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Topics - cyrohound

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16
DF Gameplay Questions / Random Questions
« on: April 12, 2017, 08:15:54 am »
I just updated from version .42.05 to .43.06 and I have a few minor questions that I can't find on the wiki yet. Plus some questions about adventure mode, which is missing some info on the wiki.

  • Does the carpentry update in adventure mode mean I can now build my own wooden house/fortress because I can now build wooden blocks? Because that would be awesome!
  • The patch notes say that I can specify materials and images when I make certain items. How do I do this? I don't notice any difference in the workshop screen
  • How do you tell if your adventurer is hungry or thirst in adventure mode?

17
So, I had a dwarf enter a mood and make me a wooden crossbow. Is it better than one made of say... iron or steel? Or are metal crossbows better? Can I check it's stats in normal gameplay somehow?

18
DF Gameplay Questions / I have no exported wealth?
« on: April 08, 2017, 08:16:09 am »
I just made a new world, but despite having a broker and a bookkeeper (and the bookkeeper does have an office). I don't seem to have any exported wealth, despite trading well over 50,000 worth of goods to them for the past 3 or 4 times they've come to the fort. I have over 1 million fortress value, but I still can't get any nobles because of this. Do I have to do something else to get this to work? I looked up the noble requirements and as far as I can tell I do have all the requirements for my first baron/baroness.

19
DF Suggestions / Suggestion: Merchants and goods
« on: April 07, 2017, 02:15:02 pm »
I would really love it if the goods the merchants demanded for countertrading appeared at the top of the trade screen so you wouldn't have to go through pages and pages of items to look for that one chalk ring they demanded. Or alternatively, allow us to designate containers as "buy all of it or none of it" in the trade menu somewhere.

It's not really that important, just a small thing.

20
DF Dwarf Mode Discussion / Grazing Question
« on: April 07, 2017, 12:29:30 pm »
So, I recently caught a bunch of Capybaras and thought, why not try to domesticate them? They could give my dwarves some meat variety and it's not like they're dangerous. But, despite being grazing animals, they don't seem to want to graze, despite being in the same type of pen my domesticated livestock are in and ALL grown capybara have the yellow down arrows. My biome has reeds, dense saw grass, and their pen has tons of fruit on the ground because there use to be trees there. I know they're aquatic animals, does my pen need a pond or something to meet their needs?

I have a tilepack, but no actual mods. What am I doing wrong here? Also how do I post pictures?

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