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Messages - umiman

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421
Other Games / Re: Total War: Warhammer! Now with 2!
« on: January 10, 2018, 02:39:47 pm »
 
So here's the Total War team status report:

4. I guarantee you from this wording:
Quote
The game retains the same strong focus on character design that infused previous major releases, with the key personalities of the period in particular being an early priority for us now; as such there are some vibrant and striking renders plastered around the studio, with eye-catching combat animations garnering some serious attention too.
The next historical Total War will be Three Kingdoms Total War. It has to be. There really aren't a lot of historical periods of great battle where there are a lot of "key personalities" who are "vibrant" with melee combat.

They've already done the Sengoku Jidai. Charlemagne, Alexander, Rome, and all the pre-middle ages have been done. Anything involving the Medieval era will just be Medieval 2 and there aren't that many key personalities of that period that require strong character design. I mean, who gives a shit if King Henry VIII has 300 polygons for his massive dong.

There's nothing left. It has to be China. They could do something strange and have I dunno.... the Japanese conquests of Manchuria, which would be fairly interesting since it would involve Yi Sun-sin. But that would be too small in scope for a Total War game and I bet almost no one would know what that conflict even involved (it's pretty epic though).

C'mon, please be China!!!!

Spoiler (click to show/hide)

Did I tell you guys so or what.

There was no other option given all the hints they were giving.

Can't wait to play my boi Cao Cao. Crush some so called "genius" strategists by the dozens.

422
Other Games / Re: Total War: Warhammer! Now with 2!
« on: January 08, 2018, 05:38:25 pm »
Here's more stuff I stole from Reddit:

Quote
Khemri: Settra the Imperishable

    Public Order +2 (all provinces)
    Growth +10 (all provinces)
    -1 Construct time for main settlement buildings
    +100% leadership aura size
    +10% replenishment rate for Tomb Guard and Skeleton Chariots
    Starting Unit: Khemrian Warsphinx
    Starting Unit: Tombguard (Halberds)
    Has a Unique Traits which levels up based on how rich you get. Increases your raiding income and building income.

Exiles of Nehek: Grand Hierophant Khatep

    Suitable Climate: Mountains
    Diplomatic Relations -40 with Dark Elves
    +5% Campaign movement range
    +10% casualty replenishment (all armies)
    +10% research rate
    Hero Capacity: +2 for Liche Priests
    Hero Recruit Rank +3 for Liche Priests
    Starting Unit: Hierotitan
    Starting Unit: Carrion

Court of Lybaras: High Queen Khalida

    Suitable Climate: Jungle
    Diplomatic Relations +20 with Tomb Kings
    +20% ammunition for all armies.
    Poison attacks (for Khalida's army)
    -50% attrition for Khalida's army)
    Untainted +3 for Khalida in local province.
    Starting Unit: Sepulchral Stalkers
    Starting Unit: Necropolis Knights

Followers of Nagash: Arkhan the Black

    +20 diplomatic relations with Vampire Counts
    -50 diplomatic relations with Tomb Kings.
    +10 Winds Reserve for all armies.
    Vampiric Corruption does not impact public order.
    Starting Unit: Crypt Ghouls
    Starting Unit: Tomb Scorpions(?)

Campaign Start: Settra

    Main early enemies are Orc Factions (Top Knotz) controlling land north of Khemri
    It appears that CA has allowed, for the purpose of the Tomb Kings, Multiple missions to trigger during the same turn, this is good for modding potential alone.

Main Objectives: The Books of Nagash

    Books are obtained by capturing certain settlements or defeating certain armies. It is not certain whether these are preset (likely) or partially randomized (unlikely).
    In the gameplay. the following are the requirements
    Book 1 Location: Defeat the Black Creek Raiders (looks like a rogue army) who start in Lustria.
    Book 1 Bonus: +1 Capacity for all heroes, -50% hero action cost, +10% hero success chance.
    Book 2 Location: Occupy the Awakening on the Vampire Coast.
    Book 2 Bonus: Grants vision over any settlement with Gold, Gemstones or Marble, Grants +20% income from Trade.
    Book 3 Location: Occupy Vulture Mountain, near Araby in the Southlands.
    Book 3 Bonus: After Occupying or Sacking a settlement, a sandstorm will occur. You gain immunity to sandstorms and +15% casualty replenishment after occupying or sacking.
    Book 4 Location: Another Rogue army, in the southern jungles of the Southlands.
    Book 4 Bonus: 250 Jars, Lord Recruit Rank +3, -1 to Wound recovery time.
    Book 5 Location: Occupy the White Tower of Hoeth, in Ulthuan.
    Book 5 Bonus: +1 Army Capacity, +5 Unit Capacity for Tombguard (both types) and Skeleton Chariots.
    Book 6 Location: Another Rogue army, starting just south of Araby.
    Book 6 Bonus: Unlocks Recruitment for Lore of Shadows Liche Priests, grants +20 Winds Reserve.
    Book 7 Location: Yet another Rogue Army, starting in the Islands of Ulthuan near Cothique.
    Book 7 Bonus: Grants 10 Jars per Turn and +10% research rate.
    Book 8 Location: Capture the Lost Plateau, near Karak Zorn.
    Book 8 Bonus: +50% effects from Commandments.
    Book 9 Location: "Known to Belong to Arkhan the Black, however it's exact location is unknown, and retrieving it will be all but impossible".
    Book 9 Bonus: Enables recruitment of Certain Vampire Count Units.
    You must also take and hold the Black Pyramid, getting it to max level.

