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Messages - Blood_Librarian

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301
We are now alchemists.

See what happens when you put the red powder into a bowl and add water to it.

Again, but with motor oil.

Do this in the bathroom.

302
Forum Games and Roleplaying / Re: XCOM Arms Race II : VIGILO CONFIDO
« on: September 10, 2019, 12:56:05 pm »

Quote from: TANGO OSCAR TANGO ALFA LIMA LIMA YANKEE NOVEMBER OSCAR TANGO ROMEO INDIA GOLF GOLF ECHO DELTA, OVER
Operation Patient Rain (5): m1895, Happerry, 0cra, Aseaheru, Blood_librarian

303
I might be a tad biased, but I think mine is pretty good. the FUrnace seems a little too short description wise for our aircraft.

The enemy FIRESTORM has a craft that can enter into orbital situations as well as bomb surface targets..  Our STOPs are okay at defending themselves, but if we have an interceptor that can go to orbit as well, then there comes the possibility of us intercepting their craft.

We have a tonnage advantage with how much stuff we can put into orbit. There is no reason why we shouldn't have a space-based craft that can enter the atmosphere for "mundane" situations like bombing grounders as well as other situations like intercepting the baddies..

304
After a small discussion with Rockeater (he stated we should have aircraft), I designed an aircraft. Another one. I think it'll be alright.



Quote from: The Illuminant
A-(9) ILLUMINANT
The Illuminant is a less a revolution or an entirely new project than an ultimate refinement of our aircraft technology centered around recent breakthroughs in bio-computational engines.

It contains a Synth Oil reactor system, that spans the majority of the crafts core systems, and is engineered so that a singular, massive core provides for the demands of the entire craft while keeping a low maintenance profile. This creation is referred to as a GM-BP-S (Gel-Matrix, Bio-Paste Singular) Turbine. This thrust is then fed through an array of thrusting systems that allow an incredible speed, and allows it to fly in the atmosphere with damaged or destroyed maneuvering systems as well as precariously attempt to hover down onto a flat surface like a rocket. (it is not explicitly designed to do so, but none the less possible as demonstrated by the now Deceased
 Lieutenant Chuck Whimsy.)

Plasma diversion feeds are funneled into an electromagnetic Plasma accelerator cannon. Relying on 12 banks of solid-state quick-charge capacitors to deliver the energy required to launch the plasma as a bolt that is electromagnetically contained enough to be viable for aircraft combat while also allowing it to rapidly fire. The Main weapon achieves a 20-40 degree gimbal by pre-guiding the path with an under-barrel tesla that “paints” the path for the bolt to follow in both atmospheric and orbital conditions.  It is also designed to mitigate a Talon Laser Pulse: FireStorms emit a unique energy signature when they are charging up their main weapon, and simple predictive analyzation allows the  EPAC to fire a bolt of plasma that bursts into a cloud that refracts the TALON shot, effectively intercepting the explosive laser with an explosive bolt of plasma. The computational prowess of this task means that it can also shoot down Bird-Brain powered Shrikes through a similar process with roughly equivalent efficiency.

Two primary systems are designed with it to achieve this: the sensor system, and the previously mentioned Bio-Computational Engines.

The sensors require a large amount of space, the entire aircraft’s forward-swept wing is dedicated to this purpose, and effectively creates an antenna that is adept at receiving the infrared/Ultraviolet emissions that the enemy craft emit while utilizing GO-FAST fuel. (our craft emits the opposite range of emissions, whatever it may be, damn Merethians don't know true power.) As noted, the aircraft's wings are forward-swept to survive the incredible G-forces that the thrust vectoring equipment can create.

Outside of the upscaled plasma weapons platform and craft shape, the single largest divergence from other craft is the inclusion of a modified CryoStat tank with a semi-organic computer instead of a traditional avionics package & cockpit window. The Illuminated is connected to the plane through a series of radical bio-augmentations that allow neural fibers to access the pilot's brain. The user’s thoughts, dreams and fantasies are realities in this system, systemic sensory shifts or even wholesale illusions are now able to be invoked on the Illuminated by pre-generated computer “User elements” referred to in the lab as UE’s. The computational engines themselves translate mechanical and electrical signals into organic-friendly information bubbles and manipulatable hallucinations. This is possible due to the components of the electronic circuit boards, they integrate organic compounds such as amino acids into their structure. This grants a limited degree of latent autonomy into the aircraft. The central “brain” of the system monitors and adjusts the Plasma and electrical channels of the Illuminant and optimizes it by opening and closing routes that are the most efficient. Not only does this create a more efficient aircraft, but one that can re-route information, electricity, and energy around damaged components and continue functioning under battle-conditions.

