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Messages - andresxdxd1

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Curses / Re: Terra Vitae Mod (version 1.4 released!)
« on: December 02, 2017, 03:42:23 pm »
Got back to report 2 bugs.
1st: Seems (to me) that 1.4 version saves gets changed to saveTV1.3, and i need to change it to 1.4 bcuz it doesn't recognize my save lol http://prntscr.com/hi8wcz

2nd: Director and lead stars appear into the church and not in (random name) Pictures and you can only kill the Director bcuz the lead star squad disappears and you're not able to fight him. Haven't tried into the 1.4, reconsidering, you should move them away to the Pictures localization and disperse them. It's a good method to farm weapons, ammo and maybe clothes lol.

Will keep comin' and reporting bugs :p

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Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: April 12, 2017, 03:41:42 pm »
i downoladed it again,got a mutant with superpowers,crashed after just seeing him

I think that is a common bug.. i remember solving the problem but idk how..
Try installing the most recent VCRedist update, maybe that's the problem?

3
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: April 12, 2017, 11:55:43 am »
Making somebody unrecruitable is harder than it sounds, but I can look into that.

Ah, yes, the legislative corruption display bug. I tried to fix that one, but need to playtest it to make sure. The movies should not be related to the corruption process, but since they're both monthly events, they can happen at the same time. Theoretically, there can be four movies per month due to factors (partially) beyond the player's control, one inspired by AM Radio, one by Cable News, one by Terra Vitae, and one by the SCS. Technically there is a fifth one as well by publishing Liberal Guardian special editions.

Computer science - check. Bug found, bug fixed  :)

Powered armor only appears in the military if certain laws are C+, yes. It's like the other superhero classes, where moderate laws make for realism while extreme laws make for fantasticalness.

Weird that recruiting Vivian Pines did not open up the TV locations, but I have added code to the sleeperize prompt that fixes that. Also, I made sure that the wilderness is always accessible as it is supposed to be.

Like I said, every secret mission has a skill. The remote rainforest one is Science. Keep plugging - there is a seduction mission (and secret missions are so powerful that this is necessary). Also, yes, you can send as many agents as you want. They don't even need to be of the agent type, although agents do get a bonus  ;)

Ah, the middle text just means that a movie got inspired the same month that corruption happened. It's not a bug. :)


Looking forward for it :)

Interesting.. i think for texting the middle texts at the corruption or fixing the movies overwriting (to fix that bug) you should maybe get the movies in ONLY one window and, probably, make a button to skip the movie screen (or a option?)..

Besides the computer science, there is "Weaving", "Fencing" and

Alright.

Welp, thats strange.. trying to see if in a new game i can open up TV locations. The wilderness is accesible, but not as safehouse.

Managed to get 1 mission done.. i think i already know what the mission requirements are..

But is a little annoying to see that text there  :(



btw, this appears on the questions to make your character: 


wait...no i dont have the movies,or the "wilderness"...
i dont know how but i think that i downoladed the older version....
can someone send me the link to the newest version of the mod?

welp, the link in on the first part of the thread but here you go: 
Just download and execute it.. maybe the problem is the LCS folder..

4
Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: April 11, 2017, 10:42:04 pm »
Responses to bugs:
1. Already found and fixed that one for version 1.2. The typo isn't a bug; it's an overprint of a previous inspiration onto the current one.
2. Not sure, there were bugs here but I haven't replicated them. There was a bug that I did fix that did something like this, though, so it may have been the same bug.
3. The % chance of a sleeper getting caught is 100 minus the sleeper's infiltration chance. The sleeper has to have a juice of -2 or lower I believe to be caught, though; otherwise failing just means losing juice. This means that snooping is a dangerous activity for any low-juice sleeper from the standpoint of being caught. Of course you can just recruit more, but this is part of the balance of sleepers.
4. I will look into this, but there is a justifiable reason why he would appear conservative, just as Terra Vitae members and gang members appear conservative on their respective home turfs.
5. Can you give me a little more detail? There is a bug in this section that I've been trying to find, but I'm not sure if it's the same one.
6. Can you tell me what k is supposed to be doing instead?
7. Yes, it's possible, and part of the balance. The CIA (or any faction) can attack you at any positive heat - BUT you must also have done something to tick them off. For the CIA this is publishing secret documents or the Intelligence HQ data disk. You want to make sure you can withstand a siege from the appropriate faction before publishing things that will get them riled up.

