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Messages - chubby2man

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631
Roll To Dodge / A Chaos of Prophets
« on: December 18, 2019, 02:31:49 pm »
A Chaosing of the Propheters

Another 243 years have passed.

The Great Chubby Teddy Bear has returned, with his Stick of Woe and beady black eyes full of malice. With a pounding of his Stick he summons the Chaos Gods, great and small, to the world.

EVERYONE WHO POSTS IS A CHAOS GOD!
Your favor may be sought and you may grant boons to prophets who please you. Of course I, the great Lord of the Ewoks, will decide how many boons and blessings go through in a turn, and most of the times which ones (“randomly” of course). Your gifts can be anything from mundane equipment to terrible artifacts to mutations to a baby cherub following them around constant and shouting your praises at the top of its lungs. Go nuts.

If and when you die as a prophet, you will gain the ability to make one Wish, boon, blessing or curse that you can use or save till any time. I will only lightly question it and then send it out into the world.

The Gods may do other things/roles depending upon the whim of chaos.
Your general appearance as a god is assumed to be your avatar, but it doesn’t necessarily have to be the case and doesn’t really matter all too much.

PROPHETS
You are chosen by the Gods to carry their wishes into the world. You begin as a norma human, though you may ask for one blessing or boon upon your ascendency (which I will roll for). Your job is to compete with each other and carry out tasks which Chaos has assigned to you.

The winner will receive several “blessings” determines by the Gods, while the loser will immediately, uh, “expire”.

When posting your main action for a turn, keep a spoiler with your name, brief appearance and any mutations you have ready.


We shall begin with 3 prophets, decide on a starting mutation or blessing (can go for laser eyes or arms and armor, stuff like that) and your regular human appearance and name. Keep a spoiler with that saved to post with your actions (will be helpful keeping track of mutations.)

(Others will start on waitlist. When you die you will be added to bottom of waitlist, may keep same prophet ,with either all your mutations or none, or start with a new one)

Basically if you a prophet your goal is to try desperately to please the whimsical and mercurial gods who may or may not gift you fantastic powers or horrible deformities. When you are a god think of interesting and creative gifts you may bestow upon your followers and prophets!

The first Challenge:

Convert the most villagers of the town of Grigora to Chaos!

You all begin in the town square, a basic village with two taverns, a small manor and a small church sit above a small fishing bay. Larger setting is essentially generic idyllic fantasy kingdom. You will have a random amount of turns to accomplish this task.

Remember: Everything is made up and the points don’t matter!

The Previous Prophets of Chaos

632

Quote from: Votebox
Option A (5): Doomblade, Taricus, Powder Miner, Piratejoe, m1895
Option B
Option C
Option: D: (2): SC777, C2M

633
Quote from: Votebox: (1) Man of Paper
Low Realism: (3) Rockeater, ConscriptFive, Strider
Low Realism (w/ Pantheon): (5) Powder Miner, Frostgiant, NUKE9.13, Rockeater, C2M
Low Fantasy: (3) TheFantasticMrFox, m1895, Doomblade
High Fantasy: (0) 

-Edit
I like the idea of low realism with a living pantheon for an answer to “why gladiator fights”, as we could perhaps have the gladiator fights be sacrifices to the distant but real gods of the pantheon, who then bless the nation with divine aid of some sort. That would give some real meaning and importance to the fights (though sending men and animals to the death for just prestige and money was often enough.) 

And it works with traditional Roman expansion as well, with the gods giving military aid, Rome conquers and loots, the gods give more marital blessings, Rome conquers and loots more to satisfy their ever hungrier gods... in what is sure to be a stable cycle with no consequences whatsoever.

But yeah, I think Low Realism would be interesting and not too crazy; and go Spartacus!

634
Rough draft/idea for a shield spell.

Quote from: Bubble Shield

Bubble Shield Spell

Once cast, forms a light translucent bubble like barrier, the size of which depends on the strength of the caster (at full strength a regular acolyte could form it over a full squad (10ish) and be fairly stable). The center point forms directly above the caster. If the caster moves the shield would move with them.

