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Messages - Vordak

Pages: 1 [2] 3 4 ... 17
16
Tilesets and Graphics / Re: Vordak`s 32x Graphic Tileset v1.1.2
« on: April 03, 2021, 12:45:01 pm »
Would you be ok with me making the adaptions? Then I could include them in the Meph pack I maintain.
As bad as it sounds right now, I'm against it.
And I will not enter into discussions about the reasons for my decision.
No offensive personally to you. You are certainly doing your job by the good intentions.

17
Tilesets and Graphics / Re: Vordak`s 32x Graphic Tileset v1.1.2
« on: April 03, 2021, 02:50:08 am »
Are you still maintaining the your addon pack for Meph?
No. This is a completed stage.
At now, I working only on my own projects.

18
I wonder, how all sorts of Animated dead, created from civilized beings, will look like?
Will there be a difference in an appearance between Animated dead and Intelligent undead for civ humanoids?

19
1) Examples for [PLANT:MUSHROOM_HELMET_PLUMP].
How does the tile system for the farm plants work in general?

Upd.
2) Example for one-tile furniture item. And same item, but multi-tiled (oblique) in all multiple tiles variations(1x2, 2x1, 1x3...). Without decorations.
3) Same for the animals. I.e., bear and multi-tile giant bear. In all variations - dead, child and other.
4) Something about the UI tiles - I don't know what exactly to ask about UI.

20
DF Suggestions / Items: Copper and bronze military equipment.
« on: December 06, 2020, 08:20:25 am »
My suggestion is very simple.

Remove the copper, bismuth bronze and bronze mail armor (mail shirt, leggings) from the default craftable items.

All types of the real-existed torso armor from these materials (lamellar, laminar, scale, Greek/Mycenaean plate) can be described in the game mechanics as a breastplate. For legs - it is greaves.
Chain mail is a product of the iron age, not the bronze age.

It's supposed, that need to add a new token in the armor (and weapon) item raws - something like existing [METAL], but more detailed - for example, [METAL:IRON] or [MATERIAL:IRON].

21
How will the scaling(zooming) be implemented? The question is not related to a scale of UI.
Looked some user's screenshots in an incomprehensible scales (with twbt) - the tileset look like something blurred, deformed.
Is there any way to limit the zoom capabilities? Something like a .txt file, where the tilemakers can specify the available scales for their tilesets (100%, 200%, 300%). Or even deny the "un-multiplicity rate zooming ability" to everyone.

22
I've already seen this method of drawing corpses somewhere before, and there was no such hype.
The earnest request.
Change this bones color palette - ultimately, it has already been used in the local tilesets, and some sort of problems may arise between tilesetmakers and publishers, despite the fact that this palette is from the free sources.
Here were already shown pictures with bone figures (on UI design pics) - there was a good and quite different palette.

23
Question.
Tile for the item, that seen in a trade/stockpile menu. And a tile for the item, that lying down on floor.
Is it different tiles or not?

27
...

Use spoilers!

Here a couple problems.
1)It is quite inconvenient to pointing at item in one part of the window, when move the mouse cursor to the opposite corner to perform certain actions.
Spoiler: Possible solution (click to show/hide)

2)When there is only an icon, it is inconvenient to identify similar items, like backpacks, which will only slightly differ in colors by material.

28

This is how I understand Oab's suggestions. Sorry, if I misinterpreted them and thereby discredited the Oab's ideas.

29

The suggestion is in the order of delirium.
This will increase the number of items displayed in the column, need just  to reduce the line with item description(text window) vertically (not shown in pic).

P.s. If you are viewing an animal that is larger in size 32x32, than, maybe, 2x scale don't needed.
P.s.s. Background of window with item pic also must change color by side, where you select it item.

30
Spoiler: Window (click to show/hide)
Maybe this window must be little bigger, like 36-40 px.
Some big items and creatures may not look very well in 32x32 borders.

The font strongly contrasts with the background, need something like a shadow borders around words.

And not "your items", but "your Majesty's items".)

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