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Messages - Eschar

Pages: 1 ... 150 151 [152] 153 154 ... 166
2266
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: October 11, 2017, 04:41:12 pm »
I forgot the lever that opened clown breeding program to the outside world and the one that closed my gate for a siege, thankfully the goblins kept them busy for the most part, still lost 20 dwarves dropping my popilation to 100 and migrants seem to have stopped coming as my dead dwarves have jumped to over 300 now.
I very much wish to be enlightened concerning this "clown breeding program." I wasn't aware anyone had even tried that.

2267
DF General Discussion / Re: Tiny Musing on the Nature of DF
« on: October 11, 2017, 03:33:03 pm »
This game used to have a you win! screen, we've evolved past that primitive state of gaming.

Used to? Innnteresting. Can you tell me more?
"You dug too far. Game over." Or some such un-fun thing.
Yeah, who wants the game to end like that? We want to earn an ending, not have it suddenly happen like that.

Edit: I realized you might be referring to defeat by HFS.

2268
DF General Discussion / Re: One hidden fun stuff area (Spoilers maybe)
« on: October 10, 2017, 08:15:55 pm »
the line

Only one line to create them? That is incredibly terse.
Hmm, maybe it was that line of code that Scamps wrote.

Regardless, these fortress seem pretty interesting.

2269
DF General Discussion / Re: Tiny Musing on the Nature of DF
« on: October 10, 2017, 12:56:31 pm »
Check your preconceptions at the door, please.  I'll see your definintion and raise you Cat's Cradle - https://en.wikipedia.org/wiki/Cat%27s_cradle.  To cite another example: the contemporary - well known but much hated - game No Man's Sky has no win condition, and only a lose condition when playing permadeath.

Defining 'game' is very much disputed territory (follow the internal link in Wikipedia to get started).  I get many laughs from looking at some of those definitions and how they turn themselves inside out trying to account for cases without 'winning' - e.g., "it's not a game it's a toy", yeah right.

Most games that we are currently familiar with have win/lose conditions but that says more about the society-culture that they take place in rather than the nature of games themselves.

tl;dr  Noooooo!  Dwarf Fortess is a game.   ;)
These are good points. DF as a whole, though, has no win condition.

2270
Forum Games and Roleplaying / Re: A Dot In A Void (ISG) [Now with cats!]
« on: October 10, 2017, 12:52:55 pm »
How about we cut off part of us with a heart, make that part stop experiencing emotions with a machine, and then ask it to advise us on things.
+1.
I think we should also create another dot and see how it acts. We can use it, for example, to resolve the question about whether losing emotion is dangerous, without having to break off ourself.

2271
DF General Discussion / Tiny Musing on the Nature of DF
« on: October 09, 2017, 04:54:30 pm »
Dwarf Fortress, technically, is not a game. A game will have a winning and losing side or a win and lose condition. DF only has a losing condition. The game as a whole is not winnable; the only victories are those sub-things, like beatings off that goblin attack or finally getting some impressive contraption to work.
DF is complex enough that in the end, all fortresses will die; they will meet the game's losing condition.

But there will be many victories on the way there.
Good luck to your fortresses, venerable Bay12ers.

2272
General Discussion / Re: Arm_ok god of blood
« on: October 09, 2017, 04:44:22 pm »
RtRtD would need a LEG_OK variable, I think.
Wait, no, Frelock eventually got Armsplosion. Conveniently, it was right after Frelock's legs got cut off.

2273
DF Suggestions / Re: Make paved roads improve walking speed.
« on: October 09, 2017, 04:41:29 pm »
Seconded.

2274
Roll To Dodge / Re: Minimalistic Box
« on: October 09, 2017, 04:30:53 pm »
I will be able to update this about once per week. Should I try to start this again?
I don't yet have time to work on Assemblage or The Art of Fugue, though I would.

2275
Roll To Dodge / Re: Wiki Wars Redux: Round 3 Turn 7: Arrival
« on: October 09, 2017, 04:26:50 pm »
Abandon roof and fly around until finding a fast food place with the thing that let's you order from a car whose name I don't know because English is not my native language.
I'm not sure if English speakers know it's name either.

2276
Forum Games and Roleplaying / Re: A Dot In A Void (ISG) [Now with cats!]
« on: October 09, 2017, 04:25:11 pm »
Create an entity that is just like we were when we began. Observe what it starts doing.
Make sure it can't yet perceive us, anything around us, or anything our scanner found.

2277
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 09, 2017, 03:50:08 pm »
I'll have to check if caged dragons are available for purchase the next time the caravan shows up.
I wonder what would precisely be the best 'goods' to do this trick with?
And by that, I mean worst. And by that, I mean best.

2278
Forum Games and Roleplaying / Re: Delinquent Players Help
« on: October 08, 2017, 01:24:58 pm »
Eschar gestures!

This thread needs to be used.

2279
I removed a dwarf from the militia because I wanted to train her in managing.
However, she was assigned to pick up bolts at the moment, and her job oscillates hundreds of times per second between that and no job while she stands in one place, doing nothing, except maybe starving.
I've removed her using the military screen, and I've removed her using the preferences menu. Yet there she stands in the middle of my stone stockpile, consumed by the thought of 31 copper bolts.

I accidentally posted this in the wrong forum. Feel very free to move it.

Edit: It seems she will haul things, but I'm not sure if she goes back to the loop then or not.

2280
There are definitely many others. These are simply those who have caught my attention specifically.

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