The shields main purpose is to slow and disrupt ranged attacks. Objects attempting to enter the shield above a certain speed (maybe 5mph?) would be stopped by the shield. Arrows would be stopped in the air, as would spells (the energies would interact with each other) The shield should protect against magical attacks, but magical attacks would likely drain the shields strength equivalent to the power of the attack. The caster can reduce the size of the shield to compensate for damage and increase the shields stability. The shield would repel gas attacks, both from the magical energy of gas reacting with the shield and a slight repelling force from the shield pushing the gas away.

Likely combat doctrine would have casters casting shield once they entered the range of opposing forces, then marching under cover of shield into melee range, where the shield would be dispersed. Ideal caster would probably be a summon created for this use, allowing acolytes to focus on offensive magic and healing.


635
Goal of the Chosen Apostles is to make a more ambitious preacher design. The flaw with the Revolutionary preacher design was that the oratorical knowledge we tried to impart was too much for the human mind, so let’s bypass that by providing a different receptacle for that knowledge in the form of a helpful cherub that knows only oratory and provides a script for the speaker. We also give the preacher an aura of charisma.

Quote
Chosen Apostles

Another attempt at making convincing speakers was made. This time, Heliel granted her Apostles with a charismatic aura, one that would bring the attention and respect for passers by, and favor on words they speak.

A previous attempt at speakers failed due to an overload of information, and so a method was devised of solving it. Heliel would fashion a cherub and bind it to the apostles’ soul, and fill it with all the oratory information that Heliel possesses. The cherub, bound in the soul of apostle, would recieve information through the apostles senses and then produce a script for the apostle to read. The cherub is invisible to mortal eyes, but to those who can peer into the supernatural realm the cherub appears to be a halo of light above the apostles head.

The apostles have talents in healing magic, and use them to heal the sick.

In practice, the apostles go to an area and receive information from an advance team of ghosts, operatives and other missionaries. They then go to public places to heal the sick and preach about doing good deeds and being good people. They will also go and help important officials if they or their family is sick, and advise them if someone has betrayed them. They are also willing to call out bad behavior publicly in order to get someone better suited into place. They are willing to become martyrs for the cause, but often use the knowledge from the covert operatives to stay a step ahead.
Edited in the Cherubs appearance (or lack thereof).


Quote from: Votevox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (4): Twinwolf, Jilladilla, Powder Miner, Failbird
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (1): C2M


636
Quote from: Design
Helio
Beings of light that floats above a holy host, providing encouragement and controlling the very wind.

Shaped as a crystal, it looks like it was made of the same stained glass material as Heliel. It shines with a brilliant light, illuminating all around it. It floats into air, a combination of it ethereal nature and control of the wind providing its locomotion.

It sings and exhorts, praises and condemns, and emits a feeling of holy joy, one that can stand against any darkness. It also uses its control over the local winds to aid friendly arrows, or scatter the arrows of the enemy, or blow away enemy gas either back into their ranks or into a harmless area.

It has no attack of its own, though it may summon a localized gale of wind that could slow a strong man down. It supports and depends on it allies to carry the day.

637
Forum Games and Roleplaying / Re: Brute: SG
« on: December 06, 2019, 11:54:18 am »
You fall.

And fall.
 
You struggle to maybe master gravity’s pull over yourself, but it resists you.

You angle yourself to bring yourself to the edge. After many long minutes where an unholy wind fights against you, you collide against the wall, hard.

You are alone, and the gates are very, very far away now. Even now you can see circling demons fly through the air towards your position, and crawling monsters inch down over the wall. It would take days to make it back.

You will not give up.

A leering face bursts through the wall behind you, snapping at you with its contorted jaws. You smash it with your fist, sending ichor raining around you as it explodes. A horde of mongrels, twisted beasts of a hundred different varieties all blending together, rush at you, attempting to push you off the ledge and back into the pit. You hack and hew, your blade slicing through them like a hot knife through butter, but their sheer mass threatens to force you back. You eventually give up on the sword and just punch and throw them back, each punch and throw’s energy rippling through the mass.

You realize that the horde is unlikely to end, and you begin to leap up and scramble along the walls of the shaft. Arms emerge from the walls and try to drag you down, but you tear yourself from their grasp. Flying demons Harry you from the skies, shooting barbed arrows into your flesh. You throw them back with lethal precision, repaying each wound in kind.

As you climb images flash into your mind

A horde of demons scale the walls. Ranks of brave warriors hold the walls for a time. But great monsters and machines break their lines.

