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Messages - comicraider

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181
Will do :)

There might be a wait, I'm holding off on adventurers for the time being until we've started getting the populace to reproduce, if any of our 17 adults die while the fort is retired we could be in trouble :P

182
Sounds like fun, can I be dorfed as a weaponsmith if and when we get one?

I'd say I'm good to do a turn but I'm currently waiting for a couple of games along with my own at the minute, so I'll wait for a while :P

183
Ooh, boy. I just found out the dragon lives nearby, in a cave called Skeweredsewers the Ape of Stabilizing east of our fortress.

Pic related, the cave is in that square, and the yellow mountain is us.



Further info from Legends Viewer;


Other Populations
◾394 Bats
◾376 Cave Spiders
◾319 Cave Swallows
◾5 Troglodytes
◾1 Dragons


Geography
◾Region: The Splattered Tower, Mountains
◾Position: X 768 Y 480
◾Size: 2 x 2


Related Artifacts
◾Tamedstable, the Curious Watches a legendary bronze goblet (Dwarven)
◾Containedshocks, the Contested Leader a legendary iron gauntlet (Goblin)
◾The Rack of Glaciers, a legendary troll fur tunic (Dwarven)
◾Riskedcloistered, a legendary copper low boot (Dwarven)
◾The Strap of Tunneling, a legendary shale spostza (Dwarven)

I for one, say we cage this mofo up and sent a party to go toss the place and recover the artifacts. Who's with me?

184
Okay, got an artifact shopping list;

Usta Zutosp, "The Strap of Tunneling" - shale spostza (instrument), made by the dwarf Snamoz Devilburns in Menacedwills in 800.

Kept as an heirloom, later stolen by another dwarf, Bosa Confuseplague, who proceeded to lose it. Later found and offered to Vermini Aurasneak the Subtle Seer, a tortoise fiend who rules one of the Goblin civs. Later stolen once again by the dragon Ibmat Flareheated the Torrid Pearls, who kept it as an heirloom.


Gongukrotstong, "Riskedcloistered" - copper low boot, made by the dwarf Usbu Crazyticks in Menacedwills 577.

This one will be tricky, as the poor enslaved dwarf offered his creation to Vermini, the same tortoise fiend as before, and was later stolen by the exact same dragon.


Otezstoslug, "Pickrifts" - pyrolusite toy axe, made by the dwarf Nako Badspin in Menacedwills in 522.

Offered to the goblin Song Perplexedmenaced the Unbridled Rips of Rampage and remains a symbol of the Lord to this day.


Absnulut Mallasuru, "Tamedstable the Curious Watches" - bronze goblet, made by the dwarf Utes Nastysole in Menacedwills in 194.

Offered to our tortoise fiend friend, then stolen by the exact same dragon.


Smas Tubeb, "The Rack of Glaciers" - troll fur tunic, made by the dwarf Stozu Doomleaves in Menacedwills in 185.

Stolen and taken to Dreadclasps, and stolen by countless goblins for centuries until finally being stolen and lost by a wild boar man, later found and claimed as an heirloom by NONE OTHER THAN OUR DRAGON FRIEND in 788.


Osle Snusnad, "The Worm of Elevation", tiger bone weapon rack, made by the dwarf Nako Enterhated in Menacedwills in 142.

Kept as an heirloom, lost, found by a goblin and offered to the tortoise fiend who kept it as a symbol of the Master, where it has stayed to this day.


Lungorotstong, "Playcloistered" - iron bow, made by the dwarf Asno Momentmaligned in Menacedwills in 129.

Stolen repeatedly until 429, where it was found and taken to Hellgrizzles by the goblin Ber Tormentsand (made by a dwarf with a goblin name, found by a goblin with a dwarf name...weird) and offered to Zolak Doomdens the Stormy Tree of Dreading and made a symbol of the Lord.


Rakustmomuz, "Tombcrypt" - quartzite slab, made by the dwarven god Nekol Fatedghost in 35.

Claimed by the dwarf Udib Braidedstake and kept in her tower, Anguishedboats, to this day.

Noteworthy that this is the only artifact related to dwarves that is still in dwarven hands, and is held by not only one of the last dwarves in existence, but one of the oldest living beings in the world. There's a second slab that Nekol made but we only really need one.


