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Messages - Eschar

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61
True, but our military assets are a handful of Navy personnel of questionable morale at the moment, one (1) Pirate, a Navy skirmisher craft, and ourself.
These can be valuable assets, but we can't just use them directly against an entire entrenched... nation? army? I'm not really sure of the scale of the Hegemon.

That's not to say we can't take on the Hegemon, just that our military power isn't directly applicable right now.

62
Roll To Dodge / Re: Incandescence - turn 2 - 4/4 players
« on: May 17, 2023, 01:10:12 am »
The loudest sound emanates from deeper within the engine area. Finding something to kick there will require entry into an area much closer to the actual coils, but it is a viable choice. Continue (Y/N)?

63
Roll To Dodge / Re: Incandescence - turn 2 - 4/4 players
« on: May 16, 2023, 09:30:47 pm »
Accelerate into the current.
Gun the engine into the current. We've many miles to tread yet, best to make as good of time as we can.

[3] Having made it back to engineering station, Morgan throws the switches to fire up the engine. The rooms near the aft of the Quintessence warm over several minutes as the coils heat, cloaked in static that sucks ether greedily through them. The Quintessence rotates gently in space to stay aligned with the current and shoots forward. All is well for about an hour, then there's a loud crackling and the coils slow down.

The sensory appendages mounted on the outside of the ship relay a report to the scientists' station, but the printout is garbled and can't be understood directly. Dr. Vellan unfurls the still-warm printout and tries to interpret it, [6] discovering that the instruments indicate some unexpected curl in ether somewhere within the engine. If something physical got in there somehow, it's not something anyone picked up on the periscopes. The report doesn't match up with running into a whirlpool either.

The engines are still on, but the crackling noises become louder as they fail to compensate. If they're interacting with the ether in an unexpected way, the vessel certainly won't be traveling on its expected course.


Players:
Spoiler: Dr. Mia (Egan_BW) (click to show/hide)
Spoiler: Dr. Vellan (syvarris) (click to show/hide)
Sonia Potmend (NPC): Navigator
Vessel Status: the Quintessence's engines are nominally at full power, but are behaving erratically in practice.

64
Roll To Dodge / Re: Incandescence - turn 1 - 4/4 players
« on: May 15, 2023, 10:17:55 pm »
Well, nothing from him... update will be sometime tomorrow at the latest, then. He did say in some other thread that he wouldn't be super active for a bit.

65
Roll To Dodge / Re: Incandescence - turn 1 - 4/4 players
« on: May 15, 2023, 04:45:36 pm »
"Sonia" (my narrative control) will set whichever course gets majority vote. Unless BlackPaladin99 weighs in, that's accelerate along the current, right?

I'd rather not run the second turn without any input from him, of course.

66
Roll To Dodge / Re: Incandescence - turn 1 - 4/4 players
« on: May 15, 2023, 09:31:43 am »
Primary objective: safely get past the edge of the 'solar' system. Before anyone else.
Secondary objective: record and study any phenomena encountered on the way.
Tertiary objective: return to confirm your claim.

Visiting the colonies in this current will cost you some time, but could give you information about the navigational situation for later. Heading directly out of this current, meanwhile, is the most direct path pointing towards the edge of the system.

67
E!

it may not be the least troublesome choice to pick. i am, however, picking it.

68
Roll To Dodge / Re: Incandescence - turn 1 - 4/4 players
« on: May 15, 2023, 01:08:49 am »
Departure.

The Quintessence hangs silent in empty space, suspended a few meters from a mile-long spindle by magnetic clamps. This elegant spindle, orbiting Earth 24/7, is one of many spokes of the Terra Propulsion Complex, one of the earliest etheric spaceports. A lean snowflake of steel, its delicate spokes hold hundreds of etheric craft, all carefully balanced 'below' a corresponding spoke by an intricate magnetic equilibrium. Until it's time to launch. Cryptic confirmations arrive from Traffic Control, the signals caught by an arc of nigh-invisible wire that reaches all the way from the nose to stern of the Quintessence. Efficient antenna are hard to design these days.

The massive coils of the engine start to hum. The ether's effect on different wavelengths of the EM spectrum vary, and Morgan adjusts the coils to emit just the right smattering of frequencies to coax the ambient ether backwards through the coils and coast forward. The humming is simply a side effect as the coils heat and cool, stressing the metal. The magnetic clamps keep the ship in line with the spindle - an error of ten meters, and the vessel could careen into it, wrecking that spoke and its own hull. But this little launch procedure is rote by now, and the vessel eases beside the spindle safely.

You all feel the force pushing you aft as the engine pulls more confidently at the ether and settles into a nice forward motion, but you stay 'standing' by dint of your magnetic boots. As for seeing, you're each manning a periscope at your respective stations, but all there is to see right now is the spindle rushing past, blocking out the strange stars glimmering who knows how far away.