Due to the relatively loose requirements for the augmentation process, anyone can become a pilot, and no longer are we logistically tied to Astral individuals for augmented pilots, yet we can still hold the edge of precognition in the skies upon our hated foe. A non-astral Illuminant Pilot is referred to as a Candle-Bearer, and an Astrally awakened Pilot is referred to as a Torch-Bearer. an Ace is a Bonfire Invoker.

The armor is thinner than previous iterations. This should mean roughly equivalent durability to the craft, due to its limited self-repair nature. Physically, it has two wings, forward set with sensors dotting its entire frame, as well as tuned recombinant-metallic rods on the surface that act as an antenna. Life support systems are simplified by the Cryo-stat to the point where they can reach a far higher up-time than an equivalent system.  It is notable for being the first spacecraft entirely assembled orbit (so it can fit in the elevator), and it is designed such that it never touches the ground outside of a crash landing, and mundane exercises such as landing equipment are forgone in place of an escape pod.

Each aircraft is deployed from the Elevator with a small “runway” consisting of an attachable set of systems that allow for an extended period in orbit before and after it is deployed on the Earth and must be towed with the Illuminated after each mission.


Quote from: Vote
"Furnace"-Plasma interceptor:(1)Rockeater
A-(9) "Illuminant" Interceptor:(1) Blood_Librarian

305
I think we should put down a revision exchanging some our crafts weaponry with heavy plasma weapons,  just enough so we can determine combat effectiveness of the theoritical weapons without sacrificing the Tesla gun's. another option, we could do a revision to copy the fuselage of their Skyrangers, replace the engines with plasma vector systems and reactors,  strip any capacity for re-entry and go from there.

The mountains are a tricky, tricky situation. Tanks with tracks aren't effective at all there,  and the enemy has already proven that mechatronic equipment works there, but I'm all for going for a different philosophy than heavy, heavy walking tank if we want to go for that. In the meantime, I'm gonna propose an astral design.

Design: Force Screens

Force Screens are the first result coming from trials for defensive measures that utilize Astral projection. Although the original design could theoritically be "powered" through non-humanoid means, the lack of access to such resources outside of test environments means it is a moot point.

The Force Screen is a system of conduits, a quas-capacitor, ventilatory systems and other support equipment designed to be retroactively attached to our field equipment to generate a spherical "anomaly" of high-energy Electromagnetic forces.

This Anomaly effectively catches high energy particles (such as laser weaponry) and ballistic projectiles and then begins shearing it apart, layer by layer, until it ejects out as a stream of plasma or a low-energy emission of infrared light depending on what collided with it, (in addition to a small, concentrated blip of Astral Energy). If an object is going too fast or an oncoming stream of energy is too strong, some of it may get through, this is by design to prevent situations where the capacitor is instantly filled up. HEDP or HEAT rounds will lose the majority of their effect here, as they will penetrate the shield and then splash our tank with their molten metal instead of the cabin.  The generated field is referred to as an anomaly until such a time when the design team can put a name to it without breaking down into violence. We know how to generate it, how to shut it down, and the physics behind it, and that is all that matters. The term "Force Screen" is a soldier-oriented term that is the most accurate considering circumstances. Due to how the screen is layered, it cannot intersect with another screen, and fire coming from inside the screen will not be deflected to create some sort of hellish pinball machine from hell. Slow objects going under 50 miles an hour are not caught.

Not only does this generate waste heat, but also a sort of entropic energy. It cannot be vented into the air fast, but it can be re-routed into the "quasi-capacitor" fore storage until our ventilatory systems can catch up. The capacitor essentially a giant brick of specially treated metal the size of a small engine block, and it is recommended to shut the shield down before it "overloads" and detonates.