You viciously stab your blade into a grotesque monstrosity. It squeals and falls into the pit, taking your sword with it. A great insect creature with a hundred legs looms over you, razor sharp legs lunging at you.

The wizard curses as a great explosion wipes out the demons caught in the blast, sending a mushroom cloud of dust into the air. The surviving forces make an orderly retreat, lead by the elvish Princess. The Orc Warlord holds the rearguard. You see the princess blazing a path, her face set and hair flying behind her as she cuts a way through.

Armored gauntlets plunge into the creatures thorax. A cry of anger tears at your throat as your rip the creature’s chest apart and tear out its heart. You call your sword back, your hand outreached.
Forged in Heaven, Stolen by Hell, it now only obeys the King of Man. It burns free of the corpse and flies like a comet back to its master.

The wizard teleports to the Princess, and after a short argument, he teleports her and a nearby group of warriors away. The elvish sages soon follow suit. The wizard returns in haste, teleporting as many as he can before the demons overwhelm them. The remaining champions stand firm. Their escape cut off by a swarm, they close ranks and raise their weapons with a cry. You see hundreds of your warriors fight and die.

You launch yourself at a huge black dragon. It’s fire burns you, and it’s talons squeal as they rip through your armor. You don’t care. You force it upwards, to the gate, yanking back it head with a roar.

It flies for awhile before it explodes, turning into an expanding ball of Fire flinging you back down the pit. You descend further than when you started.

Mother stands there, helpless as you see your demonic fist smash into your mam. You watch her body tumble down the hill to the sound of broken bone. It then repeats. And repeats.

You rise. Fury unmatched, you tear your way through thousands until you stand before the gates. You run, the ground collapsing desperately as they try to stop you from reaching the gate. It is so close-

The gates disappear. And you fall once more. Laughter rings through the pit as you fall once more. You only narrow your gaze as you fall.

Your rage is not quenched yet.


What do you Become?

A. Conquerer of Hell:
Your strength is absolute, and this shifting infinite hellscape WILL BEND to your will. Gain control over your local surroundings, controlling the environment and gravity. Will be able to form gates. Will be able to lead an invasion of hell and claim ground, gaining the ability to form a kingdom in Hell. Will shift your drain from your followers and subjects to the Abyss itself, as long as you spend the majority of your time in the Abyss.

B. The Guardian Tyrant King
The culmination of your path thus far. If strength is the measure of a ruler, none could oppose you. Nothing will keep you from your world. Instantly teleports you back to your world, and gains the ability to shut down any gates. Your authority is absolute over all inhabitants of the world, and you can choose if and who you drain from, possibly killing anyone in range in mere seconds. You will not be able to leave the world, however, bound to it as it’s eternal Guardian.

C.Avatar of Destruction:
You are currently restrained by your physical limitations. No more.

D. Something else? (Must be approved by me(unlikely), can look to past level up possibilities for inspiration, should be on a similar power level to A and B.)

638
Quote from: smotebox
Darrin:()
Xa-Nam:(1) Taricus

Fortified Frontier:()
Lawless Capital:(2) C2M, Twinwolf
Scholarly Towers:()
Trade City:()
Ostentatious Capital:()
Wartorn Wastes:()

639
Quote from: smotebox
Darrin:()
Xa-Nam:()

Fortified Frontier:(1) C2M
Lawless Capital:(1) Twinwolf
Scholarly Towers:()
Trade City:()
Ostentatious Capital:()
Wartorn Wastes:()

Jilladilla good point, I think our operatives should be able to get us to 1/5 there this turn, so I’m going to suggest putting the angel in the fortified frontier this turn, and then improving our influence should be easier in the lawless capital the turn after next.

640
Quote from: smotebox
Darrin:()
Xa-Nam:()

Fortified Frontier:()
Lawless Capital:()
Scholarly Towers:()
Trade City:()
Ostentatious Capital:(1) C2M
Wartorn Wastes:()

641
Forum Games and Roleplaying / Re: Brute: SG
« on: November 30, 2019, 01:19:50 pm »

You leap from the wall without another word, fly through the choking air and smash into one of the charging 4 legged giants. It’s moan cuts off once you briefly plunge your blade in its skull before you’re swarmed by demonic infantry.

These are rabble, easily cut down by your sword, they fall like wheat before a scythe. Your blade doesn’t even pause as it glides through their armor, blades, and shields.

