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Messages - thatroleplayerGal

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1
The most fun I ever had in Adventure Mode was when I made a corrupt politician (tons of social skills but no fighting skills), had him recruit a small band of soldiers, hunt a vampire, hack it to pieces, gather that vampire's blood in several dozen mugs, then feed the blood to influential nobles in his home town and out them as vampires. In lore, he was trying to become the ruler, so he would infect them and renounce them for being monsters, leaving no one left in the town influential enough to become Lord except for him.

It was fun because it was a "natural" ascension, so the townspeople didn't hate him for becoming lord and thus there were no insurrections.

About ten years later (a combination of fortress mode and intermediate periods of random adventurers who rarely went anywhere in their careers), I returned to him, infected his hearth-people as vampires, then renounced his lordship, essentially passing it on to his vampiric successors. He then traveled to a vast flatlands a medium distance away from the town and designated a camp, building a great tower. I used the remainder of the goblets filled with vampire blood and made a ritual chamber, where prospective vampires could be transformed (in lore) and join him. This was before the artifact update, but I believe adventurers could still name their weapons and make them artifacts, so he would collect "legendary" weapons from other towns by killing the lords and taking their knives, then name them and put them on display in the treasure room. Finally, he filled the main hall with coffins, a feast table (where he put the bodies of the aforementioned lords), and a throne. I then retired him and made eleven more adventurers, all having them travel to this tower and drink of the goblets, then become his hearthpeople. And so, "The Council of Twelve" was born.

Fast-forward a few years through Fortress Mode again, my fort dies, and I make a new adventurer. Step into the shoes of my vampire hunter. She starts with the politician's home town, ruled by vampires and living in fear of a vast criminal organization living beneath it. As it turns out, many of the vampires have even left the town, blending in across the world. She then began her quest to hunt down all vampires in the world, both the 26 I had created and the 12 that existed naturally in the world, with a vow that she would return and wipe out the Council of Twelve once her mission was complete. I made her exclusively stick to leather, hoods, and cloaks, avoiding any metal armor asides from the odd boot or lone gauntlet, refusing to have matching pairs to help accentuate her Van Helsing-ness. Her weapons? A wooden spear, and a silver short-sword, with a bronze crossbow and silver bolts that she used rarely.

2
g Settling on top of a lair. Near instant death. A few ghosts later and my dwarves are safe underground, and I'm thinking "oh, I'll just get them some weapons and kill the night troll." Turns out, Fortress Mode night trolls don't like going back inside their lair once they get loose. He's been grinding on every ostrich he sees for months now. Up to legendary Fighter status. I'm afraid to confront him.

3
Forum Games and Roleplaying / Re: Origin Story (SG)
« on: December 29, 2018, 04:21:42 pm »
I'm sorry, but El Libertador is just too cool of a historical figure to pass up. I can recommend a cool podcast on this exact situation if you'd like?
please

4
Forum Games and Roleplaying / Re: Origin Story (SG)
« on: December 29, 2018, 12:46:30 am »
Paris, 1943
We are Henry Leclère, buisinessman and member of La Résistance.
i will kill you

5
Forum Games and Roleplaying / Re: Origin Story (SG)
« on: December 29, 2018, 12:31:43 am »
Caracas, 1812
We are Ferdinand Romero, one of the urban poor in a city beset by tumult as the colonial empire of old Spain collapses.
okay first of all, god damn it you had to pick one of the most difficult things a writer can write impromptu; historical accuracy

second of all, I know what you're doing with that city and that year and I see too much potential in that event to not use it, so fiiiiiiiiine have it your way, mr. historical trickery man who wants a specific origin.

I'll see if we get more votes before moving on, but I reckon most people will just vote for this one just to force me into doing research.

6
Forum Games and Roleplaying / Origin Story (SG)
« on: December 28, 2018, 09:03:00 pm »
Throughout time, there have been heroes. Not all of them have had powers. In fact, none of them have.

That's about to change.

Somewhere, superheroes and supervillains will begin to reveal themselves. Good versus evil. The power struggle humanity knows all too well.

To start, pick a city setting, whether it's real or an original fictional city, and decide on a character. Powers can come later. This is an origin story, after all.

7
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 25, 2018, 09:01:36 pm »
All 3 forage at I10.

8
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 16, 2018, 07:38:32 pm »
All members of the Horde forage at I10.

9
I'm going for a solid Yes. To be honest, there's no real downside to this. Dark Hand is swapped for the A.I, which will now have telepathic abilities, *and* doesn't use a council slot. So...

10
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 14, 2018, 08:45:46 pm »
One member forages at J11, one at I11, and one prays to Hasoc.

11
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 14, 2018, 12:03:21 am »
"Let our Father's chaos reign!"

Three of the Sylva Horde pray to Hasoc, and the other three attack K11, hoping to steal food in the process! Long live the chaos god!

12
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 11, 2018, 12:36:19 am »
Spoiler (click to show/hide)

13
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 08, 2018, 04:47:01 pm »
+1 Pop
2 Sylva Horde worship Snag. 1 worships Hasoc.

1 Sylva Horde researches basic toolmaking. 1 forages at J11

14
DF Adventure Mode Discussion / Re: Goblin settlement questions
« on: April 07, 2018, 11:44:39 pm »
quick question,

I took over a town and hamlet as an Goblin from a Goblin civilization and now trenches and towers were constructed throughout the settlement when I retired and unretired. Anyone else have this happen?
How do you play as a Goblin from a Goblin civilization? If I recall, Goblins are only available to play if they're from a Human, Elven, or Dwarven civilization.

15
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 07, 2018, 10:55:20 pm »
All 5 population forage at J10.

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