While one psionic individual may not be enough for the entire system, it uses a series of emission and broadcast fields to essentially "siphon" off of other individuals in play, allowing the shield to be engaged when sufficient persons are nearby (typically 8.)

This system was designed with the Ettin in mind, but it can also be deployed to other tanks, and possibly any other vehicle, although two or three individual systems converting sections may be required.


306
One thing you can do is get a 200 gallon tank and put a funnel in it, they might, might have fixed the funnel thing not working, if not a a couple plastic jerry cnas all on funnels at a stationary location also work.

As for your coal problem, building a stationary charcoal furnace is leagues faster to load and unload then a mobile one.

307
In order of survivability and preference, I usually fight Shockers with
1. A non-conductive weapon ( I don't know how martial arts works but bare fist fighting a shocker isn't a good idea unless you got CBMs.)
2.A unsuppressed firearm.
3. A Molotov
4. A grenade
5. A suppressed firearm
6. with a mi-go
7. .50 BMG/ large rifle.

Does smashing shocker corpses cause lower loot drops before you dissect them?

308
Forum Games and Roleplaying / Re: Interplanetary Arms Race: Side Two
« on: July 26, 2019, 10:15:18 pm »
Quote
Chord: (4) TricMagic, SC777, Jilladilla, Blood_librarian
HTTPSL (1) Flabort

309
I could make an alternative where we don't help the merethians keep control of their murder robots.

310
Quote from: Cryovote Growth Chamber
Fun in the sun:(3) MoP, The Ensorceler, Rockeater
They can't be bargained with (1) : Blood_Librarian

This is the perfect chance to be a little ambitious and get some more intel then we otherwise would be able too.

311
Waffles? Shouldnt Artillery such as out STOP-IT have the ability to off-set the bombardment so that the beacon acts as a guide rather then a bullseye for our gun? IE, slam it far enough from the line that an evacuation wouldn't be required?

Quote from: They cant be bargained with
Intrigue Action: Our investigation regarding the BEO's own Blackwell raid has resulted in a lack of information. We simply do not have any method of knowing what they did through sources in Aratam. BFG's are subtly hidden from the BEO's gaze, and sent to infiltrate the Merethians. The objective is simple; a lightning raid on their predictive computational engines. We are looking for information that gives evidence on BEO objectives, reasoning and data on their recent actions, and a drop off of information that gives the Merethians design bureau clues regarding their own design teams problems, (My current theory is their AI is slowly going rogue.)

Storm Caller Circle: Plains Heat Wave

A.S.V. Hour of Relentless Intent: Deploy to the plains to offer operational and fire support.

312
Quote
Spinal Mount UFO GUN Telescope:
STOP-IT Upgrade: (2) MoP, Blood_Librarian
"Jammy Dodger" A-8 Armoured ECM Jet:
MKR-75 "Gannet":
"Bopper" Utility EMA Grenade Launcher:
A-13 "Furnace" Plasma Interceptor: (1) The Ensorceler

313
Spinal Mount UFO GUN Telescope

Our team was messing around with a kaleidoscope when it gave them an idea for an optical configuration /antennae system that allows the STOP to sense and target electromagnetically produced radio waves from afar. While this originally meant "From orbit to planet")  with the help of range-finding beacons placed so as to prevent Friendly fire, another implementation has added short band sensors that are useful against oncoming enemy spacecraft.

It might also be useful for astronomy too.

314
I'd rather we break new fields of science then teeter with old toys.

ElectroStatic Lifter

Simply put, this device utilizes an electrostatic discharge that is present in the tower's air, between its islands, and definitely present near the city.

This Lifter pushes itself off the ground and into the air by rapidly spinning and then catching that charge, while it rotates. In order for the Lifter to catch this electricity, it needs a yellow-hot "Rod" of iron, as this discharge is attached to of all things, heated metal. A thermal exchanger attached to a boiler heats up this massive bar of metal and thus, gets the machine afloat.

Physically, it looks like a Crowsnest of a ship, with an iron bar that holds up a spindly cage that burns hot, while its crew toil and carry things all underneath a cloth tarp to protect from the sun.

Armor could be attached  by bolting it on  the sides and bottom.

315
Pathetic baddies.

Enabria

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