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Messages - cyrohound

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16
DF Gameplay Questions / Random Questions since I just updated DF.
« on: April 28, 2018, 11:29:21 am »
1.) Can you force a dwarf out of a hospital? I have a good swordsdwarf in the hospital for a fractured hand, but my map has no water of any description, I haven't found the cavern layer, and I'd like for him to live.

2.) A lot of my random animals seem to be distracted (have a yellow down arrow). Can I fix this beyond making a temple in their pastures, or am I just going to have to tolerate them having the yellow arrow.

3.) What's going on with artifacts now. Everytime an artifact is created, the dwarf who creates it claims it as a heirloom in the name of some long forgotten relative ancestor. Can I still put the artifact weapon racks in the king's room without my legendary mason getting upset?

4.) Can I stop DF from moving my screen everytime the game pauses because I got a moody dwarf, migrant wave, etc? It's annoying to be doing something, and then my screen is about 10 Z levels above where I was.

17
DF Gameplay Questions / Monster Slayer Question?
« on: April 14, 2018, 12:53:30 pm »
So I saw that one of my new migrants was of the "monster slayer" profession, and I'd like to know more about this because the wiki has very little information. Aside from being listed as a competent speardwarf there seems to be nothing unusual about him. I looked this up on the wiki, and it only talks about monster slayers being visitors to your fort. Can monster slayers just be ordinary citizens by default, or is this some sort of bug? He doesn't seem to have any unusual behavior for a citizen. I assigned him to my military and he just spends all his time hanging out in the barracks training, like any other military guy.

Any other information about monster slayers?

18
DF Dwarf Mode Discussion / Re: Awesome, WTF, and Funny DF Moments?
« on: February 03, 2018, 10:17:33 am »
Wait, there are steel coloss... What's the plural of colossus? Colossi?

Colossus are only made of bronze, unless you mod the raws. There are FBs that can be made of steel, and you better have some candy spears/pikes ready on some legendary warriors if you see one coming. Unless it's a blob made of steel, at that point you just pull the lever and seal the cave.
Is it wrong that I'm disappointed that there are not steel colossi by default? I've seen them on player streams and I always thought they were part of the base game. So my army has no challenges left in the world besides hell, angels, and Zombie whales/orcas/etc.? How disappointing.

19
DF Gameplay Questions / Re: Does the size of Goblin Armies matter?
« on: January 27, 2018, 03:57:00 pm »
That's fair. I guess I'll train another squad. So do Goblin Hordes ever get to the point where you've killed so many of their members without losing any of your own that they avoid your fort like the plague? Because that would be kind of cool. Goblin 1:"No raid dat fort." Goblin 2:"Why not?" "Goblin 1: Crazy Dorfs live there."

20
DF Gameplay Questions / Does the size of Goblin Armies matter?
« on: January 27, 2018, 02:51:18 pm »
This is my first long term fort, because usually I make a fort and go "I could build this better" and start a new fort within about 3 years, so I've never really stuck around long enough to encounter any serious goblin threat.

So I have only one squad of 10 Dwarves, but they're all legendary in pretty much every skill that matters, and have mostly bronze armor with some imported steel weapons, shields, and helms sprinkled in (I'm currently candy hunting, but it's slow going). I then got a goblin "invasion". This invasion had about 50 goblins who were very quickly murdered by my squad with no help from traps or anything and no injuries or casualties on my side. My squad just murdered them and went back to training. At what point should I be concerned about goblin numbers? I would think that at some point they could overwhelm my squad of dorfs, but that hasn't been the case so far.

If I get Adamantine weapons and don't wake up the circus will I be fairly OK from Goblin invasions?

21
DF Dwarf Mode Discussion / Re: Awesome, WTF, and Funny DF Moments?
« on: January 23, 2018, 08:32:20 pm »
From the wiki, "Upon its death by means other than melting, a bronze colossus becomes a masterwork bronze statue (worth 1500☼), a great decoration for a grand entrance hall. "
This makes so much sense. Wait, can I kill a steel colossus and get a steel statue?

