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Messages - KittyTac

Pages: 1 ... 9 10 [11] 12 13 ... 347
151
It won't happen on a social level. Fine if it's used to reduce morale.

152
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 15, 2023, 08:24:10 pm »
The only reason I don't have 700 tabs is that I turn off my computer every day and close all the tabs. I read lots of wikis like TvTropes.

153
If he could end the war and pull Russia out of Ukraine completely. Do you think it would matter?
If my uncle had 3 balls, he'd be a pinball machine.

154
Navalny is a clown. He is an useful clown (to the opposition cause), but still a clown. Would do nothing against the oligarchs even if he or his followers somehow ended up in power, ensuring Russia would remain or turn back in short order to the same hellhole. I support the relatively disorganized socialist/neocommunist opposition more tbh. Whatever they bring can't be worse.
У нас в России есть такая традиция - каждые 100 лет наступать на те же грабли.

155
Other Games / Re: The Cataclysm games thread.
« on: March 11, 2023, 07:57:20 pm »

156
Other Games / Re: The Cataclysm games thread.
« on: March 11, 2023, 10:12:19 am »
Just noticed this was added (failure chances shown):


Good QOL.

157
Other Games / Re: The Cataclysm games thread.
« on: March 10, 2023, 06:28:33 am »
Also what's the point of adding hygiene if it's automated?
And this right here is why it's not a priority to add.

158
Other Games / Re: The Cataclysm games thread.
« on: March 10, 2023, 02:14:12 am »
Will Cataclysm NPCs ever have good AI as it is in Dwarf Fortress?

159
Other Games / Re: The Cataclysm games thread.
« on: March 09, 2023, 07:31:25 am »
1. Tweaking crafting times changes times for everything, including everything that doesn't need profs.
2. The audience is people like me who play mostly for simulationism, I guess. Not everything has to have a wide audience.
3. Doesn't BN have an ending where you close the main portal and the Cataclysm ends? CDDA vetoed things like that and honestly I'd rather have no ending than an "a winner is you" end screen. Yes you can't rebuild the planet, much like you can't play as a wizard and slay dragons... unless you're playing Magiclysm. You can guess what I'm getting at, iirc it has been stated that a "Mankind Reborn" mod where you could build factories etc in spite of realism would get accepted into the repo. It just needs someone to make it.
As for why I play this game? I like a combination playstyle but leaning towards combat/looting. I don't build my own structures but camp in existing ones, why build a house when there are perfectly good empty cabins (or evac shelters) already strewn around. The option is there but I never used it. I mostly craft stuff I can't loot or would take ages to find like rare tools, medieval weapons, etc.

I'll let Putnam answer the rest, don't like jumping in in that way.

160
General Discussion / Re: LGBTQ+ Thread
« on: March 08, 2023, 11:16:27 pm »
Well I am cis (though bi/pan) and I support people expressing their identity as best as possible. I might not fully understand but I am fully supportive and accepting.

161
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 10:13:09 pm »
For fighting at least DF works that way. You have a general melee skill and a general ranged skill as well as a bunch of skills for every weapon type, and both are taken into account and trained when you use an attack.
In CDDA you also get that, with a melee skill and blunt/edge/piercing skills. But for crafting skills it doesn't make much sense.

162
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 08:21:09 pm »
I don't play very much of either game, but didn't DDA remove the cyberpunk lore stuff? That's why cybernetics are tied to a specific faction?

I enjoy cyberpunk and the world pre-cataclysm being more interesting, so I think I'd play BN just for that reason.
Yeah and I wanted a modern setting. But your opinion is valid.

I mean, I don't see how skills and proficiencies represent different things. They represent knowledge and experience, so why aren't they one more complex system rather than being separate? This is how DF works.
DF doesn't work that way, it has a lot of separate skills that don't affect each other. I don't see a way to do it without clogging up the skill menu, which is even less elegant.

Well put, Putnam.

163
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 11:24:05 am »
I'm aware of the track record with CDDA threads. That's why I argue civilly and in good faith. It's really just best for both communities if we, as Jack said, coexist and stop taking pot shots at each other.

164
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 10:11:46 am »
1. And you can satisfy the needs of your community, proficiencies are not stopping you from doing that. And sitting and crafting plate/survivor armor without fighting anything before is just boring to me. Maybe it's not boring to you but to me it's lame gameplay. Not in my interest to just shuffle things around at base and then waiting for a progress bar to fill up. There's a lot of that right now of course but that doesn't mean I want even more.
2. You're wrong on the first point, again they said it will be automated when implemented (and there's an explicit moratorium on "press S to shit" mechanics). And actually human waste will only be added (in an abstracted way) when faction camps are more developed wrt that so that you can indeed make things out of it. But a lone survivor won't "make" enough to be worth implementing anyways. And yes there's an intended playstyle, sort of. But again I am fine with it. I don't think it should be a pure sandbox game, if I wanted that I'd go fire up modded Minecraft.

Like your whole argument is pretty subjective and I respect it, but I feel we just have a fundamental difference in what we want out of Cataclysm. And that's fine, you have your fork for that sort of thing. I just want you guys to understand where I am coming from.

165
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 07:04:13 am »
Basically, being light matters for a weapon, both IRL and in-game (did you notice how your stamina drains fast with a heavy weapon?). A folding mechanism needs to be heavy compared to a solid shaft to be sturdy, that's basic engineering. It would probably be a worse shovel because the blade shape is different (would probably be too thick on one end and too narrow on the other), though on a second thought it probably wouldn't be enough of a difference to be a lower digging quality considering the jump from a digging stick to a wooden shovel so I concede that. I'll just PR it someday but definitely this experimental cycle. Thanks man.

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