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Messages - Screech9791

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1591
Training Dinner? Interesting...

I'd advise against killing it, as it can haul and rescue if trained.

1592
Question can I distribute my Research points amping multiple topics or do they have to be devoted to one?

Only one since I'm pretty sure the previous Gridland Survivals didn't have that as a feature.

1593
Remember, researching things is a free action, you get by default 5 points per turn.

1594

Notice anything familiar?

Spreadsheet

The nine of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld.

The escape pods contain 15 MREs and a weapon each.

One of them also has a husky which found its way into an escape pod.

Remember, all actions involving tiles must specify what tile, even when there's only one available tile to do so.
This is because I want to minimize effort put into updating while still making it !!FUN!!, especially when I'm doing this because Supernerd asked me to if I want a proper Gridland Survival sequel.

Also you all have at least 5 points of free research damnit

1595
PTW, can someone dorf me as a hunter or military dorf?

1596
Alright, got the info spreadsheet finalized, I'll start working on the update.

1597
There I changed it to soaring, might change that to soaring wings. How is this not just granting me flight? Soaring means to glide, to use certain effects on the terrain to gain altitude. And wings take energy sooo....
Also any Ideas for something similar to sky jump but short ranged? Sky skip or skim perhaps?
Because I really like the idea of my character holding some form of unique tech inside his body.

Maybe the bionic legs could improve jumping power.

1598
Sky jump seems somewhat unbalanced.
You could just give it a heavy cost, or have me move it out of the traits I pass on. Or I could add a bad trait in there.
Point being there are many ways to limit its use. Or counteract its power with a debuff.
Edit: I changed star blessed to star touched, hopefully enabling it to be either good, bad, or both.
The final option is to make sky jump come with an innate downside, such as getting a debuff in certain situations. Or if the ability does what I think it does you could make it be slightly uncontrollable, with a chance to activate at random times, or refuse to work when you need it to. Or just give it a chance to backfire, big time.

I've decided it's not worth the effort to balance it without making it a waste of a trait spot. So unless you find something that won't make my job harder to do for Supernerd's bet, I'll throw a random one in.

(Supernerd wants me to do at least 33 turns)

How would being able to jump high be unbalanced? Will this game have a lot of vertical challenges?

While there is a cliff from the reused layout plan, there's a slope to the left which could be an access point.

But if someone grabs a grappling hook there shouldn't be much problems scaling it without going up the ramp.

1599
While I aint got anything final, I could finish up my Palico civ real quick if you like monster hunter and/or want lil cat dudes running around.

Sure, the more mods, the more chaos the readers can enjoy!

1600
Forum Games and Roleplaying / Re: Pet World
« on: June 06, 2018, 07:21:36 pm »
Gold Stinky Egg = 15
New Egg Fund = 6
Oni Soma the Echolocation Wallaby = (of 20) 8
Chylly the TSG = (of 30) 12
Hardscale Common Basilisk = (of 20) 10
Volcano Meerkat = (of 10) 5
Yellow Round Egg = 3

1601
OK great, so the update is in the works I guess, and I am still left wondering how weird my character will turn out to be... Not that that is a bad thing.

Sky jump seems somewhat unbalanced.

1602
Wow, more turnup than I thought.

This will take a bit.

(P.S: Your character's starting jumpsuits may have familiar colors depending on their initial traits. They may or may not be related to dorf occupational color coding.)

Yeah, I think the cat guy is fallacy of urist. He is always suggesting cat people.
0cra_tr0per is my character OK?
Edit: you might want to change the entry on population, humans are mammals and don't lay eggs.

yeah forgot about that

1603
Now that I think of it, I'm a bit surprised that 0cra_tr0per would require us to be humans. I'm pretty sure that he is the guy who always wants to play as a cat in all the games.

I got bored when thinking of a unique civilization for Gridhood.

1604
Not sure if I'll go on waitlist, or be an original. If not original, the last two abilities can be dropped.

Name: Lilith
Gender: Female
Character Ability 1: Field Researcher
Character Ability 2: Animal Husbandry
Character Ability 3: Tanning
Character Ability 4: Rakish Charm
Character Ability 5: Shamanic Traditions

Don't worry, if you get in before I publish the update you'll be a starting colonist.

1605
Alright, we got all 5 required characters, time to work on Day 1 update

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