Recruitment

    Recruitment is fairly simple: Units have a cap which is increased by the building you recruit them from.
    Units have no upkeep and no recruitment cost, only a unit cap.
    Build more stuff to have access to more units.
    Regiments of Renown are available (at least four of them anyway) right off the bat. These regiments appear to be Legions of Legend.
    The available Regiments are:
    The Flock of Djaf (Carrion)
    Usirian's Legion of the Netherworld (Nehekhara Warriors)
    Storm Riders of Khsar (Nehekhara Horsemen)
    Venom Knights of Asaph (Necropolis Knights)
    Skeleton Warriors and Skeleton Spearmen appear to be the only units not subject to any form of unit cap.

The Mortuary Cult:

    Has 6 tabs: Legions of Legend, Weapons, Armour, Enchanted Items, Talismans, and Arcane Items.
    The legions of Legends tab lets you use Gold, Canopic Jars and the possession of certain trade goods to increase the capacity for the legions of legend.
    You also must pay to increase your army capacity (Costs 10000 cost and 750 jars, which seems expensive).
    The crafting is basically having access to a given trade resource plus having enough Jars.
    Some items seem EXTREMELY powerful, but cost many jars.
    Lots of Room to make your Lord completely overpowered with this.

Roster Notes

    Tier 5 Units include: Hierotitan, Necropolis Knights (Halberds)!!!, Khemrian Warspinx and Necrosphinx.
    It is interesting that the tomb-kings have a Tier 5 cavalry option with Armour Piercing Damage, poison attacks, Bonus Versus Large and a decent armour value at 90. Their Stats are slightly lower than Demigryphs with Halberds but still, they are fucking impressive.
    Tomb Swarms are apparently in, but only as an Army Ability.

Dynasty's (research)

    Researching Dynasty's lowers your research rate each time, but is a far cheaper way of increasing your army capacity.
    Each Dynasty contains a unique Lord who can be unlocked at the cost of Jars, a unique proclamation (factionwide buff, basically) that can be unlocked for Gold, and 6 minor techs. *Heralds can be unlocked separately and are unique followers.

423
Other Games / Re: Total War: Warhammer! Now with 2!
« on: January 08, 2018, 04:46:26 pm »
More information is out. The freeLC to come with TK is some dude I can't remember but is basically the alpha Skaven. And by that I mean he gets bonuses to running away and breaking treaties lol.

TKs look more and more interesting with every bit of new data. They don't rely on loot drops on the battlefield but prefer to craft all their stuff themselves. They use trade goods to craft. Their state units don't have idle animations but stand completely still.

424
Other Games / Re: Crusader Kings 2 is released.
« on: January 06, 2018, 07:32:57 pm »
It's all about that Martial. No lady can resist 24 martial.

425
Other Games / Re: Factorio - Factory building game
« on: January 05, 2018, 05:46:39 pm »
You know what would be fun?

If we could build war bots. Like in Star Wars. Just have factories building armies of them, and factories building the weapons and vehicles for them.

It'd give us a nice end game goal to aspire to other than make 1000 science per minute.

We'd need a more capable opponent though.

426
Other Games / Re: Factorio - Factory building game
« on: January 05, 2018, 03:49:17 pm »
It could be something worth investigating though.

Those all bots factories are lame as hell. I think logistics bots should honestly just be limited to delivering things to you and vice versa.

When people make all bot factories they remove all the challenge of logistics. This seems to be a big deal for the dev team as when they were asked about adding z-levels they mentioned their concern about it.

Here: https://www.reddit.com/r/factorio/comments/6e6tkw/im_the_founder_of_factorio_kovarex_ama/di83rf7/

Quote
Real levels, like underground, would be easy to do, but it would introduce new problems. As you don't see both levels at the same time, it is much harder to understand the factory layout compared to simple 2d view. It would also diminish the important part of the logistic challenge.

