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Messages - KittyTac

Pages: 1 ... 327 328 [329] 330 331 ... 347
4921
DF General Discussion / Re: A Toast To Worlds Lost
« on: September 07, 2017, 06:35:36 am »
Also, remember: Mere delete button just sets the area to be overwritable; it doesn't mean the thing is necessarily gone if you haven't used that disc sector since then.

Yeah, I was just simply too exhausted to bother. And It's been a while. I don't know if I would go through such a process unless it was something really, really important though. I don't know what I'd use for that or how to go about it, so it's something I'd have to decide to put a bunch of time into learning.

I remember one of my first forts -- I had finally started to get the hang of it, and was creating a pretty darn decent fortress.
Which was then lost, due to a save compression error. I've turned off save compression in the init files ever since...

You sound like you had a lot more success with your early forts than I did. I thought "Build Burrow" was how you got them to dig for two days of playing, and couldn't figure out what was going on. It wasn't until two weeks of constantly and stubbornly playing Dwarf Fortress that I got a fort that didn't die the first year from either thirst, hunger, booze-withdraw induced temper spirals, goblins, or other random creature attacks.

I figured it out in one evening, due to the quickstart guide. First fort was lost in a modding accident, however.

4922
DF General Discussion / Re: Future of the Fortress
« on: September 07, 2017, 03:54:35 am »
IGNORE THIS

4923
DF Gameplay Questions / Re: Is a transcontinental railroad possible?
« on: September 07, 2017, 12:04:42 am »
DFHack has "embark anywhere" utility.
Also, I think someone accomplished this in the Community Games & Stories thread.

Link?

4924
DF Gameplay Questions / Re: Is a transcontinental railroad possible?
« on: September 06, 2017, 10:55:35 pm »
Title. My plan would be: Build a minimal fort, construct a roller railroad going from the center to the edge of the map. Retire. Embark right next, do the same. Repeat until you cross the continent. Go on a ride with an adventurer.
It's tricky because you'd need some hackery to overlap fortress sites, otherwise the edges probably won't connect properly.

Hmmm...but fortresses can overlap adventure sites. So if you could mod adventurers to be able to build tracks then...maybe.

There's probably an easier way though. I'm sure others have tried.

Even if it has a ~7 tile gap, I'm sure minecarts can coast along quite a bit of ground, especially if they're really accelerated.

4925
DF Gameplay Questions / Is a transcontinental railroad possible?
« on: September 06, 2017, 10:33:33 pm »
Title. My plan would be: Build a minimal fort, construct a roller railroad going from the center to the edge of the map. Retire. Embark right next, do the same. Repeat until you cross the continent. Go on a ride with an adventurer.

4926
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: September 06, 2017, 09:56:39 am »
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

Do you wish to be dorfed?


Of course comrade!

What profession would you like?

Anything, really.

4927
I tend to make large worlds (I know it's more space than I'd ever use but that's part of the beauty IMO) with short histories, a high number of civs, high savagery, a high beast pop, and minerals everywhere. Still getting the hang of the custom parameters.

Oh, I'm new to the community by the way. You don't seem to have a welcome thread for newcomers, so I guess I'll just say hello here. XD

Welcome to the forums. Also, will you join the next release party when it comes out?

4928
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: September 06, 2017, 07:29:42 am »
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

Do you wish to be dorfed?


Of course comrade!

4929
DF Community Games & Stories / Re: Glory to Mother Mountainhome
« on: September 06, 2017, 06:52:47 am »
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

4930
DF Community Games & Stories / Re: Losing Is Fun - Interactive Web Comic
« on: September 06, 2017, 01:26:35 am »
This is the DOOR OF MORIA. It is being PLUNDERED by KOBOLDS. The KOBOLDS are sneaking.



You forgot to draw the two white trees.  :D
Might post an engraving later... I'm on my new Windows computer and don't have GIMP yet, and am too lazy to install & set it up, so I'll try Paint.

Added an engraving of our character sneaking around with the artifact dagger he so desires.
Before you look, just note that I'm not the best at pixel art, so no judging.

Spoiler (click to show/hide)

Hey, you're also a Dabbling Engraver, like me.

4931
DF General Discussion / Re: Dwarf Fortress with bottom back splash?
« on: September 06, 2017, 12:34:36 am »
The model in the manufacturer's site:

http://www.duravit.us/products/all_series/darling_new.us-en.html?product=592389

The word "Dwarf Fortress" somehow misplaced seems to be "Dual Flush"

Maybe this is a "damn you, auto-correct" scenario then?
Not sure why it would auto-correct to Dwarf Fortress, since the words are very different and "dual" and "flush" are arguably more common than "dwarf" and "fortress."

I forgot, does AC account for increased word usage by a particular user? If so, the person who submitted this might be a fan and for him/her those are more common. Still unlikely.

4932
DF General Discussion / Re: Dwarf Fortress with bottom back splash?
« on: September 05, 2017, 10:34:19 pm »
The model in the manufacturer's site:

http://www.duravit.us/products/all_series/darling_new.us-en.html?product=592389

The word "Dwarf Fortress" somehow misplaced seems to be "Dual Flush"

Maybe this is a "damn you, auto-correct" scenario then?

4933
DF Suggestions / Re: Interdimensional portals
« on: September 05, 2017, 08:55:19 pm »
I look forward to the day which this release comes out! It will be cool.  :D

It'll be the release after the next one. Wait 2-3 years for myth & magic. Gonna be the best thing ever.

4934
DF Community Games & Stories / Re: Losing Is Fun - Interactive Web Comic
« on: September 05, 2017, 08:50:53 pm »
You engrave a kitty and a slice of cheese (sort of)


4935
I tend to use the advanced world generation, start with a small region, crank up Minerals, Megabeasts and Secrets. Then i decide how much z-levels i want above the Caverns, and how many Caverns i want (most of the times i stick with 1 cavern)!
Standard Generated worlds tend to be fine, but after the learning curve has ended, you may want to look into advanced world gerneration!
Good place to start is the Worldgen Cookbook thread http://www.bay12forums.com/smf/index.php?topic=158646.0

Nah, I already got past it. Might take a look into that.

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