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Messages - umiman

Pages: 1 ... 760 761 [762] 763 764 ... 787
11416
DF Gameplay Questions / Re: What do backpacks do.
« on: February 23, 2008, 03:07:00 am »
edit: stupid answer. kill me please.

[ February 23, 2008: Message edited by: umiman ]


11417
DF Gameplay Questions / Re: On the dead muskox and the fleeing merchants.
« on: February 23, 2008, 07:30:00 am »
quote:
Originally posted by pushy:
<STRONG>The muskox was pulling a wagon, you numpty   :)

11418
DF Gameplay Questions / Re: The dwarf is refusing the dwarf
« on: January 04, 2008, 02:54:00 am »
Ooooh.... that explains a lot. Thanks. I guess I did do a lot of Fortress Guard / Royal Guard / Count / Hammerer / Tax Collector reshuffling... but then again; it's not my fault dwarves paralyze themselves after playing with steel weapons.... is it?

(or drown themselves swimming in an instant-indoor-pool.)


11419
DF Gameplay Questions / The dwarf is refusing the dwarf
« on: January 03, 2008, 06:34:00 pm »
So...

I commissioned a new batch of excessively huge decorated floors for my pet dog to play in and when it was completed, I noticed that out of all the tiles, 90% of them were of dwarf faces.

So, I checked them all out and most if not all read something like this:

"This is ...  of two dwarves. The dwarf is refusing the dwarf. The dwarf is weeping (or "looks confused" or "is disappointed" or whatnot")

All the others were of:

"The dwarf is dead."

... err... so, what does this mean?


11420
DF Gameplay Questions / Re: Location- Civilization Siege Relationship?
« on: February 23, 2008, 12:11:00 am »
quote:
Originally posted by GRead:
<STRONG>If you *really* don't want to worry about sieges, can't you just turn them off in the ini? I could swear I saw a tag for 'invaders' in there, near the series for 'weather' 'caveins' and a bunch of the other things I turn off for my framerates sake. of course, no clue if it really works or not.</STRONG>
yup yup.

You can turn off economy, rent, sieges, etc.


11421
Whoo yeah! Let's get those logs to BURN.

It's nice to know my dwarven children are sleeping on the souls of elves.


11422
DF Gameplay Questions / Re: Capturing animals
« on: February 21, 2008, 05:10:00 pm »
I actually did just leave a few cage traps lying around near their spawn points and I would catch them. It got to the point where I replaced my entire war dog army with war wolves, war sasquatches and war mountain goats.

I guess they're silly like that.


11423
DF Gameplay Questions / Re: dimensions
« on: February 21, 2008, 08:40:00 am »
quote:
Originally posted by Cajoes:
<STRONG>Aw, and I thought it would be about dimension travel. Send 7 dwarves + wagon into the glowing pits! Send a postcard home!</STRONG>
Dimension travel in Dwarf Fortress would be... the third dimension? =O

11424
DF Gameplay Questions / Re: dimensions
« on: February 21, 2008, 07:27:00 am »
Righto. Thanks!

11425
DF Gameplay Questions / dimensions
« on: February 21, 2008, 02:10:00 am »
This is probably a stupid question, but what the bloody hell are the dimensions to the default curses square tileset?

All the others have the dimensions in the name, but the square one is 16x16? The hell? Is it 1600x1600?

A bunch of other interface questions:
1. Is it possible to use an interface but with different dimension sizes?
2. How do I know what the different dimension sizes are?

Cheers and thanks.


11426
DF Gameplay Questions / Re: seiges
« on: February 21, 2008, 02:27:00 am »
quote:
Originally posted by xzzy:
<STRONG>Larger sieges will come from several different points on the map, all at once.</STRONG>
Very very scary if you play an aboveground fortress on an area with huge variability in z-levels.

11427
DF Gameplay Questions / Re: Trolls!
« on: February 19, 2008, 02:34:00 am »
no.

11428
DF Gameplay Questions / Re: ANOTHER AMBUSH!?
« on: April 13, 2008, 06:05:00 pm »
The only problem with ambushers is the fact that they leave so much crap on your doorstep. When your fortress value exceeds millions, you're going to need at least 20 dedicated haulers just to move all the narrow junk, and they'll be doing it at the same time the ambushes come.

An infinite cycle. In some place, somewhere, a goblin clothesmaker is making millions.

Other than that, 5 good quality steel shields and some decent armour along with a few swords to outfit some military dwarves is usually enough to stave off but the most determined of foes. Keep in mind that ANY weapon regardless of quality is 5 times better than wrestling and any shield is better than none.

Also, if possible, build a few sentry towers a few levels above ground with some marksdwarves alternating sentry every season or so. This will almost guarantee the safety of any wandering dwarves within the area and is very useful in the later years. In my 8 year old fort, there are always 8 elite marksdwarves located within several towers around the external courtyard and ever since I instituted the sentry regimen, I have not lost a single dwarf to ambushes or sieges.

In fact, it's so effective that I've had ambushers pop out of hiding, completely surrounding a poor fisherdwarf and were but one square away from him... but all 8 of the enemies were slaughtered before they could even raise their weapons.


11429
What's the height?

EDIT: and no, corpses don't create a cushion. Check their wounds, see if they are injured.

[ April 11, 2008: Message edited by: umiman ]


11430
DF Gameplay Questions / Re: Burial issue
« on: April 09, 2008, 04:39:00 pm »
I really wish they'd stop giving valuable death real estate to foreign dwarves who are dumb enough to come trade in the middle of 8 sieges and 12 ambushes.

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