Maybe instead have a dedicated bot moving thing that has to be on the ground. Like a giant walking robot with a big bag.

427
Other Games / Re: Factorio - Factory building game
« on: January 05, 2018, 02:23:25 am »
You don't really need a bus if you're making average "launch one rocket" factories. This is for several reasons:

1. You don't have the proper tech to do it justice for most of the game.
2. It's ultra annoying to upgrade if you start with regular belts. This is the worst part.
3. It's way too expensive for you to plan for both materially and strategically early on (unless you have no biters, though it'll still be expensive).
4. You don't use enough resources to justify a bus. Maybe a really small one.

Buses are better for when you've already basically beaten the game and want to make uber factories. Also way better then since you don't have to manually lay down all the belts yourself.

Then you're looking at many, many belts for copper and iron. Some for steel. Some for each of the chips. That's basically it.

You don't want to bus things like metal gears or copper wire as this is extremely inefficient. Belts don't move things fast enough even at blue belts and more importantly, they don't move enough of them in a single stack. This is extremely problematic for those two items as they get used in massive quantities. So when it comes to items like metal gears and copper wire, you don't want any belts involved whatsoever if you can avoid it and have everything moved directly from assembler to assembler. This is also the reason why everyone designs red and green chip blueprints to direct feed them.

For other stuff like plastic or modules... Eh. Depends on you. If you want to bus it you can. I personally wouldn't and would just use a train or make it on site. I also would rather use trains instead of buses if I could, but I'm not creative enough to figure out how to directly feed a thousand assemblers through trains without going through a conveyor belt. Actually there's an idea... I could manually filter each cargo carriage to carry specific things and have the trains move around supplying the assemblers in a big line somehow. Maybe train stops every single section? 1 second timers? Or one ginormous train? Unloading into buffer chests that unload directly into assembly machines with no belts involved.

Oooo....

428
Other Games / Re: Factorio - Factory building game
« on: January 04, 2018, 07:59:50 pm »
Yup. It served me more than well enough for my 1,000,000 green circuits per hour factory.

I had more problems expanding the bus to be big enough to unload all the plates rather than the trains not delivering enough. Which is why I will be using motorbitch's blueprints in the future, though I might tweak it a little. I'll probably make it 12 inserters per carriage and reduce some splitters. It just won't look as pretty and neat.

429
Other Games / Re: Monster Hunter World - Big game hunting with big swords
« on: January 04, 2018, 05:29:32 pm »
MHW:U will probably be even better, no reason not to be excited for it if the base game's good.

But will it be on the switch :C
Lol.

430
Other Games / Re: Crusader Kings 2 is released.
« on: January 04, 2018, 01:19:43 pm »
I definitely remember ranting a lot about India before on here but I can't find it. Oh well.

Getting Samrat Chakravartin was definitely super boring. It's worse than the 7 centuries one I think.

431
Other Games / Re: Factorio - Factory building game
« on: January 04, 2018, 11:58:06 am »
I'm even more lazy. I don't even set up circuits or depots or anything.

I just put everything on a 30 second timer and overload the network so nothing will ever be empty. It's unefficient but rocket fuel is super cheap so who cares. All the lines are at max compression and there's no headaches.

It just goes like this.

Code: [Select]
Unloading Station > Copper Smelters A
                  > Copper Smelters B
                  > Copper Smelters C

1 train for each. Problem solved.

432
Other Games / Re: Crusader Kings 2 is released.
« on: January 04, 2018, 11:54:21 am »
Becoming Samrat Chakravartin was seriously underwhelming.
Yeah, India is ultra boring.

433
Other Games / Re: Monster Hunter World - Big game hunting with big swords
« on: January 04, 2018, 04:01:42 am »
Don't forget we'll have to wait even longer for the G-rank version.

434
Other Games / Re: Crusader Kings 2 is released.
« on: January 02, 2018, 06:44:17 pm »
Yeah, but back in the day you could basically only get prestige through word of mouth or town criers or what have you.

Now you have social media, twitter, tv, etc. etc. So I assume prestige growth rate is magnified by several thousand factors. The maluses also probably are magnified several thousand factors but I don't think the British royal family have sanctioned any illegal land grabs recently or destroyed any existing titles recently. I think.

Actually, what the hell am I even talking about. If the rate of prestige is magnified, then there's no difference in the actual prestige itself other than there being prestige inflation.

435
Other Games / Re: Factorio - Factory building game
« on: December 31, 2017, 05:05:38 pm »
Is there a reason why you went with 8 stack inserters per wagon instead of 12? Space constraint?

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