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Messages - Blood_Librarian

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271


Quote from: Votebox
Designs
Exodus: (4) TricMagic, Trent01, SC777, Blood_Librarian


Special Resources
Take DGR up on their gracious offer of a 'Random' Special Resource: (3) TricMagic, Trent01, Blood_Librarian
Don't and make our own in a future design, or not at all: (0)
SuperBronze Coils: (1): SC77
[/quote]

272
Quote
Operation SHake and Bake (0):
Operation Alpha Strike (1): Blood_Librarian
Operation Iron Stance (0):


273
Quote from:  Everything to G
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)

Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to E and drops one Elite Unit onto the surface.
ITC #3 moves to E, and drops the Elite unit onto the surface.
All Chords move to E.

Quote from:  Spread the Firepower
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)

Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to F and drops one Elite Unit onto the surface.
ITC #3 moves to D, and drops the Elite unit onto the surface.
2 Chords move to E, interception duty.
1 Chord moves to F, emphasis on escort duty.
1 Chord moves to D, emphasis on Escort duty

Quote
Everything to G (1): Blood_Librarian
Spread the Firepower (0): Blood_Librarian

274
after a small think tank session, I've decided to remove the Fabricators designs on both sides, because a few members on the discord pointed out a couple situations that would change the tone of the game I want.

A clarification on the Space-Elevator Cable: While the cable was once capable of extreme tensile strength, it is no longer the super material it once was. Most, perhaps  or all of it has decayed into the equivalent of a modern strand utilized for bowstrings (strength per strand = 45.5 kg (100 lb), stretch = 1.0%) This decay was caused by a combination of a lack of maintenance: The strands required a periodic maintenance to retain its super-properties, and the complex structure was vulnerable to the radiation given off  by thermonuclear detonations, of which there were many on Naira.

I would say that the Protobattery stores from 1x to 2x times the power of a modern nonrechargeable Chemical battery while still being rechargeable. This variance is due to the massive variation in quality and composition of these batteries, but they still use advanced technology to be assembled. However, there is no standardization among them, and an unreliability will stem from them.

276
Discord Link
Elorius Dynast Forum Thread
Phoziris Shard Forum Thread
This is the Core Thread, for general discussion between people on different teams or Observers, rules updates, and more. For actual gameplay or team-only talk, visit the appropriate team thread.
If you're new to Arms Races but are unfamiliar, read through the rules spoilers on the bottom, pick a team, and start participating in their thread; please don't read or otherwise participate in the other team's thread. Looking at their thread's OP to decide which team is okay, however.


What is Desolation: Arms Race against Extinction? It is an arms race that consists of two polities of an alien species fighting against each other in the graveyard of their once star-faring civilization. It is inspired by multiple sources (Sid Meier's Alpha Centauri, METRO 2033, ChiefWaffles Mad Arm Race, Madman's Interplanetary Arms Race), This fight was only small-time until exactly one Cycle ago, where both sides had found a cache of Pre-Collapse Technology “first”, and fought each other violently to confirm that fact. Now they steel their might against each other for an honest-to-stars war. This means there is a push for a hot-shot R&D team to propel their side to victory, which is where you come in.

Technological miracles long lost are now ready to be unearthed and rediscovered, to be used as one would use a particularly sharp rock; to kill and destroy the enemy. Where “standard” technological advancements fail, more esoteric, strange methods may succeed. The burning of Niria has left some twisted realities behind ready to be exploited.

Spoiler: Lore Primer (click to show/hide)

We were Yaerians, a species united, but now we are of two, separate, irreconcilably hostile groups, forever encapsulated in a war that will only end in the imperialistic conquest of another, or worse.

We are the Elorius Dynast. We hailed from the sky, when our wondrous fleet was grounded by the harrying Enemy, and forced to churn our fabricators for the service of the planet, or fight in the void outmatched and alone. The Phoziris seek to shackle us to this world for their own petty ambitions. We are the reason why this world is not a glass ball, and we want to leave this world towards a better future, with or without the Phoziris. We have the rightful authority of the greater Yaerian Directorate, as given to us by the autonomic remnants of the positronic AI that kept our was-fleet alive.

We are the Phoziris Shard. We are the inheritors of the millions of square kilometers that was once a planet-wide polity. This dirt was once ours, but it will no longer contain us. We seek to leave this world for better pastures, but the Dynast seek to stop us at all costs, to chain us to this world forever for their own petty grievances, but we will leave, with or without them at our side. We have the rightful authority of the greater Yaerian Directorate, as given to us by the autonomic remnants of the Positronic AI that once ran this world


Each team will start with 1 Minerals and 2 Energy.
Minerals represent your capacity to utilize on-site resources in the manufacturing process.
Energy represents your capacity to power devices, or otherwise commit to power-intensive tasks (polymers, recycling centers, etc )

Spoiler: Map (click to show/hide)

Starter Designs
Spoiler: Phoziris Designs (click to show/hide)
Spoiler: Elorius Designs (click to show/hide)



Spoiler: Arms Race Basics (click to show/hide)
Spoiler: Expense & Resources (click to show/hide)



277
Core thread
See the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.

Our homes are among the spires of District 7, we live in the Arcologies that had survived the initial bombardment, and continue to stand as a beacon for the future for all Yaerians. For a long time, the only way to get between spires was haphazardly made bridges, where we kept in contact with another through cable or through messenger These Spires are the homes of the Elorious Dynast, and on the tallest spire which only had half of its massive structure torn off is the newly assembled R&D Team. Among the cracked and spartan walls of this ancient hall are dozens of Crates, baskets, and clutter that is all we had recovered of the cache’s Pre-Collapse Technology, freshly stripped and ready for technological evolution.

Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from anyone bit, but together, the possibilities are endless.

Your team, the first and only Elorius Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.

We are in Cycle -1.25 of this as of yet unnamed conflict, around the star of Cadar, on the world Niria. Analysts predict that the first conflict against the Phoziris Shard will begin at Cycle 0, Giving us 5 turns to assemble anything and everything we need to fight a war.

We have 1 Mineral, 2 Energy.

Designs
Spoiler: Elorius Designs (click to show/hide)


Spoiler: Map (click to show/hide)

278
Core thread
See the core Thread for more information. If you are participating on the other team, please od not peek further than the OP.

Just under District 6’s collapsed metropolis is a series of bunkers, the last remaining hope for the Yaerian race-- the home of the Phoziris Shard. In the largest of the bunkers is it’s freshly assembled Research team, located in some of the top-most spaces of all the bunkers It is also closest to the airlocks, which are almost always open to the now-breathable air outside--unless a dust storm moves in. Freshly built-- the rooms that your design team inhabit are empty and ready to be filled with the burdens of industry and advancement.

Crates of salvaged equipment--- mostly broken, damaged artifacts of a bygone era-- are yours for the picking. No conclusive technology can be gleaned from any one bit, but together, the possibilities are endless.

Your team, the first and only Phoziris Militarized R&D Team has been given a very serious task, to create a military arms industrial complex from the cloth. There is no previous system to rely upon, no model or experts to gain inspiration from, and it all must run perfectly or our entire military will crumble before foreign legions.

We are in Cycle -1.25 of this as of yet unnamed conflict, around the star of Cadar, on the world Niria. Analysts predict that the first conflict against the Elorious Dynast will begin at Cycle 0, Giving us 5 turns to assemble anything and everything we need to fight a war.

We have 1 Mineral, 2 Energy.

Starter Designs
Spoiler: Phoziris Designs (click to show/hide)


Spoiler: Map (click to show/hide)

279
I think we should put down a design to get something that would be useful, as I do not trust random dice tables to give us something that would work well.

280
Smith Fielded Shotgun- 11 "Exodus" (SFS-11 "Exodus")
the SFS-11 is a restructure of the Shotgun mk1, with the primary goal of reinforcing the barrel and adding a simple internal magazine that makes the weapon into a pump-action reloader. The weapons furniture is redesigned to be used by power-armored personnel with small magnetics embedded into it, allowing for suit-based magnets in the griping appendages and forearms of the LSF 1 to be used: Our soldiers will be able to hold the weapon more steady, lessening the effect of the recoil of the shotgun.

281
Operation Shake and Bake

make them bleed make them bleed make them bleed make them bleed make them bleed make them bleed make them bleed

Quote
It has come to the attention of the Aratam design Bureau that the enemy is poised to gain a foothold in the desert. Operation Shake and Bake is a strategic manuver where Mereth is prodded into over-extending their forces and then burning hte blight out in the plains.

The Meteor is redeployed from combat operations in the Plains to defensive actions in the Desert/Mountains.

The StorrmCallers are ordered to prepare for the creation of a dozen dry-lightning storms on the dried out prairies of the plains, this will be initiated when they sense the death of alot of people. They are not informed of the nature of how this death would occur, but hints are provided that it is going to be from the utilization of the STOPs, but the Drop-Beacons are kept strictly need-to-know.


The Beacon bomb is deployed with three to five "fake" bombs that are just regular explosives, the command structure in the airforce is systemically deceived so that they are to believe that all weapons given are Beacons, such that while not all beacons will have 3 deployed STOPS to fire upon them, it will still be lethal. These strikes are to be done simultaneously as to prevent cry-wolf fatigue on our side.

In effect, our military forces will act to deceive the enemy precognition software, and thus give us a semblance of surprise against the enemy.  We don't really expect to take the enemy totally off guard, but each time they erroneously evacuate their forces for a detonation that would never come means our advance is that much further along, and if they do happen to fail to expect the unexpectable and receive an orbital bombardment without preparations, all the better.

Once the beacon bomb is successfully deployed, and the STOPs have finished their fire mission, it is the Storm Callers turn to ensure our advance is kept forward with fire and lightning at the enemy's heels.

Investigation: Our Observational capacity is deployed in a similar manner to Operation Alpha Strike. Operational integrity will not be compromised: Observers will be sent to observe the fake bombs as well as the real weapon.

282
Can we deploy both the Meteor and th eBeacon bomb?

283
Smith Fielded Light Rifle D-6 (SF-L "Ventilator" D-6)

The sixth iteration of our standard Rifle, the SF-L D-6 is a high-caliber anti-mech weapon, designed to be wielded by mechatronic forces. As such, it chambers a large caliber, 13mm x 100m.  The weapon is designed to be compact, with a construction molded plastic frame and steel parts. The magazine is relatively small, designed to handle 20 rounds, and manufacturing is geared towards producing as many filled magazines as possible so that while our forces will be forced to reload often, they will not run out of munitions. The chemical reaction used to accelerate the is a smokeless powder created from a process that turns wood into nitrocellulose. The weapon is semi-automatic.

Quote
The Jack(s): ()
LASER-1: (1) SC777
LSAC-AP: (3) TricMagic, Urist Mc Riley, SC777
SF-L D-6 "Ventilator": (1) Blood_Librarian


284
Smith.

285
Quote
Stellar Ascendant Courier (SAC) (0):
Armageddon Refit (0):
Bio-Ware "Amber" (0):
Sarissa Plasma Battle Tank Overhaul (0):
Beacon Bombs (3):Rockeater, MoP, Blood_Librarian
Dream Tank (0):
Diktat of Astral Kommunication Korps of Aratam (0):
Blink (0):

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