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April 23, 2024: Dwarf Fortress 50.13 has been released.
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DF Gameplay Questions / Re: Would stones on the ground of the barracks keep soldiers
« on: June 01, 2008, 09:19:00 pm »DF Gameplay Questions / Re: possessed armorer
« on: June 01, 2008, 05:41:00 pm »DF Gameplay Questions / Re: possessed armorer
« on: June 01, 2008, 04:31:00 pm »DF Gameplay Questions / Re: Started in human fortress - how to kill and wear humans?
« on: June 02, 2008, 05:11:00 am »I'll try again, see what's up.
DF Gameplay Questions / Re: Started in human fortress - how to kill and wear humans?
« on: June 01, 2008, 09:21:00 pm »quote:
If I remember right, all you have to do is delete the butcherable_nonstandard tag from humans (in the /raw/objects/creature_standard.txt) and you will be able to butcher them. You do not need to make a new world to get it to work either (err.. I don't think you do anyway).
I tried this. Doesn't seem to work. I don't think you can butcher civilized creatures normally since I also removed it off goblins, kobolds, elves, and dwarves.
DF Gameplay Questions / Re: Start of the economy
« on: January 08, 2008, 01:15:00 am »but I run a good system so it handles well. I won't recommend it to anyone with a weak processor though.
Oh, and ignore what the bookkeeper recommends.
edit: Oh, and I don't have any problems with cluttered coins either. The dwarves just stuff them in their rooms or leave them in the coin stockpile (albeit in mini piles).
[ January 08, 2008: Message edited by: umiman ]
DF Gameplay Questions / Re: statues
« on: January 06, 2008, 07:58:00 pm »yes. They block movement though.
DF Gameplay Questions / Re: Freezing question
« on: January 06, 2008, 07:54:00 pm »You could try building a perpetual motion power generator to avoid that (or use windmills)
http://www.dwarffortresswiki.net/index.php/Waterwheel
It's complicated at first. But once you understand it, wow! Everything becomes so clear and yet... totally illogical.
DF Gameplay Questions / Re: Freezing question
« on: January 06, 2008, 03:06:00 pm »I don't know what you mean by underwater, since you obviously can't build UNDERwater as your dwarves currently don't know how to construct while diving without drowning.
If you have an underground lake or an underground water source, you can build a pump station there and nothing will happen during winter since water sources only freeze in winter if it's labelled outside.
If that pump is blocked (I assume by the ice freezing), it would depend on how complicated your system is. If you have more than one pump and one isn't frozen, then everything should be good. But for most people and most systems who aren't insane building 20000 safeguards on their water systems, yeah, your water system will halt.
If your "powerplant" is big enough, you could use just one to power your whole fortress. Provided you can build one big enough, that is. Most people normally just build power when they need it since it's much easier and simpler that way.
I have come across a strange bug where eventhough the water is labelled inside and subterranean, it still freezes in winter. So... I dunno.
DF Gameplay Questions / Re: Attending meeting... with god?
« on: January 06, 2008, 02:58:00 pm »DF Gameplay Questions / Re: troops? battles?
« on: January 05, 2008, 12:01:00 am »I think you were probably thinking of sending those guys off to distant lands to conquer things in your name but unfortunately, it's not implemented YET.
To send them into a specific place. Click "m", then highlight the dwarf(ves) you want and click "v". Once you set them to "on duty" in that menu, click "z" to zoom to the commander and once you're there, move to wherever you want the guy to go and press "s". If it works, you should see a flashing light blue "+" on the spot where you clicked.
The guy (or squad) who you asked to go there will attempt to make his way there and slaughter anything in his way.
DF Gameplay Questions / Re: hauling
« on: February 23, 2008, 06:22:00 pm »quote:
Originally posted by Untelligent:
<STRONG>"Gather Outside Refuse" only applies to refuse, i.e. Corpses and such. They should be getting the outside crap regardless of what your orders are.Make sure the stuff you need isn't forbidden, and that your dwarves have access to both the objects and the stockpiles.
[ February 23, 2008: Message edited by: Untelligent ]</STRONG>
The stuff isn't forbidden and the dwarves have access to them, as evidenced bywhen I build weapon traps and use the lying around weapons, the engineers happily used them.
Oh well, I guess I'll just release the magma flow and incinerate everything if it becomes too big a problem.
DF Gameplay Questions / Re: hauling
« on: February 23, 2008, 07:01:00 am »They actually haul corpses from the outside, but they don't get any of the other stuff like weapons or clothes in.
I've got all the stockpiles ready too. Kinda annoying.
DF Gameplay Questions / hauling
« on: February 23, 2008, 05:29:00 am »My dwarves have stopped hauling anything from the outside. I've got refuse gathering to accept gather outside refuse, I've got empty stockpiles sitting there and everything, so why aren't the dwarves carrying stuff to my piles?
They used to do it a few in-game months back, but now they've stopped completely and I haven't done anything.
ideas?