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Messages - Urist McSadist

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16
DF General Discussion / Re: Future of the Fortress
« on: March 31, 2022, 02:12:05 am »
1.Are the starting 7 ever gonna have customizable personalities and traits?
2.It's pretty annoying how once you retire your fort, half your dwarves leave. Is there any planned fix for that?

17
DF General Discussion / Re: Future of the Fortress
« on: December 29, 2021, 12:21:29 pm »
1.Just how customizable are mythologies going to be? Will we be able to make our own from scratch?
2.Are drawbridges going to get nerfed with the siege improvements? Pretty silly how you can squish a whole army with them right now.
3.Are diseases a planned feature?
4.After the magic update will there be procedural sins?
5.How are necromancer experiments going to look like in the steam version?
6.Will we be able to use the same creation myth for multiple worlds?

18
DF General Discussion / Re: Future of the Fortress
« on: October 21, 2021, 04:06:32 am »
1.Will mythologies and magic systems be customizable? And if that's the case, will they also be exportable?
2.Are there ever going to be procedural weapons?
3.Are cage traps and drawbridges going to get nerfed with the siege improvements?
4.Are guilds and religions going to be expanded upon before the big wait?
5.Are longer weapons like spears ever going to actually have more range?

19
DF General Discussion / Re: Future of the Fortress
« on: August 12, 2021, 05:39:48 am »
1.When are we going to actually see festivals during gameplay?
2.Sorry if this is too much of a suggestion, but it's kind of a bummer how colosseums and skulls on pedestals do nothing but give your people trauma (especially when playing a modded race like goblins). Are there any plans to change that in the near future, maybe taking certain traits like cruelty into account?
3.Are we going to see Adventure mode ai improvements before the big wait? It's pretty silly how I can murder innocent villagers one by one and all they do is cry and spit on me.
4.I remember you mentioned adoption being added in the near future. Is this going to allow gay/asexual figures to get heirs?
5.Dungeon Masters don't do much right now. What exactly are they planned to do once the villain update is over?
6.Are we going to see more flexible magic system? IE systems that let you create your own spells?

20
DF General Discussion / Re: Future of the Fortress
« on: July 04, 2021, 04:40:17 am »
Are there any plans to add more depth to offscreen battles in the near future? Maybe take powers besides necromancy into account?

21
I just wish there was a benefit to having colosseums and putting skulls on pedestals.

22
DF General Discussion / Re: Future of the Fortress
« on: May 31, 2021, 04:17:59 pm »
Exactly what is on the table in terms of siege improvements until the magic update?

23
DF General Discussion / Re: Future of the Fortress
« on: March 31, 2021, 04:59:50 pm »
In the magic update are there going to be procedural workshops or something similar, for doing magical stuff, like creating golems?

24
DF General Discussion / Re: Future of the Fortress
« on: January 26, 2021, 04:24:45 am »
In my years of playing the game I've never seen a successful kobold thief. Are there any plans to buff ambushers before the big wait?

25
DF General Discussion / Re: Future of the Fortress
« on: January 01, 2021, 10:25:28 am »
To what extent are powers going to get used in world gen after the magic update?

26
Mod Releases / Re: [47.xx] The Challenging Mod: Vanilla, but harder!
« on: December 28, 2020, 06:33:29 am »
The Demoralize interaction doesn't work.

27
DF General Discussion / Re: Future of the Fortress
« on: September 02, 2020, 11:36:10 am »
Are powers unique to the individual on the table for the magic update?

28
Mod Releases / Re: The Endbringers (V0.2)
« on: July 12, 2020, 01:05:57 pm »
She stopped dying in world gen as soon as I made her Behemoth sized, tho I might regret it later...

29
Mod Releases / Re: The Endbringers (V0.2)
« on: July 12, 2020, 07:12:34 am »
My Simurgh got killed in world gen... You know, it might be lore accurate to only have 1 of each, but it doesn't really work that well

30
Mod Releases / Re: [44.12] Dwarf Fortress: The Night Land 1.81
« on: January 26, 2019, 06:57:20 am »
Do vehicles do anything?

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