The minutes rush past as the spindle does too and then, finally - you're away! The engine murmurs again as it cools down, radiating fins working overtime to dispense with waste heat. The Quintessence is coasting away from Terra, cast adrift on the invisible sea, bathed in ether and stilted starlight. Star observations mark that your position is in one of the large (very large, your vessel is not even a pinprick compared to it) charted currents near Terra. Gently spiraling outward for a while, this current engenders many invisible eddies, home to a few colonies eking out a living in, well, literally the middle of nowhere.

If carried by the current, those colonies are a few days out. Coasting on this current will eventually bring you to them, as well as a little further out from Earth. They may have rumors about newly-found currents, or the latest tales of pirate encounters. Speeding up the process with the engine will get the craft there sooner, though it risks running into 'whirlpools' along the way. Of course, the engine can also simply accelerate perpendicular to this stream, taking the shorter path towards the Rim and leaving this current.

Sonia Potmend, the navigator, lays out these options to Morgan, Belekaran, Dr. Mia and Dr. Vellan, all gathered at the bridge. The crude flight computer whirrs and clicks as you confer. If some alternate option is picked, it'll be what Sonia uses to chart a new solution.


Players:
Spoiler: Dr. Mia (Egan_BW) (click to show/hide)
Spoiler: Dr. Vellan (syvarris) (click to show/hide)
Sonia Potmend (NPC): Navigator
Vessel Status: the Quintessence is idling, producing no thrust but maintaining an EM field so it drifts along the ether.

69
accepted! and that's our crew.

The lineup:
Engineer Morgan "Miles" Berwick
Gunner Belekaran
Scientist Dr. Mia
Scientist Dr. Vellan

The role of navigator will be filled by an NPC, who I will create momentarily.
We won't be starting tonight, as I have to sleep occasionally.

also feel free to name the vessel! by vote or consensus, if multiple names are proposed.

70
welcome dr. mia!

71
accepted! now just two more players...

72
Roll To Dodge / Re: Incandescence (0/4 players)
« on: May 12, 2023, 10:05:53 pm »
Welcome, s1lent.

73
Roll To Dodge / Incandescence - turn 4 - 4/4 players
« on: May 12, 2023, 09:46:07 pm »
One day, the stars changed.

Not the closest one, of course; Sol still keeps us warm. Our moon Luna is here too. But the planets are all gone. The Sol-Terra-Luna system sits alone.
And the constellations are all different. It's as if Earth is somewhere else entirely. Somewhere new.

These new stars in the sky - their spectra are unfamiliar. As if some medium between us is straining the light.

And that's exactly it. Scientists soon announce that Earth's new home is suffused with a luminiferous ether - some delicate 'fluid' mediating light and the rest of the EM spectrum.

It takes Earth some time to realize that this fluid has some sort of inertia, and that as it mediates light we too can manipulate it. Despite the great setbacks to modern technologies that depended on the former properties of electromagnetic waves, humanity builds great engines to traverse where our fellow planets once danced. The structure of our celestial neighborhood is defined no longer by orbits and Lagrange points, but by invisible currents and maelstroms - and a great eddy bounding the edge of our System.

No one has passed that violent current and seen where the new stars hold sway - but you and your companions are going to try to be the first.

What is this?
This is an RTD game. Players post actions and I determine their results according to the RTD scale (roll a d6 and assign 1 = critical fail, 2 = fail, 3 = partial success, 4 = success, 5 = perfect, 6 = overshoot.)
It is an exploration game. You are all crewmembers aboard the same vessel. Your collective goal is to reach the edge of the eddy around the Solar System and what lies beyond it.
It is not minimalist; this just means no rolling to instantly win or stuff like that.

Please keep in mind that this is pretty much the first game I've run (that has hope of getting anywhere.) That's why there are only 4 players. I am open to advice.

Character creation
For your character I need:
Name: your character's name.
Crew role: one of Navigator, Engineer, Gunner, or Scientist. You get advantage (use higher of two rolls) on actions relevant to your role!
 - Navigators maneuver the craft, directing its course.
 - Engineers manage the etheric engine and conduct repairs.
 - Gunners man the craft's weaponry.
 - Scientists archive observations on the journey, and draw from humanity's current research into the ether.
Multiple players can have the same role. Any unfilled role will have 1 NPC crewmember.

Also, feel free to provide and vote on suggestions for the craft's name!

Players:
Spoiler: Dr. Mia (Egan_BW) (click to show/hide)
Spoiler: Dr. Vellan (syvarris) (click to show/hide)

74
PTW. Lovely writing in this thread, Haspen.

75
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: May 12, 2023, 10:07:07 am »
Y'all are all so talented and I'm always happy when something new gets posted to this thread

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