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Messages - blueturtle1134

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1591
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: September 01, 2017, 08:33:07 pm »
We should work on propaganda, bribe some religious cults into slowly spreading our emperor image as a god-chosen (We can make some technology/drug on water system to make people more religious and easy to control, give huge amounts to religious leaders so it make easier to convince them)

If this work later we can slowly convince that we adopt indigo children as angels on earth to aid our emperor, we can even give some of them gold colored armor to deal with the public giving basic goods for tax-payers to survive.

This is a long-term goal, sure, make people unaware of their surroundings, give bunch of circus and see us as saviors.

You were given the choice of "deluded public, hidden control" as weapon. We're pretty firmly in technocracy territory now. Most people know they're being overlorded, they just don't care or can't rebel. It's not realistic that we could brain that knowledge from people, even in a generation or two.

Changing over to full-on Orwellian is kinda too big, and will require a vote. Anyone else interested in this?

1592
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: September 01, 2017, 08:07:08 pm »
Do we have DNA-coded triggers yet?
If we don't I recommend we invent those before we make handheld superweapons.

DNA is kinda hard as it requires a scraping of flesh and some time. I'll do biometrics in general.

Spoiler: Dice (click to show/hide)

We do have fingerprints and DNA scanners, but they are too bulky and slow to be used in firearms.

We do mount them on all doors, however, including armory ones.



Is training cybernetic hounds to hunt for these troublemakers and option we can put on the table?

Fair idea.

Spoiler: Dice (click to show/hide)

We've been using dogs in cruel neural experiments for so long, it's high time they saw the benefits.

New techniques for biochemical interfaces and cerebral manipulation let us grant critical thinking and consciousness to dogs, elevating them to around the level of sentience and intelligence of a 6-year-old child.

They are now able to operate in their own units, making decisions without any input from human handlers. They retained their immense loyalty, sensory prowess, and keen instincts, making them almost impossible to evade, bribe, or delude.

By far the biggest success so far.



I say we use psycho surgery with mechanized armor to make a youth legion. Heros can deal with killing animals, undead and robots. But people, especially young ones?


Throws off their game. -An attempt to make space marines/ skiitrai in a even more horrifying manner.

Firstly, -1 political for suggesting such a thing. Secondly...

Spoiler: Dice (click to show/hide)

Some children are quietly secreted away and enhanced with various biological techniques. They are given faster movement, better instincts, power suits integrated to their bodies… basically the Spartans from Halo. What’s left is a genetically augmented, cybernetically engaged hunk of flesh and metal, capable of incredible agility as well as extreme strength. Plus, we have psychological conditioning and neural interfaces to make it literally impossible for them to defect.

This is done with a minimum of fuss, but there are bound to be some sore parents searching for answers out there.



What about implementing some Identification system that required renewal three times a year to pass between major settlements, surely that would give our opponents some difficulty as long as we can discourage the citizenry from helping them...

Perhaps we should put some bounties on their heads? And offer to publicly execute anyone who assistants them, by say impalment?

Done.

Seriously. No roll. You just walk out, state these changes, then it's over.



I’m coming up with the next bit of plot as you read. Suggest more ideas, or come up with ways to remedy the problems with these. I’d encourage you to focus on the andantesite itself.

NEXT STORY POST

1593
Play With Your Buddies / Re: Stellaris: Never leave Earth
« on: September 01, 2017, 08:01:41 pm »
Having read some of Loud's previous exploits (Demonic raven swarms, turning necromancy into a meat factory, ruling Westeros with Serbians) I'm really excited to find out where this goes.

I'd recommend staying put until someone bombards Earth, then build a single spaceport and go at them with everything you've got. Then scuttle the spaceport and repeat.

(edit)

OH SHOOT NECRO!

1594
Forum Games and Roleplaying / Re: Complexity 2: Mandela Effect
« on: September 01, 2017, 08:00:03 pm »
I do not think that the original intent behind "3 gods agree" matters, as there is no GM.

This is not an iteration.

Well, I don't agree.

Create your own reality if you like.

1595
Forum Games and Roleplaying / Re: Complexity 2: Mandela Effect
« on: September 01, 2017, 07:50:05 pm »
I'm ok with this gaiden. 1 more upvote?

So I suppose that "3 gods agree" just means "3 players upvote"? And Egan's assertion that he/she/they/it is a "cluster of 3 gods" means nothing in this context?

To keep us away from the godspam of earlier, I decide that there is always an exception. That is, no statement will be considered true by the reality which is equivalent to a statement being applied to every member of a named category.

Why this helps: For example, the reality will now not consider the statement "I am immortal" because this is equivalent to saying that "Cannot kill me" applies to "Everything". "I cannot be killed, except by fire" doesn't work either, because it translates to the category "Everything but fire".

Any statement whatsoever now has to be open to an exception that the speaker didn't think of. There, that should help a bit.



I refuse to upvote

1596
Quote from: votebox
Turtle up v2 : [1] : Kashyyk
Secure the flank : [3] : Jerick, helmacon, Blueturtle1134

Securing the Unfinished flank is a good idea, and will prevent the chance of a cross-Belt attack.

We seem to be a bit behind though - they have their own large ship now.

1597
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 31, 2017, 08:56:14 pm »
B, retreat the rebels seem like less of a threat now that we know we have giant spiders lurking just below the city...somehow....also we want to keep our engineers alive and down as many of these beasties as possible.

The rebels didn't dig this tunnel; the former King of this little coastal town built it as an escape route, and it was then abandoned when we conquered the place, and infested by spiders. This was all in the notes, by the way, which were only found after the entire thing had happened.

By the way, here's how it actually looks.





OOC: we could always just ask the empiresrepublics best supplier for 🐫's Hassan is always available or so I hear. ;D

The only hit I could get on "Hassan Camels" was from... 1d4chan. Or a wiki describing it anyways.