As demons charge you, defenders on the wall are able to focus fire on other portions of the demon horde. You cut and smash and stab in fluid motions, bringing death with every motion.

Your attention turns to the gate. It may be easier to deal with the horde if they had fewer gates to run out of.

You charge forward, bowling over screaming demons who couldn’t get out of your way. You make small detours to cut down the giants that can’t get out of your path, their falls crushing hundreds of demons.

Black fire billows in your path, burning away lesser demons. You slam your sword down and a path clears, cutting through the deadly fire. It barely scorches your armor as you leap to topple the pillar that forms the side of the closet gate.

But then it shifts 5 feet to the right, and you sail straight into hell.

It is a place full of fire and burning, and the smell of sulfur and brimstone hits you immediately. You land on crumbly stone, surrounded by demons.  Snarling in defiance you rise. You may be on their turf, but you will rip and-

The ground collapses beneath you.

You fall, the platform turning to fine powder in your grip. Demonic footsoldiers cry out in fear as you all begin to tumble.

Below you extends a bottomless pit, or at least as far as you can see. Above are ramps that reached out to the gate, bearing many thousands marching to your world. It appears they purposefully collapsed the section you arrived on.

You look around, the pit appears to be a mile in diameter, with many spirals bearing what must be millions of demons, all funneled towards the entrance to your world.

As you fall the thought occurs to you that there may very well never be a bottom, and you will fall forever.

What do you do? (Will have options posted later, but if you come up with your own it’ll get Rogg in the fight faster. You might have some level up potential as well...)

642
Quote
Fanatical Training
For the Cultists of Heliel, there can be no doubt in her. During their training and even beyond it, the cultist is constantly surrounded by reinforcement of our Angel’s goodness and power. In training, they are told to trust in each other and Heliel, to steel their minds against the lie of the enemy. Even against insurmountable odds they are told that their sacrifice will earn them a place of honor if they remain firm and do not waver.

A revision to Cultists that improves their morale and their mental resistance to demonic manipulation.

643
Forum Games and Roleplaying / Re: Brute: SG
« on: November 30, 2019, 01:17:31 am »
Only if you commanded them to, otherwise they would just kind of fade away and be at peace (unless they were really bad).

644
Forum Games and Roleplaying / Re: Brute: SG
« on: November 30, 2019, 12:42:33 am »

You send out messengers to all the nearby lords and kings, to gather their men. The orcs cheer when you tell them that the invasion is coming, and Silanius returns from a quick teleportation trip, bringing the Orc warlord Krush, who eagerly promises that his army will make best possible speed to the fight.

Silanius predicts that the gates will open throughout the temple complex, and so you plan a circle of fortifications surrounding the complex, meant to contain what is within. With your incredible strength, and the magic of the wizard and elves, the walls rise and enchantments woven into the stone, that hell itself may not breech them as long as the walls were held.

And so you labor as warriors, knights and soldiers trickle in. All are impressed by your presence, and heartened by your labors beside them. Some are afraid or enraged by the orcs, but to see their ferocity turned to the enemy of all that lives heartens them enough to tolerate their presence.

The council works out a rotation of warriors and elves to fight as long as needed until the orc army arrives. The orcs do not need rest, so they are able to fight without rotation, stopping only to eat (for demonic flesh is not good). You as well prepare yourself for a long battle, as you have yourself lost the need for rest (though you do find it pleasant still).

Finally, the day of the invasion arrives. There is a dark pressure in the air. You stand atop the battlements as storm clouds unnaturally form. Your armor was reshaped by the finest elf smiths, to be strong yet not restrict your movements. They also weave spells that will allow you to communicate with your allies, and allow them to track your location.

Princess Celyria joins you, armored in plate and bearing a longsword on her hip and a bow in her hand. All the elves were armored thus, excepting some dedicated casters spread through the walls. The wizard watched in a tower he summoned set back overlooking the battle, he would be providing support where needed.

The Princess nods at you, and you jerk your head at her. She smiles briefly before turning her attention to the gathering storm.

You talk a bit. You learn she is the youngest and last princess of the elves. She had proven to be extraordinary skilled even among elves, and has pushed hard for the kingdoms to end their isolation and try to use their powers for good. The demons attacked, and she proved vital to pushing them back. She took a small force with her to try to unite the world against this threat. She heard of you, and fate would have it that she would encounter you here.