22
DF Dwarf Mode Discussion / Awesome, WTF, and Funny DF Moments?
« on: January 23, 2018, 07:22:11 pm »
Anyone have any any funny/awesome/WTF moments they want to share? I'll start.

  • So I just had a minotaur at my fort. He spawned next to a river where 2-3 fisherdwarves were fishing. The first fisherdwarf with no combat skills of any description broke the neck of the minotaur with one attack. He did suffer a broken knee, so he went to the hospital, got a crutch/splint/whatever, and then went back to catching mollusks, without even seeing the bone doctor. I like to imagine that my dwarf went "Pfff, puny cow interrupting me fishing...."
  • A bronze colossus showed up at my fort. He died to a dwarf with a steel spear. He attempted to attack my militia with a bronze statue, that he got from god knows where. My fort doesn't have any bronze statues (well, I guess we now have one...)Where did he get that? Why was he just carrying it around? It's literally just a statue of a random Kobold.

23
Figure out which setting in advanced world gen is capable of causing 20-30 volcanoes to spawn in a large world. I'm sure it's perfectly possible, I just don't actually know how to do it.

24
DF Dwarf Mode Discussion / Re: No Trade Caravan?
« on: December 19, 2017, 05:20:45 pm »
I'm reasonably sure they haven't been killed, at least not on my map. I haven't seized any goods. They also aren't invisible as the lone diplomat has no trade goods for trade.

Is it possible that the capital fell to an enemy or something mid route?

25
DF Dwarf Mode Discussion / No Trade Caravan?
« on: December 19, 2017, 03:24:58 pm »
I got an announcement for a trade caravan, but aside from the diplomat, no caravan is forthcoming. There are no units in the "others" screen aside from the diplomat and 2 emus. There haven't been any enemies on my map for a long time anyway because my military is pretty good and has steel armor.

Any ideas as to what happened here?

26
DF Gameplay Questions / Re: Help with vampire identification?
« on: December 19, 2017, 12:56:19 pm »
Thanks guys I report victory. Also, some time later, someone engraved this in our dining hall/tavern.

https://imgur.com/VjTHob4
This is what counts as a relevant news in my fort apparently. That Cyclops, wereass, and other threats my military defeats in .2 seconds aren't worthy enough to engrave somehow. But a murderer getting crushed by a bridge in an unfortunate accident? Lets engrave it!

27
DF Gameplay Questions / Re: Help with vampire identification?
« on: December 18, 2017, 03:54:45 pm »
So, I have found my vampire without a shadow of a doubt. He's a fishery dwarf, so it's not like he's important. But now I can't remember how to use burrows so that he goes under the bridge for an unfortunate accident.

I have him and only him assigned to the burrow under a raised drawbridge. But everytime I activate the burrow EVERYONE in the fort goes there even though they are not assigned to the burrow. So then I tried making a separate burrow for everyone else, but they still have a 50/50 shot of standing under the bridge anyway, even though it's not in their burrow. What am I doing wrong here?

28
DF Gameplay Questions / Re: Help with vampire identification?
« on: December 18, 2017, 01:38:08 pm »
I think it was the traders. I've had no issues since they have left. Also, all of my dwarves seem to have been to at least 5 different forts. I wonder if that's a side effect of having a very savage world with tons of monsters?

29
DF Gameplay Questions / Help with vampire identification?
« on: December 18, 2017, 12:33:16 pm »
I just got a wave of only 10 migrants and believe that 1 is a vampire, as my miner has been drained of blood. Obviously this loss of dwarven life and production loss must be answered for. My questions are as follows....
  • Can babies be vampires? If not this eliminates 2 suspects.
  • If vampires don't sleep, does that mean they never go into their rooms? If so that eliminates a few more
  • One dwarf claims to be 19 but has been a resident of no less than 6 forts. In my eyes this would make him a prime suspect, however his skill values are poor for one of his age. Am I overly paranoid about this military brat or is he still a suspect?

30
Designating his bedroom as part of the inn/tavern worked! Thanks!

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