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Messages - KittyTac

Pages: 1 ... 10 11 [12] 13 14 ... 347
166
We are fucked on so many levels, I hope I can finish my education before a civil war happens so I can move out because I sure as hell am not going to fight.
Are you sure it isn't time to say fuck the education and leave before it's to late to do so?
Nah if the war starts early I'll just leave, I'm close to a border with a neutral country so it'll be fine.

167
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 06:32:37 am »
How would you propose making it better? It's not a good design, there's a reason combination tools are unwieldy and uncommon IRL.
Multi tools exist and the ones I've used to seem that unwieldy so they're not all crap.

Anyway my thought would be to make it more like the older types of entrenching tools but with a pipe for a handle with a prybar end and a heavier sheet metal for thee head that has sharpened sides. I mean if my grandpa can kill Nazis with a regular entrenching tool I'd assume a heavier duty one would be better at it. But I'm not convinced it'd work any better for chopping trees better than a regular shovel wold.

Also I'm not 100% sure what the book said anymore as it's been a while since I read it.
You don't usually fight with a multitool so that's not relevant.

The problem with your idea is that a shovel head design isn't the same as an axe design. It's thick and narrow in the wrong places to be an effective weapon, and is usually heavy.

I guess I could make a reworked lobotomizer that's just a worse shovel and a worse battleaxe, like it would be IRL. And not collapsible because collapsible handles make weapons either too flimsy or too heavy. Could call it a combat shovel. It'd probably get accepted, but there really isn't a good niche for this weapon as the stuff you need to dig is usually far from zombies. But I'm busy coding (or rather jsoning) mutation stuff rn.

168
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 04:50:25 am »
Fair enough but I was just contesting your claim that the only realism they want is that which hinders the player. For example the amount of items in houses was drastically buffed long ago because in old Cataclysm they were empty as hell, which basically let the player have tons of canned food. Also like, the only reason they haven't implemented hygiene is that it would add keypresses for no gameplay effect. That's the justification I got from directly talking to them. At least proficiencies, again, give an incentive to not beeline crafting the best things immediately... which I'd argue was detrimental to gameplay, the "cut up some kevlar and then sit at home for 2 weeks crafting survivor armor" routine.

Edit: added a sentence I accidentally skipped

169
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 03:09:18 am »
Yeah, funny thing about that, there actually was a stab at hygiene not that long ago: https://github.com/CleverRaven/Cataclysm-DDA/pull/48749

It was closed primarily for being not complex enough.
Also it won't be implemented until we have daily chore automation. I'm fine with it being complex.

170
Other Games / Re: The Cataclysm games thread.
« on: March 08, 2023, 02:28:35 am »
just saying that you are wrong.
That's just like, your opinion, man.


I've noticed that you guys are really quick to just trash items and creatures rather than try to fix them now days, I mean the guy in the lobotomizer PR linked basically said he doesn't give enough of a shit to try to make it better rather than delete it.



Also I still don't get how to get most of the proficiencies, seems like no matter what I do to some I can't increase them.
I meant that he was wrong that the CDDA devs don't care at all about gameplay. If they didn't we'd have shitting mechanics and personal hygiene already.

How would you propose making it better? It's not a good design, there's a reason combination tools are unwieldy and uncommon IRL.

As for proficiencies, just craft things with that proficiency once you're already not earning skills from it. Or disable the skill first.

171
Other Games / Re: The Cataclysm games thread.
« on: March 07, 2023, 10:29:44 pm »
I'm not taking it personally, just saying that you are wrong. Also I never heard of anyone actually using the lobotomizer either, it was too heavy and had a shit to-hit. Like the chainsaw lajatang, I don't miss it, and anything else that was added in the 10-years-vintage "just throw random things in" era. And besides more craftable weapons are getting added, like sheet metal axes and soon huge wooden hammers.

