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Messages - KittyTac

Pages: 1 ... 18 19 [20] 21 22 ... 347
286
General Discussion / Re: AI Dungeon New Thread
« on: October 22, 2022, 02:29:13 am »
I had never heard of Stable Diffusion, but the "open source" got me interested as unfortunately most of the AI "artwork" generator are closed source and more or less heavily censored that even what is normal attempts (i mean obviously not involving any kind of porn words) sometime fall wrongly into their censoring crap .
Looks like whoever code those things would have had dozen of heart attacks at once if they entered an actual art museum i guess.

From googling it seems there a beta of that Stable Diffusion here :
https://huggingface.co/spaces/stabilityai/stable-diffusion

From all the art generators, i think the worst offender in the censoring department going silly is the "Wombo Dream" thing in which it's hard to generate anything that is involving a woman without their censor hammed thinking despite there's nothing not "PG" in what you wrote triggering whatever shit algorithm they're using instead of generating what should be a normal artwork on every PG websites around.
That's probably not helped by the fact those generator often ignore half of the words you enter, maybe that's what does not help in their censoring algorithm
I found an unfiltered Stable Diffusion AI. https://www.mage.space/

287
Other Games / Re: The Cataclysm games thread.
« on: October 17, 2022, 09:09:18 pm »
About the same or easier, it's just that the community is smaller and things that fit the base game just get merged into it rather than staying as mods.

288
DF General Discussion / Re: Future of the Fortress
« on: October 13, 2022, 11:30:38 am »
Are there plans to add more gameplay features for forts with 'Mountainhome' status, e.g. ability to direct the overall civilisation, declare wars, expand the civ, etc? Or is there any other 'end-game' type content you have been thinking about?
Thanks and much love

Having an optional 4x strategy game would be cool, But this would probably tie in better with Adventure Mode IMO. Becoming king could allow you to manipulate things on a larger scale.
"Civilization mode" would be so cool, worldgen is already kinda like an AI-only 4X game. And think of the possibilities for adventurers like court intrigue to become king or simply staging a coup and then fighting a civil war against the now-dead king's loyalists.

289
I think scriver was making a joke about zombies being represented with the letter Z in the game's ASCII mode. And now the joke's dead from being explained, like a dissected frog.

290
Again?

To put the thread back on rails...

291
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: October 12, 2022, 08:27:05 am »
Actually no, I still can't make them actually appoint the positions, even during war. (This is my gnoll civ, and they're hyena-people, hence the females in leadership roles).
Code: [Select]
[POSITION:WARLADY]
        [NAME:warlady:warladies]
        [NUMBER:1]
[GENDER:FEMALE]
        [RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:BUILD_MORALE]
[SQUAD:20:warrior:warriors]
        [PRECEDENCE:1]
        [FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
        [COLOR:5:0:1]
        [DUTY_BOUND]
[POSITION:CHIEFTESS]
        [NAME:chieftess:chieftesses]
[SITE]
        [NUMBER:1]
[GENDER:FEMALE]
        [RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:BUILD_MORALE]
[SQUAD:10:warrior:warriors]
        [PRECEDENCE:2]
        [FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
        [COLOR:5:0:0]
        [DUTY_BOUND]
[POSITION:WARBAND_LEADER]
[NAME:warband leader:warband leaders]
[NUMBER:AS_NEEDED]
[SITE]
[SQUAD:10:warrior:warriors]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:ADVISE_LEADERS]
[FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
[COLOR:4:0:1]
[APPOINTED_BY:CHIEFTESS]
[PRECEDENCE:190]
[DUTY_BOUND]
Can anyone help me?

292
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: October 12, 2022, 06:35:18 am »
Any idea why AS_NEEDED is not working for my military positions?

Actually, no military positions spawn for my civ even if I fix the number. I have them appointed etc, and they have enough population for an army, but I still have no idea what gives.

NVM I may have figured it out, you can't have site positions appoint civ-level ones.

