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Messages - Eschar

Pages: 1 ... 162 163 [164] 165 166
2446
Although I'll keep you there until you can't murder them as soon as you come out.

2447
John
NCA: Move so I can get a better aim.
CA: Attack the eye with magic beam of terror.

2448
Actually, Dustan, you can go alone. I'll start you as soon as Group 1 is out of the Cold Room.

2449
((This comment has been removed to maintain retroactive continuity.))

2450
Nix, the Orator replies:
"The cube will extend your nervous system while you touch it, allowing you to use a form of telekinesis, and has some shielding from EMP attacks. But it uses some energy from you. So don't use it too much. I [the Orator, not me!] have no pity if you die, but it means it's longer before the Project is retrieved.

I have no idea how you got that vial, but keep it safe. And don't ingest it."

2451
The coin, a monumental piece of self-disguising technology, will vibrate to warn you of some dangers and will shield you from things coming at you with high velocity - within certain limits.


Dustan, I'm going to see if another person will come soon to complete the team of you and Crazyabe. If none, you two will start without a third member.

2452
I guess I'll count that as your, non-dialogue, turn?
You can of course still talk to the Orator. This turn only ends once everyone has finished 'turn-ing' and talking.

2453
Turn 2: Keep your Wits
Juni dashes to the corner and seeks cover, fearing the worst.
(2) You fail, finding no cover. You settle for occupying the center of the room.
Look around in a frantic manner, telling yourself you are perfectly calm. 100% calm. Nope, no problem here.
(2) You find nothing to hold your interest, as the room is completely dark except for the glow of the wire screen. (2) You also fail to calm yourself.
Poke heated metal wire with flashlight, check if it's superheated.
(6) You poke the screen with your(?) flashlight, but jam it a bit too far in. All metal touched by the wires vaporizes, scalding your hand slightly. The flashlight is barely usable now; the connection between the LEDs and the battery is tenuous. Still, it will give you a chance if Erin and you are separated from Juni.

Spoiler: Area Knowledge (click to show/hide)

The overhead lights flicker for a second, then begin shining steadily. At the end of the room containing the life-support-coffin, the corpse has stood up. He - you can tell it's a 'he' now - is still dripping cloudy liquid.
    "Good to see that you are up. The last few days have been touchy."
With those words, the madness begins.
    "You three have just been resuscitated after a month of...storage. In that month, we, a self-contained research facility, have undergone a massive" -he hesitates- "accident. Our systems have sustained severe damage; you will find out why later.
And a sinkhole has opened up under our most important project, plunging the project several miles into the complexes under this building. I brought you back to consciousness because of your abilities. You have noticed that you memory is gone: you were some of our employees who... transgressed. So we removed your memory, put you in the mindbank, and assigned you as fair game for research and experimentation. Our automated fail-safes then put all of us in suspended animation after the accident, except for me.
Now I chose you for this task: survive through miles of the complexes, get the Project, and bring it intact to here as if your life depends upon it. It does, in fact; I'm not wasting my time helping you get there, and if you balk at any time, I will electrocute you from here using a tiny device in your spinal cord. If you succeed, I will remove your condemned status once the facility is operating again. There will be several teams coming after you; they will have the same goal and I will only reward one team. You - the teams - are all enemies. This reward is, basically, exemption from a prolonged execution. They will do all they can to take it."

    The metal screen has not retracted yet. You can now talk to this ghastly orator (this dialogue will cost no turns and, like looking at the Items, has no roll); I will reply to each query immediately, instead of putting all the replies in the next turn report. So y'all will need to tell me, when you have all sated your curiosity, when you will start your normal turns.
The other teams will be composed of sequential groups of three on the waitlist. You have a slight advantage, as Nix has that vial from the Orator, and you will probably get to any potential supplies first. You can also look for supplies in the fridges before you leave, but don't do anything to anger the Orator. And please do not attack him; remember he can electrocute you with a thought.

Good luck. You'll need it.

