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Messages - Blood_Librarian

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616
Yeah, sounds about right.

Quote
Plan A [2]: Nuke, NAV
Plan B
  • :

Plan C [1]: Blood Librarian

617
@NAV: I would prefer if we saved our rep for later, and gather a better hero then what we have right now.

618
We have 6 years to create a viable navy, and possible invasion force.

Having realized that projects auto progress, I still do not feel comfortable placing down three projects a turn, even if they do auto progress.  Not to mention, I am still a little confused on the fact of how we would get the bio-reactor too produce power as it stands right now without synthetic particles because it offends my sense of high-school level physics understanding.  The  SDO and Grubbling Seeker both seem a little under detailed for my tastes as well.

Also, I am not comfortable with your idea of taking out 3 projects every turn. Two products a turn will do us fine enough, three would give us the potential to have very very bad equipment if we roll poorly multiple times.

I think we should spend our six years assembling in order Power,  weapons, a method of propulsion, a method of putting troops onto the ground, the troops themselves, and then a spaced out year for just assembling the ship(s) themselves.

Because I like simple things, I will call this the 7 Year Plan, as we already have C&C down pat.

If you could make something like a moisture suit for our troops/persons and propose a design plan that puts 4 dice into the Thorium Reactor, 4 into the Moisture suit and 2 for revisions, I would gladly change my vote for it.

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Revision  (2)  : Blood_Librarian, Nakéen
3 Dice to Digestive Bio reactor, 3 Dice to Sublight Drive Organ, 3 Dice to Grubbling Seeker, hold one dice for revisions (1) : Jerick

619
Having been clarified by the GM, I will continue.

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian

620
Did you... intend on posting the lower part of that? I am confused. There is no design progress it seems.

621
The heat from the thorium reactor is either run through the organic equivalent of a Thermal Electric Generator or through organs that turn heat directly into electricity, It is not needed to be mentioned.

622
If we save up our magic rep points we can get an even better dude guy for punch kicking politicians into our bidding.

Quote from: Plan B "Punch Crooks and Shake hands"
Hire two Agency Teams (-$8)

P-Man: Shake hands with Politicians & punch crime at AlfreDonia *DO NOT MIX THE TWO UP!*

Hot Shot: Research Sword Labs (-3 favours, -1$

2 Agency Teams, Patrol Alredonia (Peacekeeping
Plan A (1):Nuke
Plan B (1):Blood Librarian

Quote
Plan A
Plan B

623
no edict

624
Roll To Dodge / Re: Metamorphica Madness: The Sphere
« on: May 22, 2018, 08:02:29 pm »
I cant really think of anything to put in the players path. Nothing that would mean anything, or really play up too the area without being stupid.

625
Let us not use Synthetic Particles for something almost every one of our future ships will have, and save the 500 units of particles we get every turn or so be spent on Bore Drives, deadlier weapons, and more specialized processes then the albeit needed ability of powering our ships.



The Thorium Glow Reactor
If you looked at us from the perspective of two centuries before, we would've been in awe of our power, our ability to... Create energy for all our needs.
--Scientist Dela Benoreth

As we reach for the stars once more, it becomes imperative to fuel our growth, our engines and if needs must, our weapons against any hated enemies. To this end, Molten is acquired and utilized in our organic processes to its very fullest, when combined with tissue that is only lives when the radiation is gone, and hibernates in the presence of the deathly particle emissions. These salted Thorium packets emit the particles and material by which the rest of the biosphere of our ship will harvest, utilize and if need be expel to our propulsion systems, providing heat against the cold, electricity for our thirsty bio-capacitors and ultimately a path too greater power generation.

Edit: The reactor either generates power by way of either a series of piezoelectric organs that turn the heat and charged particles of the nuclear output of the reactor into electricity via electromagnetic processes or the power is directly harnessed from the particles and heat conducting conduits that line the ship.

Quote from: Vote Document
Design Plan
6 Dice to Thorium Reactor, 4 to Telepathic Organ  (1)  : Blood_Librarian

626
Roll To Dodge / Re: Metamorphica Madness: The Sphere
« on: May 22, 2018, 11:20:27 am »
I do apologize, but I am gonna have to end this, as I realize I do not have the ability to finish it to a sufficient degree that I am happy with, but it was a fun experiment.

627
this guy isnt that clever; Why did he propose to us this proposal right after we snubbed him? did he expect it to work? I would've waited for atleast 2, maybe even five decisions before I would've gave it to the Empress so the ghosts change their mind.

630
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 22, 2018, 05:39:31 am »
That sounds neat. I also like the fact that they set up trade ships in a massively optimized way instead of the ugly way they are now.

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