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Messages - comicraider

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136
At least until said dwarf remembers it a decade from now and freaks out xD

137
esc: Unclaim     e: Reclaim!     Tab: Switch Modes

*headbutts E repeatedly*

138
I'm all for using cats as food but not killing pets xD its like you want a tantrum spiral

139
Oh I forgot to mention the save has been passed onto the next player. I'm not sure when I'll hear back as it's someone from the DF Facebook group but I'll keep you posted.

140
If I can find the time (and mods) I'll give it a go, sounds like a giggle. I'll let you know if I get any free time.

141
This actually gives me an idea, not with trenches, but something else to build upon the existing walls, while maintaining Dwarven superiority...

142
I have a dwarven reactor in my Mountainhome on my main save, granted the population being over 300 (~200 dwarves and the rest are visitors) may have a hand in it but the reactor is huge, I think the flowing water does a number on framerate. The infinite energy source is worth it, though. The entire fort is automated to a point it would made the Dwemer jealous xD

Truly, 'tis the price we pay for science.

143
All the gold was me, I ran out of time faster than I hoped to and smelted all the gold first to make coins hoping the fortress value would eventually attract megabeasts to cage xD

On this day we mourn two deaths.

The death of Stukos, the Siege Operator killed before his time and the first Dwarven casualty in nearly a millenia.

Worse, we mourn the death of the framerate, murdered brutally by the new reactor. XD

144
And for the record, I am indeed a male who dorfed himself without checking genders, then later got randomly crowned the genderbent Queen of the Dwarves xD

...QUING! I SHALL BE THE DWARVEN QUING. WILL THE NEXT OVERSEER PLEASE CHANGE MY TITLE TO QUING.

145
And here's Canemaster's report of his year :) I'll pass the save onto the next guy.

1053-01-15 In the Age of Myth
To whom it may concern... 
 
Finally I've found myself

In these lands

Horror and madness I've seen here

For what I became a king of the lost?

Barren and lifeless the land lies

~The Bards

1052-01-15: I have arrived at my quarry. The Dwarven Fortress of 
Sunshield . While the road has been long and beyond dangerous, it has 
been worth it to see the last stronghold of the Dwarven kindred left 
to this forsaken land! My first impressions have been mixed. The 
architecture is somewhat… different... than what I am used to. But it 
shall suffice. Some of it is impressive I must admit (the underground 
water source for example). But now is no time for gawking. I have 
but one year to accomplish my duties both given and self conceived.  
 
~*~ My first order is to complete a dormitory for newcomers. I am 
aware that I was requested to build individual rooms, but I find it more 
efficient to build a community rooming hall for the typical dwarves and 
save the work of single rooms for those stuck up nobles. I know, I 
know, I don’t like ‘em either, but it helps keep them shut up about it. 
Hopefully. There is the issue of the Queen. This stuck up noble 
demands the greatest possible lodgings and I personally have no time 
for such a task that will not aid us directly. 
 
~*~ Another task will be to open a proper mineshaft. The earth is 
generous here, but the deeper one digs, the greater the riches! But 
for now my attention is required elsewhere. The Fort’s bookkeepers 
have informed me that we have no arms or armor! THE- OF ALL 
THE RIDICULOUS- Deep breath. Drink. Breath out. Okay. We can’t 
afford to show weakness in this place. We have no iron but we have 
plenty of ore to smelt for it. It would seem that the previous residents 
were more concerned with golden hoards than being able to secure 
such bounty. Orders to work the smelters and forges as to arm a 
squadron have been sent to the halls below. 
 
~*~ As for our livestock and agriculture, it could be worse. Right away 
I have requested the butchering of all our rabbits. Filthy things. All 
they do is eat and breed and give nothing back (elves incarnate)! 
The cats were already gelded before I arrived so I won’t worry about 
them. I’ll just keep them near our food and farms to keep rodents 
down. I have also constructed wooden nest boxes to collect eggs and 
breed chickens. Please note that at least one clutch of eggs needs to 
be labeled forbiddenif breeding is to be successful. Hungry Dwarves 
would easily prevent this. One last thing on this subject. I have 
designated the excavation of new farm plots to the north in the soft 
peat. I fear they will not be ready by the time I leave as they are 
not of high priority right now. 
 
1052-01-22: Migrants have arrived. Our population has grown to thirty 
eight from our previous eight teen! In the meantime, a wood cutter, 
Stukos Dastot Muzish, has become possessed. How curious that there 
are no dead or ghosts to be seen as responsible. But perhaps 
something will come of it? Time will tell. 
 
1052-01-26: Stukos Dastot Muzish, woodcotter has begun a mysterious 
construction. He just keeps muttering “...stone…”. 
 
1052-02-06: Stukos Dastotmuzish, Woodcutter has created Dakas Gelut, 
a mudstone esesh! He claims it as a family heirloom. 
This is a mudstone esesh. All craftsdwarfship is of the highest quality.
It is encrusted with cushion mudstone cabochons. On the item is an
image of dwarves in mudstone. The dwarves are laboring. The artwork
relates to the foundation of Sunshield by the Ancient Burdens of The
Allied Helm in the early spring of 1050.

Spoiler (click to show/hide)
 
~*~ I have sent an order to make armor stands and weapon racks to 
make a training room. They shall be made as golden as the Dwarven 
spirit! 
 