Proficiencies are fine, they discourage crafting everything and encourage scavenging for things, thus putting the player in more danger. It's a soft wall. I like them, nobody's forcing you to craft those items instead of going out and looting. And also blacksmithing is hard, who knew. If you still want to sit at home for 2 weeks while you craft everything and power through profs, sure. But you could get all you want faster by, you know, playing the game. Could probably be structured better but the idea of slowing down crafting is fine.

172
AI is a pretty loaded term that gives people a lot of misconceptions but IDK how you'd call it other than that.

173
Other Games / Re: The Cataclysm games thread.
« on: March 07, 2023, 09:00:13 pm »
Not gonna read all that, skimmed it and I don't see what you are getting at. Yes I play for the simulationism. I don't care about gamifying the mechanics. Of course full realism is impossible but just having many uses for everything is good enough for me, it doesn't need to be objective. Sure it stifles roleplaying a bit but meh I don't care. Good thing there's a fork you can play if you don't like that. Your problem?

As it's been said before: realism is only good when it compliments gameplay, not detracts from it. And often with DDA, realism only gets prioritized when it'd be detrimental to the player in some way.
Ah yes, that's exactly why they put off implementing hygiene until it can be automated away specifically so it's not a pain in the ass to do every day. Or why we don't have mechanics for shitting or wanking. If it doesn't affect gameplay in any good way they indeed don't implement it.

174
We are fucked on so many levels, I hope I can finish my education before a civil war happens so I can move out because I sure as hell am not going to fight.

175
more saucy purposes.
I was under the impression that these art AI things couldn't do things like that.
They can, you just need to use Colab or something so it's not restricted.

more saucy purposes.
I was under the impression that these art AI things couldn't do things like that.
It would just depend upon the corpus being used. I think, based only on what I've seen in passing, that this sort of territory is already being investigated and exploited. And I've not been specifically looking. But I could probably go and find an example right now (if not blacklisted behind the content filter I don't think I've ever seen need to remove from this current service I'm currently on) if I were so inclined. (Also it could probably push the boundaries of Bay12 Ts&Cs, or at least Tarn's good-will and patience.)

That's if I understand the original suggestion and your own interpretation of that suggestion. Otherwise, I'm clearly talking of a different slant of kink. But that's just demonstrating the truth of Rule 34, or some corollary of it.
Not "being investigated", there's like a billion porn models already, but given my "tastes" I use the furry ones.

176
Other Games / Re: The Cataclysm games thread.
« on: March 06, 2023, 08:49:51 pm »
the cataclysm launcher don't work with the G version?
Update it.

177
I don't try to pass it off as something I drew, I just want on-demand art for visualization or more saucy purposes. I don't want to learn to draw or dig through the web to try and find exactly what I want.

178
AI will likely muscle in on the industry and reduce the niche but for the foreseeable future you'll still need to guide it and possibly manually draw scenes that AI can't do for whatever reason (most likely a dataset blind spot).

179
General Discussion / Re: LGBTQ+ Thread
« on: March 05, 2023, 08:42:31 pm »
wrong thread

180
Other Games / Re: The Cataclysm games thread.
« on: March 04, 2023, 08:28:45 pm »
Well there probably is one but generally that kind of mod isn't as good quality as the game being tuned to being that. And I prefer a gradual struggle over challenge scenarios or taking a ton of negative traits which usually leads to smooth sailing after you overcome them. It's not about starts being harder, it's about surviving itself being harder. Which it is still too easy in DDA but we're working on it. :P Can't wait for the wound rework.

And really by realism I (and honestly the devs too) mean "verisimilitude" but realism is just easier to spell. It means things acting like they would IRL, even if they don't exist. Which is the opposite of abstracting and "gamifying" mechanics. Which I appreciate, few games really commit themselves to that, if I wanted to play a more abstracted survival game I'd play one of the million other games on the market. I don't think BN is a bad game or anything, it's just... not for me you know?

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