You mention your mother and losing her, and the stories of your first battle when the horns resound. You feel the ground tremble as a dozen and one gate/ emerge from the ground in the temple complex, each towering over the temple buildings and reaching nearly to the height of the walls, formed of dark stones inscribed with demonic runes. Legions of demons begin to march out, only to scream in pain and collapse as they walk into extremely purified holy water that was flooded into the enclosed temple complex. Thousands of demons stumble and collapse into the water before flames of darkness emerge from the gates and burn away the water into a heavy steam.

Thousands more of the demons pour from the gates, and as they leave the temple grounds arrows begin to fly from the elvish archers, who are unnaturally quick and accurate. The Princess herself claims two demon lords in as many breathes, her arrows piercing eyes and heads. She quickly fires the rest of her quiver, and reloads from the “autoloaders” that they had installed all over the walls.

At the moment they still use the temple buildings as cover, they cross the short distance to the walls. Once they reach a few feet, they are slowed immensely, allowing even human archers to get a good shot it. Touching the wall sends a powerful into their bodies, often blowing them apart. The temple buildings swell, and demons march to the roofs and try to leap from them to the walls.

At the moment that it seems that the demons would start to crawl over each other, the temple buildings explode, sending magical fire roaring over the many thousands of assembled demons, and a shockwave that causes the gates themselves to tremble. As the smoke clears all that is left is scorched earth, and 13 gates shining red.

All is still for a moment, before a demonic horn blows and giant demons charge out of the gate, howling into the sky, and more legions march at their feet.

Your time has come. What do you say, and what do you do?

645
Forum Games and Roleplaying / Re: Brute: SG
« on: November 28, 2019, 10:15:14 pm »

You awkwardly bow back. “I, uh, accept your offer of alliance. Now,” You lift the chains that drug the demon lords and sorceror behind you, “I have to go sacrifice these to purify my soul.”

At the furrow of her brow you imagine that she is confused and perhaps concerned by your statement, but you are already walking past her towards the temple.

“Wizard! Prepare the Ritual!” The wizard rolls his eyes but he follows.

First he ushers in the affected people first, alongside the guard he placed on them. He carefully marks the borders of the temple, and sprinkled holy water upon the alter. He has the demon brought to the alter, and in a flash of fire the mage demon is consumed and an wave of purifying power sweeps over the people gathered in the temple. The wizard explains the process and what was done to the princess, who glances at you admiringly. You stolidly await your turn.

You bring your looted plate into the temple. The Princess offered her finest mage smiths to rework the plate into something worthy of you, but you wanted to make sure it was purified first. You were done dealing with this corruption constantly intruding on your thoughts.

You then lug in the armored giant demon in on your shoulders and tie him to the alter. It arcs and screams as the holy water burns it, and Silanius speaks the words that ring with holy purpose and the demon evaporates in a ball of fire.

A wave of pressure rocks you and invades you. You feel a question asked deep within your soul, and answered without conscious thought. Your veins burn and your heart stops momentarily as the alien presence inside of you tries to destroy you. All you see is white, and you hear a scream not your own echo inside your head.

You breathe out, your vision returning to normal as you see the temple, Silanius staring at you behind a pile of ash, and no red sun burning from your chest. You are free!

You and the wizard see the Sorcerer standing in the hallway outside the temple proper. He glares at you then begins to chuckle. Silanius draws his wand and trains it on the Sorcerer. He just continues to laugh until a bolt of blue fire burns through his skull.

The wizard sighs and slips his wand into his belt as you look askance at him. “Well, my friend, you know how you wanted the ability to open a portal to hell? Well, Hell is coming to us in three days.”

What do you do? You have 2 thousand of your warriors, around 90,000 orcs a week away that you have sent riders to summon. Princess
Celyria has 750 elvish warriors, scholars, and sages. She wonders if it would be best to retreat. The Wizard informs you that the Temple will be the invasion site of this world, the bounds dividing the abyss inadvertently weakened by the purification rituals. In any case, this is where the flood gates of hell will open.

You may assign a task to the Princess and Wizard, and you can fortify defenses, or come up with some sort of plan. Or you could probably just get away with winging it and charging them back, but you probably won’t be able stop everything from slipping past you. Or you could retreat!

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