~*~ Due to a shortage of coal, I have constructed four new wood 
furnaces. I have also expanded our stock rooms to make room for more 
bars and blocks. 
 
1052-05-18: Fath Inashlòr, Siege Operator has been possessed! 
 
1052-06-18: While mining for flux stone we have discovered an 
expansive cavern deep underground. To some relief it doesn’t seem to 
be as expansive as the dwarves would like one to think. It doesn’t 
even hit any water and seems to be totally self enclosed. While it 
may seem safe, we still haven’t found any flux stone to make steel 
with. 
 
1052-07-03: Fath Inashlòr, Siege Operator cancels Strange Mood: Went 
insane. 
 
1052-07-03: Fath Inashlòr, Siege Operator has gone berserk! 
I guess the poor fellow couldn’t find what he was looking for. I was so 
preoccupied with mining in the new cavern that I had completely 
forgotten about him… 
 
Whoops. 
 
1052-07-04: Fath Inashlòr, Siege Operator has bled to death. We have 
lost our first Dwarf today. While this is saddening, we shall not let it 
distract us from our task. 

Spoiler (click to show/hide)
 
~*~ Dwarves have started digging out the new farm plots to the 
north, although I will soon bring their attention back to the mines. If 
we find flux stone we will very quickly be smelting iron into steel! 
 
~*~ Further burial chambers are being designated in the lower halls 
for less noteworthy Dwarves. 
 
1052-07-19: A caravan has arrived from Astelzon. Migrants have also 
arrived. Our population is now at fifty four! While the population boom 
is welcome to me, we will need to increase our food stores soon. 
 
~*~ Constructed more beds. 
 
~*~ I have expanded our first squad to its full complement of ten. 
We now have an archer squad as well. 
 
~*~ I have totally bought out the caravans entire food market. That 
should help last us some time. At least until the next caravan at worst. 

Spoiler (click to show/hide)
 
1052-09-03: Our Queen Comicraider has taken a fey mood! He (is it a 
he?) has immediately rushed down the hall and down a flight of stairs 
to claim a mason’s workshop. Hardly slowing for any in her (it is a her, 
right?) way, or even to turn. The screams are near unbearable. 
“ROCKS” this and “BONES” that. Damn nobles. Just doesn’t say what 
kind of rocks. Or what kind of bones… 

Spoiler (click to show/hide)
 
1052-09-05: Comicraider has begun a mysterious construction. 
 
1052-09-09: Comicraider has created Lisigsat Zanor Umril, a native gold 
millstone! 
 
Spoiler (click to show/hide)

This is a native gold millstone. All craftsdwarfship is of the highest
quality. It is encircled with bands of cushion native gold cabochons. This
object is adorned with hanging rings of chicken bone.

~*~ Well at least that answers one question. Now we just need to 
figure what to do with the thing. I believe I have an idea. Although 
the project will take time and will undoubtedly be my last command as 
acting leader of this fortress.   

1052-11-19: It is almost completed. My final work of art. A great, golden 
water reactor as to power our golden millstone artifact! I shall call it 
Comicon, the Royal Reactor and it should be able to power nearly any 
machine we would need. Although it does seem to spray quite a bit of 
water...   

1053-01-15: With the last floor grate set to be in place, I must take my 
leave, and my burden behind for the next caretaker.   

~*~ FINAL NOTES:    
➢ ~*~= Unknown or otherwise lost date. 
➢ There is a lever near the Reactor. Pull it to act as an on/off 
switch. 
➢ Remember to keep some eggs forbidden to breed chickens. 
➢ Northern farms are not built yet and I suggest completing 
more extensive farms in the soft peat for food that you 
WILL need sooner or later. 
➢ Flux stone should also be a high priority. That is the only 
missing component to turning all our iron to steel! 
➢ Get an army of proper size, strength and training. We will 
need it to force the evil of the world into submission! 

146
Beaver men?

I've modded the files to play as humans/elves/goblins, but I didn't realise this was possible. More info? I'm intrigued, if they're their own civ it gives me some nefarious ideas...

147
Well damn, you've had quite an eventful year xD I'll get to work uploading the images and post a summary later on, as I am currently suffering a strange mood myself, and a ☼.doc bound codex☼ is in the works...

Well, it's a +.doc bound codex+ at the least, I know my writing xD writer's block truly is my undoing.

148
Done :3 as said it'll be a while before the Adventure portion starts, wanna hold off until the fortress is in a good enough place that they don't die immediately after retiring, so I'll send some messages around if/when they start. :)

149
Cacame is the exception that proves the rule, but Elves have been extinct for centuries on this save and in Adventurer mode it'll only let you play as Human Outsiders xD

I never even made it to the Elven ruins when I started up an exploratory save on my pre-embark copy of the world. Only proof they were here at all is a few animated Elf and Human corpses at the necromancer's tower, ironically run by the last five living dwarves at the time, all centuries old.

By the looks of it in Legends viewer, Elves were the first to die. There were only a small number at worldgen and they all died out fairly quickly from Goblin attacks and megabeast rampages. Oddly enough, one of their governments technically survived for centuries up until about a decade before worldgen finished, it was just inhabited by a couple of animal people who eventually got killed in another attack. Don't yet know what happened to the Humans but I'll assume it's the same story, they both died out fairly fast.

150
Of course :) hell if we get enough people up for Adventuring that survive when the fortress is done we'll have a Human refuge as well :P

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