2454
General Discussion / Re: Random Questions Concerning the Forum
« on: June 11, 2017, 03:06:29 pm »
Code: [Select]
[spoiler=Title]Blank[/spoiler]That would create
Spoiler: Title (click to show/hide)

Code: [Select]
[url]https://www.google.com/[/url]https://www.google.com/
Thank you. But if I want to have some normal text act as a link, instead of just pasting the URL onto the page...?

2455
General Discussion / Random Questions Concerning the Forum
« on: June 11, 2017, 03:02:02 pm »
People post questions here, and other people can answer them.

I have two, for a start:
- How do I put a title for a spoiler in the "Spoiler: click to show/hide" line itself?
- How do I get an URL into an URL tag? I tried "src," like the HTML attribute, but it failed.

2456
Roll To Dodge / Re: Assemblage - Turn 1: Through a Glass Darkly
« on: June 11, 2017, 02:52:35 pm »
Anyone know if Nix is posting from a different time zone? Of course, he's probably just busy.
EDIT:
I'll wait until I have something else.
Not sure where you're going to get that. You are in a room with one (possibly very painful) exit. Then again...hmm...

2457
Roll To Dodge / Re: Assemblage - Turn 1: Through a Glass Darkly
« on: June 11, 2017, 02:31:48 pm »
Another Event
A screen of thick wire silently moves down over the door, locks in place, and begin to glow with the characteristic orange of uncomfortably hot metal.
...do I have, say, a piece of random scrap that I can poke that with? Because I'd like to do that, to make sure whether it's actually that hot, or if it's fake. Not with my bare hands, though.
You have your coin. You could also stab it with Nix's (really, the corpse's) flashlight.

2458
Roll To Dodge / Re: Assemblage - Turn 1: Through a Glass Darkly
« on: June 11, 2017, 02:24:36 pm »
Another Event
A screen of thick wire silently moves down over the door, locks in place, and begin to glow with the characteristic orange of uncomfortably hot metal.

2459
Roll To Dodge / Re: ASSEMBLAGE - An RTD. Naturally.
« on: June 11, 2017, 11:23:32 am »
Dustan, you are now waitlisted.
Turn 1: Through a Glass Darkly
Check what's in my pockets.
Conclude we just got out of hypersleep or something comparable.
Investigate things and stuff. All the things and stuff.
(Free action) You pull something out of your pocket. It looks like a coin - specifically, a quarter - but it is quite dense, and warm. You feel a prick on your finger, and a thin smear of blood disappears into the coin.
(5) You investigate the coffin further: the panel has a set of 9 buttons on it, though it does not look like a numerical keypad; the symbols on each key are changing as you watch them. A small screen is beside the pad. You search it for usable bits of scrap, and find none.
Anywho...
Juni feels in her pocket, figuring out what the object is. She then advances and looks for a release on the Cryo-Tube(?) object.
(Free) You remove a digital watch from your pocket. At least, it'd look like that if not for the lack of a screen - there's only a black panel where the screen would be, with a pinprick-sized hole. The hole is glowing weakly.
(4) I assume you mean the fridge of strange appearance. You open one, and see that it is filled with racks of vials, containing clear liquids. It is incredibly cold.
Check pockets, inspect the body.
(Free) In your pocket is simply a block, the size of a 9v battery, of black metal. It leaves a fine black powder on your hand.
(5) You inspect the body. The head is propped up out of the cloudy liquid. In the suit's pockets are an ordinary LED flashlight and a vial like those in the fridge. You remove them and place them in your pocket. You smell an unidentifiable odor coming off them.
Area Status
A rectangular room, small door at one end. Nothing is damaged.
Injuries
None at the moment.

At that moment, Erin's coin begins to vibrate wildly, creating a shrill sound. The room grows colder. With a high whine, the door begins to slide open. Then the lights go out. A chorus of alarms sounds in the distance. A panel lights up above the exit, reading simply Remain calm.
Juni, since you can see in the dark (and no one else may read it; you can ask her, in your turn, what she saw):
Spoiler: What Juni sees (click to show/hide)
Everyone else: There is a whirr and a click. A splashing noise comes from the back of the room.

2460
Roll To Dodge / Re: ASSEMBLAGE - An RTD. Naturally.
« on: June 10, 2017, 08:25:24 pm »
(This was a double-post. The former content has been deleted.)

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