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Messages - Urist McSadist

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1
DF General Discussion / Re: Future of the Fortress
« on: February 21, 2024, 01:24:22 pm »
Do you plan attempting an in fort market economy again in the foreseeable future?

2
DF General Discussion / Re: Future of the Fortress
« on: May 04, 2023, 09:42:39 am »

1.Can we expect some adventure mode ai improvements after the update is out?
2.After the magic update, will there be the possibility of some people having powers based on their values and personalities?
3.Will we ever have procedural government systems?

3
DF General Discussion / Re: Future of the Fortress
« on: April 30, 2023, 12:11:32 pm »

1.Are proper gladiatorial fights that don't make the watchers scared, and are actually entertaining for them a planned feature?
2.Just how in depth are you planning to make magic research?

4
DF General Discussion / Re: Future of the Fortress
« on: March 30, 2023, 08:04:33 am »
After the Magic Update, will there be the possibility of superhero style worlds where each caster has unique powers?

5
DF General Discussion / Re: Future of the Fortress
« on: February 07, 2023, 09:42:39 am »

How does trap finding by enemies work? I know diplomats and spies can find them, but I'm not sure on the specifics, and the wiki doesn't have anything on it. May I get some in depth explanation?

6
DF General Discussion / Re: Future of the Fortress
« on: January 20, 2023, 01:41:57 pm »

Do you have a rough idea on how the fort economies are gonna work after the economy update?

7
DF General Discussion / Re: Future of the Fortress
« on: December 10, 2022, 04:24:49 am »

1.Right now modded creatures without textures show up as the debug creature, which can be annoying. Will this get changed?

It's got to show up as some thing. What would you rather it be?
I would prefer it to show an ASCII tile

8
DF General Discussion / Re: Future of the Fortress
« on: December 08, 2022, 12:04:40 pm »

1.Right now modded creatures without textures show up as the debug creature, which can be annoying. Will this get changed?
2.Will we ever get multiple economic systems rather than strict capitalism or communism?
3.What improvements can we expect from the premium adv mode release?
4.Currently the game doesn't warn you about being close to necromancer towers. Can we expect this to change in the near future?

9
DF General Discussion / Re: Future of the Fortress
« on: November 11, 2022, 05:14:24 am »

1.Will non grazing animals require food before magic?
2.Right now adventure mode is basically unplayable in big cities. Will we get the option to add a population cap to sites?
3.Will gods have personalities after magic?
4.What can we expect the villains to do in our forts once the Villain Update is done?

10
DF General Discussion / Re: Future of the Fortress
« on: October 31, 2022, 12:39:43 pm »

1.Will civilizations get evolving ethics?
2.I think it's pretty silly how you can slaughter all your visitors and they still keep coming. Will we get a visitor reputation system in the near future?
3.Will we get the option to surrender to the invading force and become part of their civilization?
4.Will there ever be a personality trait that makes people enjoy seeing death and violence?
5.Right now your military will charge mindlessly into the enemy and jump into moats. Will they get a better ai before magic?
6.Will we ever get sports in our fortresses?

11
DF General Discussion / Re: Future of the Fortress
« on: September 13, 2022, 01:07:48 pm »

1.Will we ever get to see the procedural tavern games?
2.During the Premium gameplay livestream I saw an option called "Economy: Normal/Hard". What does that mean?

12
DF General Discussion / Re: Future of the Fortress
« on: August 31, 2022, 02:21:24 pm »

1.Are we going to see adventure mode ai improvements before magic? Would be nice if there were some consequences for killing the king.
2.Will we get fort mode mounts, and if so how would they be implemented?

13
DF General Discussion / Re: Future of the Fortress
« on: July 30, 2022, 06:41:49 am »

1.Do you have any favorite generated myths you're willing to share?
2.How is the economy eventually going to work in our forts?
3.After the Magic update, is hell gonna go away depending on the myth?
4.How far away are we from getting fortress mode mounts?
5.Can we reassign war animals in the steam version?
6.Are we ever going to get the option to surrender to a siege and become part of the enemy civ, and if yes, when could we expect that?

14
DF General Discussion / Re: Future of the Fortress
« on: June 15, 2022, 05:46:30 am »
1.Right now necromancers can attack your fort at any time if you are close enough. Is that intentional?
2.What changes to traps can we expect before magic?
3.Will mothers stop bringing their babies to battle in the near future?
4.Do you plan to implement proper civil wars, and if yes, when would that be?

15
DF General Discussion / Re: Future of the Fortress
« on: May 26, 2022, 07:05:17 am »
1.Once bows and crossbows will get proper arcs, will modders have the option to keep the current firing lines for things like guns?
2.Will cage traps be nerfed before magic?
3.After the magic update, will there be more generic effects? As an example, could there be a spell that turns you into an animal and lets you pick which one?
4.I remember seeing a generated myth where the goblins were a cursed version of the dwarves. How exactly does that work?

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