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Messages - Norman does minecraft

Pages: [1]
1
show us the raws?
Creature_nrm

[OBJECT:CREATURE]

[CREATURE:CLUCKER]
   [NAME:clucker:cluckers:clucker]
   [CREATURE_TILE:'c'][COLOR:6:0:0]
   
   [DESCRIPTION:Smelly, nasty chicken people. Live in trenches full to the brim with cluckers. Reproduce quite quickly]
   [DIURNAL]
   [VISION_ARC:50:310]
   [GOBBLE_VERMIN_CLASS:EDIBLE_GROUND_BUG]
   [APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:2467:1880:1294:627:3700:5300] 14 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [SWIMS_INNATE]
   [PREFSTRING: smelly chicken nonsense]
   [BODY:CLUCKER_NRM]
   [HAS_NERVES]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [BODY_SIZE:0:0:60]
   [USE_MATERIAL_TEMPLATE:SHADOW:SHADOW_TEMPLATE_P17]
   [BODY_SIZE:1:0:1500]
   [BODY_SIZE:2:0:3000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:20:25]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS_P17]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES_P17]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS_P17:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS_P17][APPLY_CREATURE_VARIATION:MAJOR_ARTERIES_P17][APPLY_CREATURE_VARIATION:HAIR_P17][APPLY_CREATURE_VARIATION:HUMANOID_POSITIONS_P17][APPLY_CREATURE_VARIATION:SINEWS_P17][APPLY_CREATURE_VARIATION:BASIC_BLOOD_P17][APPLY_CREATURE_VARIATION:BASIC_TEARS_P17][APPLY_CREATURE_VARIATION:BASIC_INFECTION_P17]
   [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ROOT_AROUND:BY_TYPE:STANCE:scratch:scratches]
   [MUNDANE]
   [CASTE:FEMALE]
      [CASTE_NAME:hen:hens:hen]
      [FEMALE]
      [LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:SKIN:SOLID]
         [EGG_SIZE:62]
         [CLUTCH_SIZE:40:150]
   [CASTE:MALE]
      [CASTE_NAME:rooster:roosters:rooster]
      [MALE]

2
Hey so I made a chicken creature and it's not showing up in the arena
Why is this?

3
Creative Projects / Re: I need creature sprites for Armok Vision!
« on: August 25, 2017, 01:32:02 pm »
I can do some
But I think i should only do the uglier creatures like gremlins, goblins ect

4
Oh, hi peoples.

Pikachu, I merged that montht old pull request, sorry for the wait. Please make a fresh clone of the project, to avoid nasty complications

Norman Does Minecraft: Of course! Welcome in!
Thanks!

5
Mod Releases / NORMANS MOD PACK
« on: August 20, 2017, 03:12:56 pm »
Hello and welcome to the place where I dump my mods:
Shrek cult mod: http://dffd.bay12games.com/file.php?id=13042
    - Adds shrek and the cult of shrek to the game
Normanid mod : http://dffd.bay12games.com/file.php?id=12932
   - Adds the normanids, a race of evil-bug things that eat a lot of things
   - Think warhammer 40k's tyranids, but in dwarf fortress
Necskele mod : http://dffd.bay12games.com/file.php?id=12878


6
DF Modding / Re: Community Mods and utilities list.
« on: August 20, 2017, 02:58:55 pm »
Hi Norman, welcome to Bay12. Your mods look interesting, why not make a thread in Mod Releases to make it easier to find your work?

Also, could you please add my Movie Creatures Pack, Profit?
Good idea, Enemy post

7
Hey, this might be a bit late, but can I join this project?

8
DF Modding / Re: Community Mods and utilities list.
« on: August 15, 2017, 08:55:28 am »
Hey, so i've made made some mods, maybe you could add them to the list:
Necskeleton mod: http://dffd.bay12games.com/file.php?id=12788
Normanid mod: http://dffd.bay12games.com/file.php?id=12932
Shrek cult mod: http://dffd.bay12games.com/file.php?id=13042

9
DF General Discussion / Re: Future of the Fortress
« on: August 01, 2017, 05:35:09 am »
Will there be an option to progress time in a generated world in the next version? Such as a "progress time by x" option in the fortress location selector menu
Also will you be able to control/see dwarves that are off-site on a raid?
And, aside from the off-site raiding, what will be added in the next version?
Speaking of sites, will there ever be an option for modding custom sites into the games?
Sorry for making this so long

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