Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Urist McSadist

Pages: 1 2 [3]
31
DF General Discussion / Re: Future of the Fortress
« on: November 30, 2018, 01:42:18 pm »

How exactly is magic going to behave in world gen? Will shooting fireballs, for instance maybe give you a combat advantage that get's countered by fire resistance or something?

Also are we gonna be able to order our dwarves to cast certain spells through a menu?

32
DF General Discussion / Re: Future of the Fortress
« on: October 31, 2018, 03:09:12 pm »
How exactly are more complicated reactions going to be used during world gen?

33
DF General Discussion / Re: Future of the Fortress
« on: August 01, 2018, 02:29:30 am »
Do reactions like shooting fireballs, for example have any effect on off-site battles?

34
DF General Discussion / Re: Future of the Fortress
« on: June 30, 2018, 02:55:58 pm »
Why is it that bridges are indestructible?

35
DF General Discussion / Re: Future of the Fortress
« on: March 01, 2018, 02:01:33 am »
Just how customizable will the myths be? Could we potentially create our own gods and magic systems, or will it work like world gen?

36
DF General Discussion / Re: Future of the Fortress
« on: June 01, 2017, 12:30:17 pm »
When magic's gonna be added, will the npc know how to use it properly?

Example: If they have the ability to conjure an adamantine sword with the cost of their life, will they just kill themselves whenever they feel like, or will they do it when they're about to die in order for someone else to get it?

Pages: 1 2 [3]