Whatever.

In character: We don't have camels.

We, in fact, have everything but camels. Snakes, horses, pigs, buffalo, zebras, goats, turtles, dolphins... have all been found, studied, tamed, and studied for military use, with wildly varying degrees of success. We haven't gotten to the desert, though.

No camels.



Choice is B.

Spoiler: Dice (click to show/hide)

The soldiers rush out of the hole, out of breath. "Close the gate!" one exclaims.

The gate to the escape hatch is shut just in time. One spider is crushed with its feet sticking out of the hatch. There is a chittering and the sound of many feet behind it.

Well, that went well.

It's free action time now. Name any action that you can take to improve the situation before the rebels resurface. Take the Overlord List for inspiration - if you don't specifically name it here, I'll assume the empire's defences to be the most cliched and least effective possible. Everything here is subject to a roll. Remember that thanks to your bonuses all rolls involving design of new equipment get one dice guaranteed 4 in addition to your typical +2 scientific.

NEXT STORY POST

1598
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 31, 2017, 07:50:50 am »
Why did you guys all assume that just because we heard people, or sound that sounded vaguely like people running in One Direction that's where they actually would be, maybe they tossed some stones in that direction, or it could've been an animal, or a record player, or something, if I was them I would have ran for the water for several reasons.

A: it would mask my sound.
B: it might mask my scent.
C. There's a chance it might inconvenience my pursuers.

Very perceptive, that's exactly the idea I was going for.

A was selected.



The grate is forced. Spiders come out.



Yes, huge spiders with luminous eyes begin pushing through the hole. Those were the sounds you heard earlier.

Even worse, the tunnel turns near the spider nest to merge with the other branch, after the section with water. So the heroes would be the ones facing a mob of spiders if you hadn't nicely distracted them by forcing that grate.

Yeah, now what?

A: FIGHT!!!
B: Retreat back up the tunnel
C: Run down the other branch

NEXT STORY POST

1599
Forum Games and Roleplaying / Re: Arms Race: War of the Cinder Spires
« on: August 30, 2017, 08:48:27 pm »
Now, I believe this is something that we *might* be able to work together on, to prove that love has no boundaries, and to make assimilation easier once Kasgyre purges that ridiculous bureaucracy.
Little late, but just noticed that.
Kasgyre stole our bureaucracy?

Well, we were planning to purge it. Didn't actually think we'd admit something of our own needed to be removed, right?

1600
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 30, 2017, 08:42:59 pm »
A. Check the grate carefully. Maybe the rebels were trying to get more Macguffin to destabilize our empire by black holing the capital. Or at least find clues before going the other way. But some should keep distance, traps and all.

Well, I was going to take the first suggestion in an effort to simulate the instinctive nature of war, and to get this to pick up a bit.

But it doesn't matter. Surprisingly little matters here.

I'll take suggestions for steps in order to prevent a black-holey death for all of us.

1601
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 30, 2017, 08:35:36 pm »
Lol this is getting messy. Refer to my above post.

Wait, so A for the second vote as well...?

FLUFF WRITING HAS BEGUN.

1602
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 30, 2017, 08:33:38 pm »
Yeah I was apparently slow on that vote.

Well, I edited instead of new-posting, and you apparently responded fast.

Thoughts on the grate? Or the MacGuffin for that matter?

1603
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 30, 2017, 08:30:25 pm »
A
There you go.

Wow... This is getting really fast...

Doesn't matter anyway, the other two voted for right, but thanks for your interest!

1604
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 30, 2017, 08:23:31 pm »
Shoot. Shoot. I was just about to post my thing for A.

Now you have to keep voting...



On second thought, you both voted right. So yeah...



The guards come to a section of the tunnel that is blocked by a grate. Behind the grate, many small pinpricks of light can be seen. There is no sign of the rebels.

What do you do? (I’ll take first suggestion)
A: Force the grate
B: Wait there
C: Try the other path
D: Leave and ignore it



The results from the analysis of the green crystalline material have also come in.

Spoiler: Dice (click to show/hide)

The green substance is analyzed and turns out to be adantesite, a rare mineral that couples the electromagnetic and gravitational forces by a poorly-understood process. This mineral has the property that, when fed a electric current of the correct polarity and voltage, it converts polarized near-ultraviolet light into a linear resonant gravitational wave that destabilizes regions of negative gravitational mass, such as those used to hold open an Einstein-Rosen Bridge.

What this means is that all you have to do is power it, reflect sunlight onto it, and point it at Erin’s Oracle (the wormhole), and the wormhole will disconnect. Both sides, however, will instantly become black holes, which will suck in the matter around them before decaying and exploding with the force of a small nuclear bomb.

All you need is a mirror and a battery, and both the Capital in the South and the Military Base in the North become nice, big, smoldering craters in the ground.

As you might expect, this poses a bit of a security risk.



A countermeasure is developed that can repel the effects of such a destabilizing beam; a sort of gravitational shield that can be formed around a wormhole mouth and manipulated to cancel out outside influences. This, however, comes with its own problems. The shield requires your own adantesite to build; this can be more fragmented than the destabilizing chunk, so the shards you found count, but aren’t nearly enough.

The shield will also require an order of magnitude more power than the destabilizing beam requires. The infrastructure on the Northern Mouth can barely support it, and it likely will have to be cycled on and off several times a day to allow the batteries to recharge.

NEXT STORY POST

1605
Forum Games and Roleplaying / Re: (SG) SPAMOVERLORD
« on: August 29, 2017, 06:15:20 am »
A: Go right
do we have the option to split up and send a token force left? (splitting up always works well against the heroes)

I refer you to option D. There's so few people that splitting would be a token force either way.

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