecond pulses of energy towards a target. The tightly focussed pulses some-what defeat laser defenses and is almost three times as lethal compared to traditional laser systems, at the expense of having 36 times less range than an equivalent laser weapon. The weapon fires its series of pulses such that the next beam will fire just when the plasma dispurses from the previous shot, blasting deeper and deeper into the target as the hole is made deeper by the material vaporizing into plasma.

Many sacrifices are made to make this weapon man-portable, but powerful enough to threaten enemy vehicles. The weapons cooling systems, laser generation medium, and batteries are engineered to be disposable, fired once before being recycled. The liquid medium that catches the heat during the laser generation is vented through the front and back of the weapon, such that the lens is not obscured during venting. this is similar to a recoilless rifles front and black blast. Two variants are made, a 5lb ultra-light anti-personnel variant and a 20lb anti-aircraft/vehicular system.

The laser fires at a frequency that is not harmful to the human eye.

Quote
High-Velocity Ordinance  Caseless Machine Gun (H-VOC Machine Gun
The H-VOC Machine gun is a belt-fed heavy machinegun designed for emplacement onto vehicles and fixed positions. It is technically man-portable, weighing in at just under 32 kilograms or 70 pounds: Best Practice is ot not issue it to infantry that is expected to assault a fixed position. The furniture, tri-pod, elements of the casing, and liquid-cooling shroud/radiator for the barrel are made out of modern composites and plastics to reduce weight. the Action is made out of ceramic materials that quickly wick heat off into the metal barrel and its cooling shroud, while the propellant of the rounds is made out of a non-crystalline powder with a higher ignition point to prevent premature detonation. the rounds are large but not as large as original proposal specs due to little-to-no expected enemy armor. It is designed to fight infantry, light vehicles and low flying aircraft.

To that end, it almost mimics the ballistic profile and energy of the .50 BMG of old earth, with a reduction of energy to 9,000 and 13,500 foot-pounds force (12200~ and 18300 J) from 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J). It fires caseless telescoped munitions.

In atmospheric operations, the liquid cooling shroud can be replaced with an air-cooled barrel that is just as effective at radiating heat while reducing the system's base weight to 28 kilograms. While the weapon is not as light as it could be compared to a traditional cased weapon, The weight from replacing a brass cartridge with an outer layer of solidified propellant allows for twice as many rounds to be carried in 60% of the volume and 50% of the weight. Combined with its recoil-operated open-bolt (open bolt reduces accuracy but reduces heat concerns) feed system, it is able to fire 1000 rounds a minute.


Quote
Sheared Intelligent Light Knitted Geneginnered Fabric (SILK)
The next generation of body armor will be sheared off dinnerplate sized bugs. Thanks to the maturation of our genetic engineering research into a burgeoning field, we have been able to splice the DNA of earth-spiders into critters of our new home. The ProtoSpider, as it is called in the lab, survives mostly on carrion and fungi from the caves it makes its home in. With an equivalent substrate, they are mostly docile. While in the wild their genetic ancestors grow long hair-like barbs designed to dissuade local predators, genetic engineering has replaced these barbs with long, almost beautiful manes of silky threading that can grow to almost 2 feet long before it it has consequences for the animal's health.

Ballistic padding created from SILK is significantly more effective then petroleum-based kevlar and kevlar products in protecting from projectiles, while also being slightly resistant against flame. In addition to replacing the ballistic weaves of the combat spacesuit, it is weaved into plates that are encased in hard shell polymer cases and able to be used as body armor and in helmets, providing protection without requiring the incredible bulk of a spacesuit. The forces returning from tour always look so dull, maybe they would cheer up after receiving the best armor known to mankind.

Quote
150mm self-driven Assault Artillery "Ares"

ARES Artillery is a 150 millimeter designed to be assembled on aside. Despite the extreme weight sensitivity our people face in bringing the fight to the enemy, the Ares is an exception to some of the doctrine in lightening the burdens for our craft: The rifled barrel is ridiculously long for our shuttles that it must be shipped separately to the vehicle. It is a breechloader system that requires a crew of 2 to operate spotter, loader), though some compromises are made so that an electric autoloader could be mounted on each unit in the future. each one is issued a cybernetic interface that allows operators to fire non-guided projectiles accurately at long distances. pneumatic bolts stabilize the vehicle to the ground when it prepares to the fire, while also providing a handy way to get out of rough conditions by allowing selective lifting parts of the vehicle off the ground. The drive system is powered by a down-scaled kinetic storage drive and should be able to power all systems while allowing for a brisque 35 mph speed on Terran standard conditions. The vehicle is armored to resist low caliber small arms fire, which should reduce lethality to crew members in the event of hostilities. The barrel is locked to pointing at the front of the vehicle, but it is casemated to be able to point at almost 90 degrees upwards.  A pintle mount ready for a SIERRA is available in case of dire events. The vehicle can be sealed, and an airlock could be welded on to the side hatch to allow for space operations to be unimpeded.

the Artillery gun has three round types deployed, two of which can be used in space environments.
The first 150mm round developed is an high explosive weapon with a heavy casing designed to enhance the shrapnel effect that artillery is known for: it is an anti-personnel weapon. (Fragmentation)
The second 150mm round developed is designed to deliver a projectile that pierces light armor before detonating and sending shrapnel into whatever compartment it detonated in. (High Explosive Dual Purpose)
The third 150mm round developed is designed to deliver the most potent incendiary payload available to us and disperse it in a wide area When impacting near the base of a unsealed building, it can deplete the oxygen of the area and kill personnel inside the building through carbon monoxide poisoning. (Incendiary)



Technate entries in the contest written by me.

Quote from: Turing Reconstruction Concern
The Technates Technological Meritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.

On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.

They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.


Quote from: A Spacers Angst
In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization,  men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.

The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.

Why should we listen to them?



Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.


148
Do we have the ability to use diesel?

149
Quote from: A Spacers Angst

In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization,  men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.

The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.

Why should we listen to them?


Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasright

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]


Quote from: Dark Side of Voting Lore
Turing Reconstruction Concern: (3) TricMagic, auzewasright, Blood_Librarian
A Spacers Angst: (1) Blood_Librarian
[/quote]

150
I fixed the classifications to accurately describe them. The design is named Chord, Degree, etc does not give me an at-a-glance knowledge of what the craft in question is, especially when one is fighting against another. I had a hard time following what was happening with enemy ships. As for classifying new ships, I had reasons as to why I classified ships.

the Degree is a Missile Corvette. Why? It fires missiles, and it is the smallest ship considered to be a proper military ship.

The Chord is a Fast Response Frigate. Why? It is a fast ship that is larger than a corvette. We can also come up with our own ship classification schema, but I used those two because they are familiar to me.

That and already having names for them for far longer. The other names got in on 1 vote, your own.

Your ship names also have one vote, your own. I don't particularly see why you state this.

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