I don't have that syndrome. I am willing to argue on fair terms, and I can accept defeat if I am faced with a convincing argument.
(GC just called me evil for wanting to create an oppressive world. How's that for arguing in good faith?)
I didn't call you evil, I was just asking what the motivation behind people's desire to be able to create bigoted worlds is, given that any resources spent adding such worlds into game needs to come out of other things? There is a price to pay as it were, but where does the value of the thing you are 'paying for' come from?
Enjoyment. I would like to play in a dystopia, either as the oppressed or one of the oppressors. It's not like the "people" are alive. I'd like to see this somewhere around Economy since that is an additional framework for such things. We have
plenty of spare development time either just before or just after the Economy arc. You seem to be not aware that the "Villains -> Magic -> Laws & Customs -> Starting Scenarios -> Boats & Moving Fortress Parts -> Economy" progression is not the entirety of the path to DF v1.0. And even after the full release, the game will keep being developed (like Minecraft).