Now, questions:

1. Not in version 1.1. Version 1.2 (in development) has several ways, however, all involving the movie studio. However, can you tell me what is inspiring the Stalinist movies? You can look at this when you get the movie inspiration message. Also, you can trigger your own movies through your own activity.
2. You can befriend Terra Vitae and then station liberals there to help defend it. Terra Vitae will get attacked by various enemies (including the CIA) without you doing anything to provoke them, though (TV already has provoked the CIA).
3. Each secret mission has a skill that determines who is effective at it and who isn't. What are you superpowered criminal's skills?
4. There is no current way to assassinate the members of the House, Senate, or Supreme Court, no (neither in this mod nor in vanilla LCS). I might add that in the future. If you use sleepers for dangerous activities, which includes snooping, then some of them will be caught and outed, no matter how good they are as sleepers. Advocating liberalism works for powerful sleepers like eminent scientists and other powerful conservatives, but generally not for others. Cable news anchor and radio personality sleepers are generally the most powerful for advocacy purposes. They don't stop the SCS, though, only AM Radio and Cable News, respectively.
1. Alright, then..
2. Will try at next version, but so far i got atleast 35 movies released in a row but no crash.. pretty strange..
3. Alright.
4. Maybe make him Liberal but not recruitable? ;)
5. Don't got the Judicial Branch image, but got the U.S Senate.. srry for the long image :(

6. He should be learning, for example, the "Computer Science" class.. i think the "k will send bug reports to the dev team" message is because the class is "unavailable"..
7. lol, alright.. sieged the police station with soldiers and haven't got any more attacks from them..
btw, the soldier with superarmor (i can't remember the name) doesn't appear anymore on the army base, he appears on oldest versions but not in this one.. maybe the laws?

Q:
1. Can't remember but those stalinist movies stopped even i f i dont have that stalinist option activated..
2. Befriend? recruited Vivian Pines but i can't establish my safehouse in the office or the wilderness.. strange.
3. Welp, he got magic 5, seduction, bla bla bla.. the unique skill he doesn't got is "Computer", recruited an Agent, got this.. what skill does it need? (yeah, we can use multiple agents at secret mission?)
 
4. Alright, but if you are going to add that feature they should have MUCH heavy security.. imagine how easy is going to be killing them with just some secret service guards lol atleast add them a machine gun.. alright, got in account that. Thanks for the explanation  ;)

Oh yeah, got in mind adding new vehicles - weapons? or the liberal additions on Terra Vitae is enough?

EDIT: Managed to get the "middle text" on the Judicial branch corruption.
http://i.imgur.com/metdTpa.png

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Curses / Re: Terra Vitae Mod (version 1.1 released!)
« on: April 11, 2017, 06:18:55 pm »
Welp, got some problems.
1. A minor bug.. you can just see it on this image, besides the typo "inspired.spired":
2. Sometimes, when "massive" amount of movies get released my game crashes. Havent saw this behavior anymore when i formatted, but reporting it is important..
3. Even if my sleepers got a high chance (68%, for example) they get caught anyway when snooping around.. going to try laying low so i can get a higher chance..
4. When you go to the white house and there is a liberal president, he appears as a Conservative. (and when i try recruiting him on some sort, my game crashes lol)
5. When the "Judicial Branch" corruption happens, a movie text appears between the 4th and 5th member.
6. This. (my character name is "k")
7. Is normal that my safehouses got 2% heat and the CIA just comes in and attacks? its not fair..

And now, questions:

1. Can i "modify" the movies? im just getting heavy-attacked with stalinist movies and the house of representatives is going stalinist....
(btw, thinking about doing a wiki about the mod? or is already done? )
2. There isn't a way to help the TV office against attacks? not sure about this one lol
3. Seems like my Superpowered Criminal (oh yeah, he got a super hero costume)  can't get anything on the secret mission.. it needs to be a Agent or have some specific skill?
4. Last one: No way to kill the president, getting more liberals at the house of representatives or something else? all of my sleepers are just getting caught and most of them got low persuasion and percentage.. i think the "advocate liberalism" isnt going to work so much ;(

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