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Messages - thatroleplayerGal

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31
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 01, 2018, 06:07:17 pm »
hey I did more art if anyone is interested. I'm thinking I might have made these ones too large, though. :\ I'll see if I can fix it in a bit. EDIT: resized and fixed!

Spoiler (click to show/hide)

32
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: April 01, 2018, 05:09:47 pm »
Spoiler (click to show/hide)

The strange new species of Orassans attempt to make diplomacy with the Sylva Horde. The Sylva ponder over the diplomacy attempt, unsure of what to make of these strange, cat-like beings, but before they can act, the Horde's prime god, Hasoc, creates a field of mountains to blockage the Orassans off, which the Sylva Horde take as a sign of protection.

Spoiler (click to show/hide)

33
Forum Games and Roleplaying / Re: Council Of Villains: Project Phase
« on: March 31, 2018, 12:52:41 pm »
Why cant we just send them on a roaring rampage of revenge and have Brian manipulate things behind the sceans to get people who would be allied to our cause to get into the newly opened positions in the government and corporation? Wouldn't that be better?
We should really move Brian to Water City this phase.

34
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 31, 2018, 02:02:19 am »
Spoiler (click to show/hide)

35
Forum Games and Roleplaying / Re: Council Of Villains: Project Phase
« on: March 30, 2018, 07:39:31 pm »
This research is all just a scheme to find weaknesses and vulnerabilities in our foes, yeah?
I believe so, yes. Birdy is suggesting the same project I suggested last Project and Research phase, to my knowledge.

Quote
Metahuman Research (3) - Birdy51, NRDL, thatroleplayerGal

36
Forum Games and Roleplaying / Re: Ancient arms race - Temple of Thoth
« on: March 30, 2018, 04:30:55 pm »
Quote from: Boatbox
War Chariot (3): 10ebbor10, FallacyofUrist,Rockeater
Star Gate (3): Zanzetkuken, Atomic, thatroleplayerGal

37
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 29, 2018, 09:27:04 pm »
Hey, maybe you can update the civ list for the Sylva Horde from now on with this 5-minute pixel doodle I did of one?
Spoiler (click to show/hide)

38
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 29, 2018, 09:06:24 pm »
Spoiler (click to show/hide)

Something of note to Hasoc, since my civilization is worshiping him and all.
Spoiler (click to show/hide)
But, you are the god of chaos, so I suppose I shouldn't count on your choices being the most rational.

39
Forum Games and Roleplaying / Re: Radio
« on: March 29, 2018, 12:14:53 pm »
"Thanks for the assist. If wolves can survive out here, I hope there's an outpost or something we can get some assistance from."

40
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 28, 2018, 10:03:38 pm »
I know it says our civilizations don't have technology, but what exactly does that constitute? Do we know how to make stone axes to cut down trees and the like?

41
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 28, 2018, 06:34:24 pm »
EDIT: yeeeah I should probably hide my turns

Spoiler (click to show/hide)

42
Forum Games and Roleplaying / Re: Gridhood: Bay12 edition
« on: March 27, 2018, 09:07:00 pm »
From deep within the recesses of the world climb the Sylva Horde, a coalition of primordial fiends and monsters that claim the tile of J10 as their homelands. They worship  Hasoc, God of Chaos, as their creator and protector.

43
I would be interested in this.

A quick question though, are we going to play this on forum or in live sessions? If it's live I might have some trouble with time zones.
Forum.

Never played d20 Vampire stuff, nor have much experience with the Old World of Darkness, but I'd definitely be cool with trying out new things. You got some kind of system reference we can check out?

So if I did start this, what would be preferred; players choose their clans like in a traditional game of VtM, or clans are randomly rolled for via dice and players construct their character based off of the random result? It would only be for clans, not attributes or anything like that.

Rolling for clans is pretty good. Will it just be the vanilla ones or can we get Tzimisce by some beautiful accident?
All thirteen clans, including Tzimisce. Probably none of the standalone bloodlines, like Baali or Samedi, though.

44
DF Adventure Mode Discussion / Re: Merperson adventurer?
« on: March 26, 2018, 08:35:57 pm »
found that you can get any creature you want to play as by adding
Code: [Select]
[ALL_MAIN_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
to the entity list then adding the creature you want to play as a tame Animal the entity owns. then you need to make an adv camp as said civ to unlock the ability to play as that animal next go around.
the fact this game can Add New playable Races/species/characters is wonderful.
I believe you can also just add [OUTSIDER_CONTROLLABLE] to any race in their creature raws.

45
I gotta go with Slippy. If there's one thing we're missing, it's a melee character, something that could really come in handy depending on if the heroes have recruited someone or not. Plus his Strange Mutations power isn't a guaranteed thing, and I really think we can find a solution to it through a project. He's also just generally more versatile.

Quote
Slippy (1): thatroleplayerGal
Harvestman (2): piratejoe, Taricus

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