There also exist two Vaults holding slabs bearing the names of the demons ruling the Goblin civilisations, the pale pink monster Zolak (who died in 11 so that's pointless), and Vermini Aurasneak the Subtle Seer, everyone's favourite tortoise fiend. His slab is in Cursebastions, a Vault located near the south pole (near Udib's tower.) if any Adventurers want it.

To recap, most of dwarfkind's masterworks are being fought over by a dragon and a freakin' demon, while the rest are hoarded by goblins and one of the last five worldgen dwarves holds a necro slab, with a kakapo man apprentice of hers holding the second. We're in for a giggle, lads.

185
DF Community Games & Stories / Re: Simple Fort... Succession game
« on: May 20, 2018, 07:41:22 pm »
Sounds awesome, but I can't see any of the images, the spoilers come out blank D:

186
When I find the time I'm gonna delve back into my pre-embark save in Legends Viewer and find all the dwarf-made artifacts, and write up a shopping list for when we have a military :) They were all made by goblin-raised dwarves (barring the necro slabs) but I distinctly remember there being things like a mace, a bow, some armor and weapon racks. The weapons will be useful, but I also wanna get around to building a grand museum/library dedicated to preserving the knowlege and history of the dwarven "Old World" :P I'll post it all when I've figured out which are which.

I know some of them are in the Goblin fortresses and guarded by dragons and shite, so this may be a ways off :3 maybe once we start getting moods we can find a way to influence what they make and get an artifact armory going xD

187
DF Dwarf Mode Discussion / Narrowing down Artifact types
« on: May 20, 2018, 07:40:14 am »
More a curiosity, but is there any way to narrow down what kind of artifact or what it's made of when a dwarf goes into a mood? I mean like forbidding certain materials, changing labours and generally positioning said dwarf nearby the materials I want? I'm hoping to try and get a mooded dwarf to eventually make artifact weapons or something. Is it possible or do I just have to hope that the RNG gods are with me?

188
DF Community Games & Stories / Re: Penal Camp/Caste Colony
« on: May 19, 2018, 08:21:26 pm »
I'd like a stone caste dorfing leter on, preferably the Warden.
Of course. You wanna be part of the Original 7 (O7) and have all metalworking related stuff enabled, or do you want pure metalsmithing and only have a 3x3 room because you're doing less dwarfy things than making weapons and armor and furniture?

I'll go O7 if that's possible :3 the motherland requires artifact weapons.

189
DF Community Games & Stories / Re: Penal Camp/Caste Colony
« on: May 19, 2018, 11:28:13 am »
I'm intrigued. Any chance of getting dorfed as a metalsmith? :3

190
Save's been passed on to Canemaster, we should get an update soon :)

191
I got the cats for food xD ah well, at least we have the bunnies to murder. In terms of vontrolled breeding those rooms I was working on should help, being full of masterwprks puts the occupants in a perpetual good mood and I've had considerable success with ot in the past. :)

All in all though, good job. I'll pass the save on and brief the new guy :p

192
DF Community Games & Stories / Re: Simple Fort... Succession game
« on: May 14, 2018, 07:13:18 am »
Either way if you're still taking players I'm game to do a year. Been a while since I applied some mad Dwarven science to a fort :p or just engrave shizz...yknow. Usual stuff. :p

193
DF Community Games & Stories / Re: Simple Fort... Succession game
« on: May 14, 2018, 06:31:17 am »
I'd also like to know, sounds ¤FUN¤.

194
So do I but my experience with injuries theyre either not secere enough to warrant medical attention or lethal enough to kill before they can get hauled to the infirmary. :P shame, I have some pretty good doctors in that world. When my necromancer adventurer pays it a visit they'll get some action at least... >:3

195
Looking good! :) my hospitals basically look like army medical tents, just an 11x11 room filled with beds and traction benches. Beyond the occasional cuts and bruises I never get anything major injury-wise, my usual world is one where either you're playfighting with kittens or taking down forgotten beasts and sieges. No in-between :P I think exactly ONCE I had a dwarf arrive with a missing arm in a migrant wave, so I usually just focus on burial chambers and leave medical facilites as an afterthought :P

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