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Messages - Eschar

Pages: 1 2 3 [4] 5 6 ... 166
46
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 31, 2023, 12:37:09 pm »
Can confirm intermittent 500 errors, with the occasional No Data and some weirdness on the Post Reply page: the icons for bold, italic etc. didn't load the first time I wrote this out.

47
General Discussion / Re: Things that made you sad today thread.
« on: May 29, 2023, 09:13:09 pm »
have you checked out the Forum Games & Roleplaying forum here by chance

48
General Discussion / Re: Things that made you sad today thread.
« on: May 29, 2023, 06:52:01 pm »
a quest?

49
Forum Games and Roleplaying / Re: (ISG) Cure
« on: May 26, 2023, 05:30:08 pm »
yet??!!

50
Victoria says this is a forward operating base. We should ask about her superiors, and why previous managers had trouble with this post.

51
I hear they prefer their owners to watch them eat because that way someone's watching their back while the cat is engrossed in an attention-consuming task.

52
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: May 23, 2023, 05:48:12 pm »
I've been practicing!
Thanks to superdorf for some art tutorials, though these two aren't related to those tutorials.

Spoiler: Figurine practice (click to show/hide)


I drew the first one from mind and the second one mostly from mind (a second pass using a reference for character details, like how many fingers it has; the pose in the reference was completely different.) I think this means I'm getting a foothold on sketching forms from mind, which is encouraging.

I've also found I'm more comfortable with pen and pencil than with my previous experiments in digital art - though all those experiments used a mouse. I think practicing pen and pencil are much better ways to learn for me, regardless.

53
I've taken the last week to read this whole thing for the first time. This is very cool (awesome, you might say) and I am glad I took the time to read through what was a huge part of the forums when it was running.

(Sadly several of FFS's links are dead, such as all the dropbox ones.... none of the actual update images, though.)

If there's any possibility of a reboot I'd be very interested, but I understand if the scope of that project ends up being too big.

54
update being written, will be here today or tomorrow

55
(A map drawing software for RPGs. Apparently it looks like this:

Spoiler (click to show/hide)

Egar, is this what you used for the two maps in McCreary's Planet?)

56
Not sure why the construct "never you mind" would count as support, since plain "never mind" is also grammatically valid and also literally means "never mind it."

57
I'm afraid no one will be able to hear you past the observation crawlspace. Change action (Y/N)?

It's information Morgan would be able to assume, so you get a chance to reconsider.

58
Miles feels the shuddering of the engines, and gives the part of the mechanism that is making the loudest noise a swift kick.

"Shaddup, you hunk of scrap. Don't have time to argue with you, we're in a bit of a time crunch. Just get back to doing what you're told."

Morgan decides to confront the problem at its root: the engine coil! Hurrying towards the engine core, he worms through a darkened emergency access port to the "monitoring bay": a long crawlspace barely lit by amber incandescents, ringing the length of the ship between the engine coils and livable space. There isn't much observation to be had - the only view of the actual coils is through long narrow 'ports' of very reinforced glass piercing the thick wall between the bay and the vacuum that the coils live in.

Still, through the glare put off by the struggling coils, he discerns the closest point in the bay to where the coils mount to the ship. Muttering, "shaddup, you hunk of scrap, just get back to doing what you're told," he squeezes around to that area. Winding up in the cramped crawlspace, he delivers a mighty kick to that panel and - by some mechanical miracle, the crackling stops! There's still some worrying noise from the coil area, but the glare from the coils resolves to a healthier tint.

Something floats past him in the crawlspace - "up", out radially from the engine core towards the inhabited area of the craft. There's nothing to touch, but he's sure he saw a... flutter? a flicker? It's gone now. So is the noise.

Cobble together a magnetic chamber to contain the hypothesized 'curl'! This phenomena must be studied!

Dr. Mia nimbly disassembles a probably-nonessential equipment panel and looks over the components. A few coils, some wiry mesh, vacuum tube, reactive etherometer - yeah, she can work with this. She fashions an etheric tokamak, suitable for confining electromagnetic or etheric phenomena! Unfortunately, it doesn't look like she can manufacture another one without cannibalizing something actually important.

Dr. Mia can hear a faint crackling from nearby. Sounds familiar. Hoisting the tokamak in her mechanical chelicerae, she clatters off towards the mystery, nay, the opportunity!

Review sensor logs prior to the engine failure.  Try to find hints of what might have caused this; was the ether outside abnormal in any way?  Or perhaps something more subtle went wrong first, and it only caused a large enough effect to draw our attention after it grew?

Dr. Vellan worries at the cooling printouts as his colleague glides out of the room. Sadly, he can't puzzle out much more from them. It seems like the information from the sensors on the front of the ship started noticing the curl first. Odd.


Players:
Spoiler: Dr. Mia (Egan_BW) (click to show/hide)
Spoiler: Dr. Vellan (syvarris) (click to show/hide)
Sonia Potmend (NPC): Navigator
Vessel Status: Engine's back to normal!


59
I don't think taking down the Hegemon would alienate Iridium necessarily (they won't be around to watch the battles, probably) but
Fixing the satellite is probably more feasible.

Actually it doesn't seem like the Hegemon is causing trouble for Iridium right now, and is providing a customer for their scrap. That is a reason for us not to attack them yet. If the Hegemon loosens up on his paranoia, he'll be a threat, but he isn't right now.

60
Roll To Dodge / Re: Incandescence - turn 2 - 4/4 players
« on: May 17, 2023, 02:38:13 pm »
Slight mechanical change!

Previously: roles that don't fit a specialized task got a flat -1 penalty to their roll when attempting that task, with the fitting role using regular d6.

From now on: roles that fit a task get advantage on the roll (use highest of 2 rolls). Taking an action that needs a role other than your own uses regular d6, instead of penalty.

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