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DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: October 23, 2009, 10:22:17 pm »
First pass at a forge. Need to get a bellows. And maybe a better anvil. Magma forge has 2 firepits instead of water.
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I would drop the circular saw from carpentry workshop.





will he draw not two pictures of cloth?Since the game only displays one requirement at a time, its rather hard to tell. If you time how long it takes then the cloth would display longer, but its far from obvious.
You see, I've got a theory that nobody else seems to believe, and that it's submerged fortifications don't prevent creatures from passing through them, and that they can freely path through them as if they were open, dug out tiles.I've been of the opinion that submerged fortifications do absolutely nothing for about a year and a half now. (Full, hence still magma + solid block of ~20 fortifications + completely unobstructed fire imp = pretty conclusive). These days I fill my forge and turn the inlet pipe into a solid obsidian block.
Baughn and some others were discussing TTF/SVG graphics earlier, which are a better solution for this problem than separate fonts.Separate fonts can have some advantages of its own: I would rather like to see a setup that swaps from graphic to pseudo-ascii as zooming out shrinks the tile size below a certain point.
Abusing this can lead to Ramps where there are no valid tiles to get off the Ramp on Z+1, but there are valid tiles to get onto it on Z+1.Unfortunately the example on the wiki does not, when tested, actually work out that way- there is no path either up or down.