293
There is a random Vic2 world generator somewhere on Github if you dig around.

294
DF Modding / Re: What's going on in your modding?
« on: October 05, 2022, 04:18:21 am »
I have made skunks and their derivatives be able to spray, with a cooldown of 1000 ticks (100 moves). This gives, in order of increading length: blindness, dizziness and a strong willpower reduction, and nausea.
Code: [Select]
[CREATURE:SKUNK]
[DESCRIPTION:A small black and white mammal.  It is capable of spraying a stinking fluid.]
[NAME:skunk:skunks:skunk]
[CASTE_NAME:skunk:skunks:skunk]
[GENERAL_CHILD_NAME:skunk kit:skunk kits]
[CREATURE_TILE:'s'][COLOR:0:0:1]
[CREATURE_CLASS:MAMMAL]
[PETVALUE:50]
[PET_EXOTIC]
[VISION_ARC:50:310]
[NATURAL]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:1]
[BENIGN][MEANDERER]
[PREFSTRING:distinctive striping]
[PREFSTRING:foul smell]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:4TOES_FQ_REG:5TOES_RQ_REG:MOUTH:RODENT_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[GRASSTRAMPLE:0]
[BODY_DETAIL_PLAN:NORMAL_STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NORMAL_NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SPRAY:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen spray]
[STATE_ADJ:ALL_SOLID:frozen spray]
[STATE_NAME:LIQUID:spray]
[STATE_ADJ:LIQUID:spray]
[STATE_NAME:GAS:spray gas]
[STATE_ADJ:GAS:spray gas]
[PREFIX:NONE]
[EVAPORATES]
[SYNDROME]
[SYN_NAME:nausea]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SKUNK:ALL]
[SYN_IMMUNE_CREATURE:SKUNK_MAN:ALL]
[SYN_IMMUNE_CREATURE:GIANT_SKUNK:ALL]
[SYN_CONTACT]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:ABRUPT:BP:BY_CATEGORY:EYE:ALL:START:0:END:1:DWF_STRETCH:40]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:ABRUPT:START:0:PEAK:0:END:20:DWF_STRETCH:40]
[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:ABRUPT:START:0:PEAK:0:END:5:DWF_STRETCH:40]
[CE_MENT_ATT_CHANGE:WILLPOWER:-90:0:SIZE_DILUTES:ABRUPT:START:0:END:5:DWF_STRETCH:40]
[BODY_SIZE:0:0:400]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:4000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:15]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY_LOWER]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPRAY:TRAILING_VAPOR_FLOW]
[CDI:VERB:spray:sprays:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]
[CHILD:1]
[CREPUSCULAR]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:1945:1504:1062:548:3100:4500] 16 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:STRIPES_BLACK_WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Suggest more animal additions like this!

295
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: October 04, 2022, 09:22:10 pm »
K, I just added a band aid in the form of a "They often build their villages around ancient castle ruins." line in their description.

296
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: October 04, 2022, 07:51:00 am »
My WIP tribal civ has no [BUILDS_OUTDOOR_FORTIFICATIONS] but the towns still have castles. Any way to remove the castles from towns?

297
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: October 04, 2022, 04:36:46 am »
Worldgen generated a cave-in right as I found a night troll, breaking my and my companion's neck.


The night troll then took off my shirt and beat me to death with it.


I hunted night trolls and bandits.


Imagine getting a new job as a hearthsperson in a village and then some random guy wearing armor made of night troll bones convinces you to go on "adventures" with him, then later that night a cliff collapses on you and you die soon after by a night troll.

298
https://twitter.com/elonmusk/status/1576969255031296000
Quote from: Elon Musk
Ukraine-Russia Peace:

- Redo elections of annexed regions under UN supervision. Russia leaves if that is will of the people.

- Crimea formally part of Russia, as it has been since 1783 (until Khrushchev’s mistake).

- Water supply to Crimea assured.

- Ukraine remains neutral.



He also lost his chair on the board.

@Strongpoint remember when you defended him? :P

299
Yeah whatever man, let me believe what I want, I'm not preaching to you. Not interested in theological debates.

300
I'm quite secular and I rarely go to church, and I have only read the Bible itself + some saints' works. But even though I disagree with Kirill's stance on the war, I believe Orthodoxy is the branch of Christianity that is the most correct. That's why I call myself Orthodox. Honestly I don't give a shit what he thinks of the war, besides disappointment.

Just because I am part of the church doesn't mean I'm going to sheep its policy. Kinda annoying how you just say I'm not even Christian for it. It is what I identify most closely with.

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