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DF Dwarf Mode Discussion / Re: "Reliving" traumatic events
« on: June 09, 2018, 05:17:43 am »
For all the possibilities and impact the memory system has, it is a bit too punishing on corpses.
Now, I'm not saying that seeing a corpse is pleasant, but you won't lose your mind from seeing a bunch of dismembered goblins, because your mind has several protection mechanisms in place:
Now, I'm not saying that seeing a corpse is pleasant, but you won't lose your mind from seeing a bunch of dismembered goblins, because your mind has several protection mechanisms in place:
- The mental impact does not scale linearly with the number of corpses. Instead it goes something like this: A corpse, two corpses, a bunch of corpses, a pile of corpses, a heap of corpses, a hill of corpses, a mountain of corpses. Each of these levels increases stress by one stress unit, while the number of corpses can go up exponentially, so stress level per corpse scales more along the lines of S(C) = log2(C) the sharp decline in stress growth makes one death a tragedy, but a million a grim statistic.
- The mental impact of seeing corpses decreases with increasing exposure to corpses. WWI veterans, for insance, were infamous for their dark humour. Seeing a corpse didn't faze them at that point. This may look something like: S(C,Cmax) = log2(C) * 1/(1-Cmax*adj), with Cmax being the total exposure to corpses and adj being and adjustment factor depending on personality.
- The power of rationalization allows humans to distinguish between friend or foe, aswell as random strangers. This means a dead beloved pet, friend, or worse, family member, may deeply unsettle our human's mind, while a random stranger will dampen the mood, but won't be enough for a human to break down in tears. The corpse may cause fear initially, but someone used to seeing the dead will be far less affected. The corpse of an enemy may have the least effect, since dead enemies are quickly rationalized away with something along the lines of "He would have killed me!". Time to put this into our function.
S(C,Cmax) = Cadj * log2(C) * 1/(1-Cmax*Padj) so the adjustment is split into the personality adjustment Padj and the corpse adjustment Cadj, which depends on whose corpse it is, that we're observing.
). During the game I assigned labours to the animal people and found that they were extremely slow. This may be because the hulking lion men are slower I thought, but checked the wiki to confirm. I found that they are supposed to be as fast as humans, or dwarves.